--[[ Inventory Plus for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Source Code: https://github.com/cornernote/minetest-inventory_plus License: BSD-3-Clause https://raw.github.com/cornernote/minetest-inventory_plus/master/LICENSE Edited by TenPlus1 (23rd March 2016) ]]-- -- expose api inventory_plus = {} -- define buttons inventory_plus.buttons = {} -- default inventory page inventory_plus.default = minetest.setting_get("inventory_default") or "craft" -- should we use small 2x2 crafting grid? inventory_plus.small_craft = true -- register_button inventory_plus.register_button = function(player, name, label) local player_name = player:get_player_name() if inventory_plus.buttons[player_name] == nil then inventory_plus.buttons[player_name] = {} end inventory_plus.buttons[player_name][name] = label end -- set_inventory_formspec inventory_plus.set_inventory_formspec = function(player, formspec) -- error checking if not formspec then return end if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.01,function() player:set_inventory_formspec(formspec) end) else player:set_inventory_formspec(formspec) end end -- create detached inventory for trashcan local trashInv = minetest.create_detached_inventory("trash", { on_put = function(inv, toList, toIndex, stack, player) inv:set_stack(toList, toIndex, ItemStack(nil)) end }) trashInv:set_size("main", 1) -- get_formspec inventory_plus.get_formspec = function(player, page) if not player then return end -- default inventory page local formspec = "size[8,7.5]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_player;main;0,3.5;8,4;]" -- craft page if page == "craft" then local inv = player:get_inventory() or nil if not inv then print ("NO INVENTORY FOUND") return end formspec = formspec .. "button[0,1;2,0.5;main;Back]" .. "list[current_player;craftpreview;7,1;1,1;]" if inventory_plus.small_craft == true then formspec = formspec .. "list[current_player;craft;3,0;2,2;]" else formspec = formspec .. "list[current_player;craft;3,0;3,3;]" end formspec = formspec .. "listring[current_name;craft]" .. "listring[current_player;main]" -- trash icon .. "list[detached:trash;main;1,2;1,1;]" .. "image[1.1,2.1;0.8,0.8;creative_trash_icon.png]" end -- creative page if page == "creative" then return player:get_inventory_formspec() .. "button[5.4,4.2;2.65,0.3;main;Back]" end -- main page if page == "main" then -- buttons local x, y = 0, 1 for k, v in pairs(inventory_plus.buttons[player:get_player_name()]) do formspec = formspec .. "button[" .. x .. "," .. y .. ";2,0.5;" .. k .. ";" .. v .. "]" x = x + 2 if x == 8 then x = 0 y = y + 1 end end end return formspec end -- register_on_joinplayer minetest.register_on_joinplayer(function(player) -- set crafting grid size if inventory_plus.small_craft == true then player:get_inventory():set_width("craft", 2) player:get_inventory():set_size("craft", 2 * 2) else player:get_inventory():set_width("craft", 3) player:get_inventory():set_size("craft", 3 * 3) end inventory_plus.register_button(player,"craft", "Craft") if minetest.setting_getbool("creative_mode") then inventory_plus.register_button(player, "creative_prev", "Creative") end minetest.after(1, function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, inventory_plus.default)) end) end) -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) -- main if fields.main then inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main")) return end -- craft if fields.craft then inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "craft")) return end -- creative if fields.creative_prev or fields.creative_next then minetest.after(0.1, function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "creative")) end) return end end) -- workbench minetest.register_node("inventory_plus:workbench", { description = "WorkBench", drawtype = "nodebox", node_box = {type = "fixed", fixed = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, }}, tiles = {"invplus_workbench_top.png", "default_wood.png", "default_wood.png"}, paramtype = "light", paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;table;1,1;3,3;]" .. "list[current_name;dst;6,2;1,1;]" .. "list[current_player;main;0,5;8,4;]" .. "image[4.75,2;1,1;gui_furnace_arrow_bg.png^[transformR270]") meta:set_string("infotext", "WorkBench") local inv = meta:get_inventory() inv:set_size("table", 3 * 3) inv:set_size("dst", 1) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("table") and inv:is_empty("dst") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if to_list == "dst" then return 0 end if from_list == "dst" and to_list == "table" then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "dst" then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if to_list == "table" or from_list == "table" then local inv = minetest.get_meta(pos):get_inventory() local tablelist = inv:get_list("table") local crafted = nil if tablelist then crafted = minetest.get_craft_result({ method = "normal", width = 3, items = tablelist }) end if crafted then inv:set_stack("dst", 1, crafted.item) else inv:set_stack("dst", 1, nil) end end end, on_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "table" then local inv = minetest.get_meta(pos):get_inventory() local tablelist = inv:get_list("table") local crafted = nil if tablelist then crafted = minetest.get_craft_result({ method = "normal", width = 3, items = tablelist }) end if crafted then inv:set_stack("dst", 1, crafted.item) else inv:set_stack("dst", 1, nil) end end end, on_metadata_inventory_take = function(pos, listname, index, count, player) if listname == "table" then local inv = minetest.get_meta(pos):get_inventory() local tablelist = inv:get_list("table") local crafted = nil if tablelist then crafted = minetest.get_craft_result({ method = "normal", width = 3, items = tablelist }) end if crafted then inv:set_stack("dst", 1, crafted.item) else inv:set_stack("dst", 1, nil) end elseif listname == "dst" then local inv = minetest.get_meta(pos):get_inventory() local tablelist = inv:get_list("table") local crafted = nil local table_dec = nil if tablelist then crafted, table_dec = minetest.get_craft_result({ method = "normal", width = 3, items = tablelist }) end if table_dec then inv:set_list("table", table_dec.items) else inv:set_list("table", nil) end local tablelist = inv:get_list("table") if tablelist then crafted, table_dec = minetest.get_craft_result({ method = "normal", width = 3, items = tablelist }) end if crafted then inv:set_stack("dst", 1, crafted.item) else inv:set_stack("dst", 1, nil) end end end, }) minetest.register_craft({ output = 'inventory_plus:workbench', recipe = { {'group:wood','group:wood'}, {'group:wood','group:wood'}, } })