Tweaked and tidied code, fixed few bugs.

This commit is contained in:
tenplus1 2021-02-01 10:53:42 +00:00
parent 1cfac454c0
commit d80814c0b7
40 changed files with 817 additions and 758 deletions

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@ -1,3 +1,6 @@
* 2021-02-01 : TenPlus1
* Updated and tidied code to work with Minetest 5.x and latest Mobs Redo API
* Fixed a few nil error bugs
* 2019-07-31 : Grossam * 2019-07-31 : Grossam
* spawn.lua rewritten using mobs:spawn() * spawn.lua rewritten using mobs:spawn()
* spawn rules modified for more consistency (e.g. hedgehogs now spawn at night) * spawn rules modified for more consistency (e.g. hedgehogs now spawn at night)
@ -13,4 +16,3 @@
* great dragons now need a diamond block nest (you've to deserve greatness !) * great dragons now need a diamond block nest (you've to deserve greatness !)
* 2019-07-27 : Grossam * 2019-07-27 : Grossam
* Forked on https://git.fwhost.eu/Grossam/dmobs * Forked on https://git.fwhost.eu/Grossam/dmobs

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@ -1,34 +1,35 @@
local name = {}
local base_arrow = { local base_arrow = {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
velocity = 8, velocity = 8,
textures = {}, textures = {},
tail = 1, -- enable tail tail = 1, -- enable tail
tail_texture = "dmobs_ice.png", tail_texture = "dmobs_ice.png",
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player) player:punch(self.object, 1.0, {
player:punch(self.object, 1.0, { full_punch_interval = 1.0,
full_punch_interval = 1.0, damage_groups = {fleshy = 8},
damage_groups = {fleshy = 8}, }, nil)
}, nil) end,
end,
hit_node = function(self, pos, node) hit_mob = function(self, player)
self.object:remove()
end, player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
} }
for _,arrowtype in pairs( {"ice","lightning","poison"} ) do for _,arrowtype in pairs({"ice","lightning","poison"}) do
base_arrow.textures = {"dmobs_"..arrowtype..".png"}
name = "dmobs:"..arrowtype base_arrow.textures = {"dmobs_" .. arrowtype .. ".png"}
mobs:register_arrow(name, dmobs.deepclone(base_arrow) )
mobs:register_arrow("dmobs:" .. arrowtype, dmobs.deepclone(base_arrow))
end end

