120 lines
2.7 KiB
Lua
120 lines
2.7 KiB
Lua
|
|
local S = minetest.get_translator("mob_mese_monster_classic")
|
|
|
|
-- Mese Monster by Zeg9
|
|
|
|
mobs:register_mob("mob_mese_monster_classic:mese_monster", {
|
|
type = "monster",
|
|
passive = false,
|
|
damage = 3,
|
|
attack_type = "shoot",
|
|
shoot_interval = 0.5,
|
|
arrow = "mobs_monster:mese_arrow",
|
|
shoot_offset = 2,
|
|
hp_min = 10,
|
|
hp_max = 25,
|
|
armor = 80,
|
|
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
|
visual = "mesh",
|
|
mesh = "zmobs_mese_monster.x",
|
|
textures = {{"zmobs_mese_monster.png"}},
|
|
blood_texture = "default_mese_crystal_fragment.png",
|
|
makes_footstep_sound = false,
|
|
sounds = {random = "mobs_mesemonster"},
|
|
view_range = 10,
|
|
walk_velocity = 0.5,
|
|
run_velocity = 2,
|
|
jump = true,
|
|
jump_height = 8,
|
|
fall_damage = 0,
|
|
fall_speed = -6,
|
|
stepheight = 2.1,
|
|
drops = {
|
|
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
|
},
|
|
water_damage = 1,
|
|
lava_damage = 1,
|
|
light_damage = 0,
|
|
animation = {
|
|
speed_normal = 15, speed_run = 15,
|
|
stand_start = 0, stand_end = 14,
|
|
walk_start = 15, walk_end = 38,
|
|
run_start = 40, run_end = 63,
|
|
punch_start = 40, punch_end = 63,
|
|
},
|
|
arrow_override = function(self)
|
|
self.velocity = 6
|
|
self.damage = 3
|
|
end
|
|
})
|
|
|
|
-- Check for custom spawn.lua
|
|
|
|
local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
|
|
local input = io.open(MP .. "spawn.lua", "r")
|
|
|
|
if input then
|
|
input:close() ; input = nil ; dofile(MP .. "spawn.lua")
|
|
else
|
|
mobs:spawn({
|
|
name = "mob_mese_monster_classic:mese_monster",
|
|
nodes = {"default:stone"},
|
|
max_light = 7,
|
|
chance = 5000,
|
|
active_object_count = 1,
|
|
max_height = -20,
|
|
})
|
|
end
|
|
|
|
-- Spawn egg
|
|
|
|
mobs:register_egg("mob_mese_monster_classic:mese_monster", S("Mese Monster Classic"),
|
|
"default_mese_block.png", 1)
|
|
|
|
-- Mmese arrow (only if mobs_monster isn't found)
|
|
|
|
if not minetest.get_modpath("mobs_monster") then
|
|
|
|
mobs:register_arrow("mobs_monster:mese_arrow", {
|
|
visual = "sprite",
|
|
visual_size = {x = 0.5, y = 0.5},
|
|
textures = {"default_mese_crystal_fragment.png"},
|
|
velocity = 6,
|
|
|
|
hit_player = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 2},
|
|
}, nil)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 2},
|
|
}, nil)
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
end
|
|
})
|
|
|
|
-- add recipe 9x mese crystal fragments = 1x mese crystal
|
|
|
|
local tmp = "default:mese_crystal_fragment"
|
|
|
|
minetest.register_craft({
|
|
output = "default:mese_crystal",
|
|
recipe = {
|
|
{tmp, tmp, tmp},
|
|
{tmp, tmp, tmp},
|
|
{tmp, tmp, tmp}
|
|
}
|
|
})
|
|
end
|
|
|
|
print ("[MOD] Mobs Redo Mese Monsters Classic loaded")
|