inventory_plus/init.lua
2016-03-24 12:21:28 +00:00

389 lines
8.3 KiB
Lua

--[[
Inventory Plus for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-inventory_plus
License: BSD-3-Clause https://raw.github.com/cornernote/minetest-inventory_plus/master/LICENSE
Edited by TenPlus1 (23rd March 2016)
]]--
-- expose api
inventory_plus = {}
-- define buttons
inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = minetest.setting_get("inventory_default") or "craft"
-- should we use small 2x2 crafting grid?
inventory_plus.small_craft = true
-- register_button
inventory_plus.register_button = function(player, name, label)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
inventory_plus.buttons[player_name][name] = label
end
-- set_inventory_formspec
inventory_plus.set_inventory_formspec = function(player, formspec)
-- error checking
if not formspec then
return
end
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.01,function()
player:set_inventory_formspec(formspec)
end)
else
player:set_inventory_formspec(formspec)
end
end
-- create detached inventory for trashcan
local trashInv = minetest.create_detached_inventory("trash", {
on_put = function(inv, toList, toIndex, stack, player)
inv:set_stack(toList, toIndex, ItemStack(nil))
end
})
trashInv:set_size("main", 1)
-- get_formspec
inventory_plus.get_formspec = function(player, page)
if not player then
return
end
-- default inventory page
local formspec = "size[8,7.5]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[current_player;main;0,3.5;8,4;]"
-- craft page
if page == "craft" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "button[0,1;2,0.5;main;Back]"
.. "list[current_player;craftpreview;7,1;1,1;]"
if inventory_plus.small_craft == true then
formspec = formspec .. "list[current_player;craft;3,0;2,2;]"
else
formspec = formspec .. "list[current_player;craft;3,0;3,3;]"
end
formspec = formspec .. "listring[current_name;craft]"
.. "listring[current_player;main]"
-- trash icon
.. "list[detached:trash;main;1,2;1,1;]"
.. "image[1.1,2.1;0.8,0.8;creative_trash_icon.png]"
end
-- creative page
if page == "creative" then
return player:get_inventory_formspec()
.. "button[5.4,4.2;2.65,0.3;main;Back]"
end
-- main page
if page == "main" then
-- buttons
local x, y = 0, 1
for k, v in pairs(inventory_plus.buttons[player:get_player_name()]) do
formspec = formspec .. "button[" .. x .. ","
.. y .. ";2,0.5;" .. k .. ";" .. v .. "]"
x = x + 2
if x == 8 then
x = 0
y = y + 1
end
end
end
return formspec
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
-- set crafting grid size
if inventory_plus.small_craft == true then
player:get_inventory():set_width("craft", 2)
player:get_inventory():set_size("craft", 2 * 2)
else
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 3 * 3)
end
inventory_plus.register_button(player,"craft", "Craft")
if minetest.setting_getbool("creative_mode") then
inventory_plus.register_button(player, "creative_prev", "Creative")
end
minetest.after(1, function()
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, inventory_plus.default))
end)
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- main
if fields.main then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "main"))
return
end
-- craft
if fields.craft then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "craft"))
return
end
-- creative
if fields.creative_prev
or fields.creative_next then
minetest.after(0.1, function()
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "creative"))
end)
return
end
end)
-- workbench
minetest.register_node("inventory_plus:workbench", {
description = "WorkBench",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
}},
tiles = {"invplus_workbench_top.png", "default_wood.png", "default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[current_name;table;1,1;3,3;]"
.. "list[current_name;dst;6,2;1,1;]"
.. "list[current_player;main;0,5;8,4;]"
.. "image[4.75,2;1,1;gui_furnace_arrow_bg.png^[transformR270]")
meta:set_string("infotext", "WorkBench")
local inv = meta:get_inventory()
inv:set_size("table", 3 * 3)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("table") and inv:is_empty("dst")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "dst" then
return 0
end
if from_list == "dst" and to_list == "table" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "dst" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "table" or from_list == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
if listname == "table" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
elseif listname == "dst" then
local inv = minetest.get_meta(pos):get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
local table_dec = nil
if tablelist then
crafted, table_dec = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if table_dec then
inv:set_list("table", table_dec.items)
else
inv:set_list("table", nil)
end
local tablelist = inv:get_list("table")
if tablelist then
crafted, table_dec = minetest.get_craft_result({
method = "normal",
width = 3,
items = tablelist
})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
})
minetest.register_craft({
output = 'inventory_plus:workbench',
recipe = {
{'group:wood','group:wood'},
{'group:wood','group:wood'},
}
})