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@ -1,70 +1,104 @@
--function to register tamed dragon attacks --function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size) function dmobs.register_fire(fname, texture, dmg, replace_node, explode,
minetest.register_entity(fname, { ice, variance, size)
textures = {texture},
velocity = 0.1, minetest.register_entity(fname, {
damage = dmg, textures = {texture},
collisionbox = {0, 0, 0, 0, 0, 0}, velocity = 0.1,
on_step = function(self, obj, pos) damage = dmg,
local remove = minetest.after(2, function() collisionbox = {0, 0, 0, 0, 0, 0},
self.object:remove() on_step = function(self, obj, pos)
end)
local pos = self.object:get_pos() local remove = minetest.after(2, function()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) self.object:remove()
for k, obj in pairs(objs) do end)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then local pos = self.object:get_pos()
obj:punch(self.launcher, 1.0, { local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
full_punch_interval=1.0,
damage_groups={fleshy=3}, for k, obj in pairs(objs) do
}, nil)
self.object:remove() if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname
and obj:get_luaentity().name ~= "dmobs:dragon_red"
and obj:get_luaentity().name ~= "dmobs:dragon_blue"
and obj:get_luaentity().name ~= "dmobs:dragon_black"
and obj:get_luaentity().name ~= "dmobs:dragon_green"
and obj:get_luaentity().name ~= "dmobs:dragon_great_tame"
and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval = 1.0,
damage_groups={fleshy = 3},
}, nil)
self.object:remove()
end
end end
end end
end
for dx=0,1 do for dx = 0, 1 do
for dy=0,1 do for dy = 0, 1 do
for dz=0,1 do for dz = 0, 1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local n = minetest.get_node(p).name local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then local n = minetest.get_node(p).name
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
minetest.set_node(t, {name=replace_node}) if n ~= fname and n ~="default:dirt_with_grass"
and n ~="default:dirt_with_dry_grass"
and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable then
minetest.set_node(t, {name=replace_node})
self.object:remove() self.object:remove()
return return
end end
if ice and n == "default:water_source" then
if ice and n == "default:water_source" then
minetest.set_node(t, {name="default:ice"}) minetest.set_node(t, {name="default:ice"})
self.object:remove() self.object:remove()
end
end end
end end
end end
end end
local apos = self.object:get_pos() ; if not apos then return end end
minetest.add_particlespawner({
amount = 6, local apos = self.object:get_pos()
time = 0.3,
minpos = {x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, if not apos then return end
maxpos = {x=apos.x+variance, y=apos.y+variance, z=apos.z+variance},
minvel = {x=-0, y=-0, z=-0}, minetest.add_particlespawner({
maxvel = {x=0, y=0, z=0}, amount = 6,
minacc = {x=variance,y=-0.5-variance,z=variance}, time = 0.3,
maxacc = {x=0.5+variance,y=0.5+variance,z=0.5+variance}, minpos = {x=apos.x-variance, y=apos.y-variance, z=apos.z-variance},
minexptime = 0.1, maxpos = {x=apos.x+variance, y=apos.y+variance, z=apos.z+variance},
maxexptime = 0.3, minvel = {x=-0, y=-0, z=-0},
minsize = size, maxvel = {x=0, y=0, z=0},
maxsize = size+2, minacc = {x=variance,y=-0.5-variance,z=variance},
collisiondetection = false, maxacc = {x=0.5+variance,y=0.5+variance,z=0.5+variance},
texture = texture minexptime = 0.1,
}) maxexptime = 0.3,
end, minsize = size,
}) maxsize = size+2,
collisiondetection = false,
texture = texture
})
end
})
end end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1) dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2,
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10) "fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5) dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2,
"default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2,
"air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2,
"air", true, false, 0, 0.5)

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@ -1,27 +1,29 @@
--Thanks to Tenplus1 --Thanks to Tenplus1
mobs:register_arrow("dmobs:fire", { mobs:register_arrow("dmobs:fire", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_fire.png"}, textures = {"dmobs_fire.png"},
velocity = 8, velocity = 8,
tail = 1, -- enable tail tail = 1, -- enable tail
tail_texture = "fire_basic_flame.png", tail_texture = "fire_basic_flame.png",
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player) player:punch(self.object, 1.0, {
player:punch(self.object, 1.0, { full_punch_interval = 1.0,
full_punch_interval = 1.0, damage_groups = {fleshy = 8},
damage_groups = {fleshy = 8}, }, nil)
}, nil) end,
end,
hit_node = function(self, pos, node) hit_mob = function(self, player)
self.object:remove()
end, player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
}) })

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@ -1,27 +1,28 @@
mobs:register_arrow("dmobs:fire", { mobs:register_arrow("dmobs:fire", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_fire.png"}, textures = {"dmobs_fire.png"},
velocity = 8, velocity = 8,
tail = 1, -- enable tail tail = 1, -- enable tail
tail_texture = "fire_basic_flame.png", tail_texture = "fire_basic_flame.png",
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player) player:punch(self.object, 1.0, {
player:punch(self.object, 1.0, { full_punch_interval = 1.0,
full_punch_interval = 1.0, damage_groups = {fleshy = 8},
damage_groups = {fleshy = 8}, }, nil)
}, nil) end,
end,
hit_node = function(self, pos, node) hit_mob = function(self, player)
mobs:explosion(pos, 2, 1, 1)
end, player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 2, 1, 1)
end,
}) })

