local S = minetest.get_translator("mob_mese_monster_classic") -- Mese Monster by Zeg9 mobs:register_mob("mob_mese_monster_classic:mese_monster", { type = "monster", passive = false, damage = 3, attack_type = "shoot", shoot_interval = 0.5, arrow = "mobs_monster:mese_arrow", shoot_offset = 2, hp_min = 10, hp_max = 25, armor = 80, collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, visual = "mesh", mesh = "zmobs_mese_monster.x", textures = {{"zmobs_mese_monster.png"}}, blood_texture = "default_mese_crystal_fragment.png", makes_footstep_sound = false, sounds = {random = "mobs_mesemonster"}, view_range = 10, walk_velocity = 0.5, run_velocity = 2, jump = true, jump_height = 8, fall_damage = 0, fall_speed = -6, stepheight = 2.1, drops = { {name = "default:mese_crystal", chance = 9, min = 0, max = 2}, {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}, }, water_damage = 1, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, }, arrow_override = function(self) self.velocity = 6 self.damage = 3 end }) -- Check for custom spawn.lua local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/" local input = io.open(MP .. "spawn.lua", "r") if input then input:close() ; input = nil ; dofile(MP .. "spawn.lua") else mobs:spawn({ name = "mob_mese_monster_classic:mese_monster", nodes = {"default:stone"}, max_light = 7, chance = 5000, active_object_count = 1, max_height = -20, }) end -- Spawn egg mobs:register_egg("mob_mese_monster_classic:mese_monster", S("Mese Monster Classic"), "default_mese_block.png", 1) -- Mmese arrow (only if mobs_monster isn't found) if not minetest.get_modpath("mobs_monster") then mobs:register_arrow("mobs_monster:mese_arrow", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"default_mese_crystal_fragment.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_node = function(self, pos, node) end }) -- add recipe 9x mese crystal fragments = 1x mese crystal local tmp = "default:mese_crystal_fragment" minetest.register_craft({ output = "default:mese_crystal", recipe = { {tmp, tmp, tmp}, {tmp, tmp, tmp}, {tmp, tmp, tmp} } }) end print ("[MOD] Mobs Redo Mese Monsters Classic loaded")