203 lines
4.5 KiB
Lua
203 lines
4.5 KiB
Lua
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-- global
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invisibility = {
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effect_time = minetest.settings:get("invisibility.effect_time") or 180 -- 3 mins
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}
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-- translation and player table
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local S = minetest.get_translator("invisibility")
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local players = {}
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-- reset player invisibility if they go offline or die
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if players[name] then players[name] = nil end
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end)
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minetest.register_on_dieplayer(function(player)
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invisibility.invisible(player, nil)
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end)
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-- creative check
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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local function is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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-- invisibility functions
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function invisibility.is_visible(player_name)
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if players[player_name] then return false end
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return true
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end
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function invisibility.invisible(player, toggle)
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if not player then return false end
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local name = player:get_player_name()
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players[name] = toggle
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local prop
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if toggle == true then -- hide player and name tag
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prop = {visual_size = {x = 0, y = 0}}
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player:set_nametag_attributes({
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color = {a = 0, r = 255, g = 255, b = 255}
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})
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else -- show player and tag
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prop = {visual_size = {x = 1, y = 1}}
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player:set_nametag_attributes({
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color = {a = 255, r = 255, g = 255, b = 255}
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})
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end
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player:set_properties(prop)
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end
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-- invisibility potion
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minetest.register_node("invisibility:potion", {
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description = S("Invisibility Potion"),
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drawtype = "plantlike",
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tiles = {"invisibility_potion.png"},
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inventory_image = "invisibility_potion.png",
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wield_image = "invisibility_potion.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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on_use = function(itemstack, user)
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local pos = user:get_pos()
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local name = user:get_player_name()
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-- are we already invisible?
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if players[name] then
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minetest.chat_send_player(name, S(">>> You are already invisible!"))
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return itemstack
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end
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-- make player invisible
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invisibility.invisible(user, true)
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-- play sound
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minetest.sound_play("pop", {
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pos = pos, gain = 1.0, max_hear_distance = 5}, true)
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-- display 10 second warning
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minetest.after(invisibility.effect_time - 10, function()
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if players[name] and user:get_pos() then
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minetest.chat_send_player(name,
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S(">>> You have 10 seconds before invisibility wears off!"))
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end
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end)
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-- make player visible 5 minutes later
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minetest.after(invisibility.effect_time, function()
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if players[name] and user:get_pos() then
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-- show hidden player
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invisibility.invisible(user, nil)
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-- play sound
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minetest.sound_play("pop", {
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pos = user:get_pos(), gain = 1.0, max_hear_distance = 5}, true)
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end
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end)
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-- take potion, return empty bottle (and rest of potion stack)
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if not is_creative(name) then
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local item_count = user:get_wielded_item():get_count()
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local inv = user:get_inventory()
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local giving_back = "vessels:glass_bottle"
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if inv and item_count > 1 then
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if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
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inv:add_item("main", {name = "vessels:glass_bottle"})
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else
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pos.y = pos.y + 1
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minetest.add_item(pos, {name = "vessels:glass_bottle"})
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end
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giving_back = "invisibility:potion " .. tostring(item_count - 1)
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end
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return ItemStack(giving_back)
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end
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end
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})
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-- craft recipe
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minetest.register_craft( {
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output = "invisibility:potion",
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type = "shapeless",
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recipe = {
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"default:sapling", "default:junglesapling", "default:pine_sapling",
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"default:acacia_sapling", "default:aspen_sapling", "default:bush_sapling",
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"default:acacia_bush_sapling", "vessels:glass_bottle", "flowers:mushroom_red"
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}
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})
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-- vanish command (admin only)
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minetest.register_chatcommand("vanish", {
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params = "<name>",
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description = S("Make player invisible"),
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privs = {server = true},
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func = function(name, param)
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-- player online
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if param ~= "" and minetest.get_player_by_name(param) then
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name = param
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-- player not online
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elseif param ~= "" then
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return false, S("Player @1 is offline!", param)
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end
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local player = minetest.get_player_by_name(name)
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local msg
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-- hide / show player
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if players[name] then
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invisibility.invisible(player, nil) ; msg = "visible"
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else
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invisibility.invisible(player, true) ; msg = "invisible"
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end
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return true, S("Player @1 is now @2!", name, S(msg))
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end
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})
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