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@ -1,22 +1,23 @@
mobs:register_arrow("dmobs:sting", { mobs:register_arrow("dmobs:sting", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_sting.png"}, textures = {"dmobs_sting.png"},
velocity = 8, velocity = 8,
tail = 0, -- enable tail tail = 0, -- enable tail
tail_texture = "fire_basic_flame.png", tail_texture = "fire_basic_flame.png",
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player) player:punch(self.object, 1.0, {
end, full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node) hit_mob = function(self, player)
self.object:remove() end,
end,
}) hit_node = function(self, pos, node)
self.object:remove()
end,
})

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@ -1,30 +1,30 @@
-- Fire dragon -- Fire dragon
local dragondef = { local dragondef = {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max = 5,
arrow = "dmobs:fire", arrow = "dmobs:fire",
shoot_offset = 1, shoot_offset = 1,
hp_min = 70, hp_min = 70,
hp_max = 100, hp_max = 100,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon.png"}, {"dmobs_dragon.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2}, visual_size = {x = 2, y = 2},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
@ -32,36 +32,39 @@ local dragondef = {
follow = {"dmobs:dragon_gem"}, follow = {"dmobs:dragon_gem"},
pathfinding = true, pathfinding = true,
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "mobs_fireball", shoot_attack = "mobs_fireball",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
fly_in = {"air","default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, fly_in = {
drops = { "air", "default:water_source", "default:water_flowing",
{name = "dmobs:egg", chance = 1, min = 1, max = 1}, "default:lava_source", "default:lava_flowing"
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1}, },
}, drops = {
fall_speed = 0, {name = "dmobs:egg", chance = 1, min = 1, max = 1},
stepheight = 10, {name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
water_damage = 3, },
lava_damage = 1, fall_speed = 0,
light_damage = 0, stepheight = 10,
view_range = 20, water_damage = 3,
animation = { lava_damage = 1,
speed_normal = 10, light_damage = 0,
speed_run = 20, view_range = 20,
walk_start = 1, animation = {
walk_end = 22, speed_normal = 10,
stand_start = 1, speed_run = 20,
stand_end = 22, walk_start = 1,
run_start = 1, walk_end = 22,
run_end = 22, stand_start = 1,
punch_start = 22, stand_end = 22,
punch_end = 47, run_start = 1,
}, run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2, knock_back = 2,
do_custom = dmobs.dragon.step_custom, do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc on_rightclick = dmobs.dragon.on_rc
@ -69,7 +72,7 @@ local dragondef = {
-- The wild dragon is registered -- The wild dragon is registered
mobs:register_mob("dmobs:dragon1", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon1", dmobs.deepclone(dragondef))
-- The def is modified to make it tamed and rideable -- The def is modified to make it tamed and rideable
dragondef.type = "npc" dragondef.type = "npc"
@ -78,4 +81,4 @@ dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon.do_custom dragondef.do_custom = dmobs.dragon.do_custom
-- The tamed version is registered -- The tamed version is registered
mobs:register_mob("dmobs:dragon_red", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon_red", dmobs.deepclone(dragondef))

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@ -1,30 +1,30 @@
-- Lightning dragon -- Lightning dragon
local dragondef = { local dragondef = {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max = 5,
arrow = "dmobs:lightning", arrow = "dmobs:lightning",
shoot_offset = 1, shoot_offset = 1,
hp_min = 70, hp_min = 70,
hp_max = 100, hp_max = 100,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon2.png"}, {"dmobs_dragon2.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2}, visual_size = {x = 2, y = 2},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
@ -32,49 +32,47 @@ local dragondef = {
follow = {"dmobs:dragon_gem"}, follow = {"dmobs:dragon_gem"},
pathfinding = true, pathfinding = true,
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "dmobs_thunder", shoot_attack = "dmobs_thunder",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
fly_in = {"air","default:water_source","default:water_flowing"}, fly_in = {"air","default:water_source","default:water_flowing"},
drops = { drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1}, {name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
}, },
fall_speed = 0, fall_speed = 0,
stepheight = 10, stepheight = 10,
water_damage = 2, water_damage = 2,
lava_damage = 0, lava_damage = 0,
light_damage = 0, light_damage = 0,
view_range = 20, view_range = 20,
animation = { animation = {
speed_normal = 10, speed_normal = 10,
speed_run = 20, speed_run = 20,
walk_start = 1, walk_start = 1,
walk_end = 22, walk_end = 22,
stand_start = 1, stand_start = 1,
stand_end = 22, stand_end = 22,
run_start = 1, run_start = 1,
run_end = 22, run_end = 22,
punch_start = 22, punch_start = 22,
punch_end = 47, punch_end = 47,
}, },
knock_back = 2, knock_back = 2,
do_custom = dmobs.dragon.step_custom, do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc on_rightclick = dmobs.dragon.on_rc
} }
mobs:register_mob("dmobs:dragon2", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon2", dmobs.deepclone(dragondef))
dragondef.type = "npc" dragondef.type = "npc"
dragondef.attacks_monsters = true dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon.do_custom dragondef.do_custom = dmobs.dragon.do_custom
mobs:register_mob("dmobs:dragon_black", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon_black", dmobs.deepclone(dragondef))

