2024-11-14 08:14:29 +00:00

203 lines
4.5 KiB
Lua

-- global
invisibility = {
effect_time = minetest.settings:get("invisibility.effect_time") or 180 -- 3 mins
}
-- translation and player table
local S = minetest.get_translator("invisibility")
local players = {}
-- reset player invisibility if they go offline or die
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if players[name] then players[name] = nil end
end)
minetest.register_on_dieplayer(function(player)
invisibility.invisible(player, nil)
end)
-- creative check
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
local function is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end
-- invisibility functions
function invisibility.is_visible(player_name)
if players[player_name] then return false end
return true
end
function invisibility.invisible(player, toggle)
if not player then return false end
local name = player:get_player_name()
players[name] = toggle
local prop
if toggle == true then -- hide player and name tag
prop = {visual_size = {x = 0, y = 0}}
player:set_nametag_attributes({
color = {a = 0, r = 255, g = 255, b = 255}
})
else -- show player and tag
prop = {visual_size = {x = 1, y = 1}}
player:set_nametag_attributes({
color = {a = 255, r = 255, g = 255, b = 255}
})
end
player:set_properties(prop)
end
-- invisibility potion
minetest.register_node("invisibility:potion", {
description = S("Invisibility Potion"),
drawtype = "plantlike",
tiles = {"invisibility_potion.png"},
inventory_image = "invisibility_potion.png",
wield_image = "invisibility_potion.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user)
local pos = user:get_pos()
local name = user:get_player_name()
-- are we already invisible?
if players[name] then
minetest.chat_send_player(name, S(">>> You are already invisible!"))
return itemstack
end
-- make player invisible
invisibility.invisible(user, true)
-- play sound
minetest.sound_play("pop", {
pos = pos, gain = 1.0, max_hear_distance = 5}, true)
-- display 10 second warning
minetest.after(invisibility.effect_time - 10, function()
if players[name] and user:get_pos() then
minetest.chat_send_player(name,
S(">>> You have 10 seconds before invisibility wears off!"))
end
end)
-- make player visible 5 minutes later
minetest.after(invisibility.effect_time, function()
if players[name] and user:get_pos() then
-- show hidden player
invisibility.invisible(user, nil)
-- play sound
minetest.sound_play("pop", {
pos = user:get_pos(), gain = 1.0, max_hear_distance = 5}, true)
end
end)
-- take potion, return empty bottle (and rest of potion stack)
if not is_creative(name) then
local item_count = user:get_wielded_item():get_count()
local inv = user:get_inventory()
local giving_back = "vessels:glass_bottle"
if inv and item_count > 1 then
if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
inv:add_item("main", {name = "vessels:glass_bottle"})
else
pos.y = pos.y + 1
minetest.add_item(pos, {name = "vessels:glass_bottle"})
end
giving_back = "invisibility:potion " .. tostring(item_count - 1)
end
return ItemStack(giving_back)
end
end
})
-- craft recipe
minetest.register_craft( {
output = "invisibility:potion",
type = "shapeless",
recipe = {
"default:sapling", "default:junglesapling", "default:pine_sapling",
"default:acacia_sapling", "default:aspen_sapling", "default:bush_sapling",
"default:acacia_bush_sapling", "vessels:glass_bottle", "flowers:mushroom_red"
}
})
-- vanish command (admin only)
minetest.register_chatcommand("vanish", {
params = "<name>",
description = S("Make player invisible"),
privs = {server = true},
func = function(name, param)
-- player online
if param ~= "" and minetest.get_player_by_name(param) then
name = param
-- player not online
elseif param ~= "" then
return false, S("Player @1 is offline!", param)
end
local player = minetest.get_player_by_name(name)
local msg
-- hide / show player
if players[name] then
invisibility.invisible(player, nil) ; msg = "visible"
else
invisibility.invisible(player, true) ; msg = "invisible"
end
return true, S("Player @1 is now @2!", name, S(msg))
end
})