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@ -1,30 +1,30 @@
-- Poison dragon -- Poison dragon
local dragondef = { local dragondef = {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max =5,
arrow = "dmobs:poison", arrow = "dmobs:poison",
shoot_offset = 1, shoot_offset = 1,
hp_min = 70, hp_min = 70,
hp_max = 100, hp_max = 100,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon3.png"}, {"dmobs_dragon3.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2}, visual_size = {x = 2, y = 2},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
@ -32,49 +32,47 @@ local dragondef = {
follow = {"dmobs:dragon_gem"}, follow = {"dmobs:dragon_gem"},
pathfinding = true, pathfinding = true,
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "dmobs_poison", shoot_attack = "dmobs_poison",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
fly_in = {"air","default:water_source","default:water_flowing"}, fly_in = {"air","default:water_source","default:water_flowing"},
drops = { drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1}, {name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
}, },
fall_speed = 0, fall_speed = 0,
stepheight = 10, stepheight = 10,
water_damage = 2, water_damage = 2,
lava_damage = 0, lava_damage = 0,
light_damage = 0, light_damage = 0,
view_range = 20, view_range = 20,
animation = { animation = {
speed_normal = 10, speed_normal = 10,
speed_run = 20, speed_run = 20,
walk_start = 1, walk_start = 1,
walk_end = 22, walk_end = 22,
stand_start = 1, stand_start = 1,
stand_end = 22, stand_end = 22,
run_start = 1, run_start = 1,
run_end = 22, run_end = 22,
punch_start = 22, punch_start = 22,
punch_end = 47, punch_end = 47,
}, },
knock_back = 2, knock_back = 2,
do_custom = dmobs.dragon.step_custom, do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc on_rightclick = dmobs.dragon.on_rc
} }
mobs:register_mob("dmobs:dragon3", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon3", dmobs.deepclone(dragondef))
dragondef.type = "npc" dragondef.type = "npc"
dragondef.attacks_monsters = true dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon.do_custom dragondef.do_custom = dmobs.dragon.do_custom
mobs:register_mob("dmobs:dragon_green", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon_green", dmobs.deepclone(dragondef))

View File

@ -1,30 +1,30 @@
-- Ice dragon -- Ice dragon
local dragondef = { local dragondef = {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max =5,
arrow = "dmobs:ice", arrow = "dmobs:ice",
shoot_offset = 1, shoot_offset = 1,
hp_min = 70, hp_min = 70,
hp_max = 100, hp_max = 100,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon4.png"}, {"dmobs_dragon4.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2}, visual_size = {x = 2, y = 2},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
@ -32,47 +32,46 @@ local dragondef = {
follow = {"dmobs:dragon_gem"}, follow = {"dmobs:dragon_gem"},
pathfinding = true, pathfinding = true,
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "dmobs_wind.ogg", shoot_attack = "dmobs_wind.ogg",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
fly_in = {"air","default:water_source","default:water_flowing"}, fly_in = {"air","default:water_source","default:water_flowing"},
drops = { drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1}, {name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
}, },
fall_speed = 0, fall_speed = 0,
stepheight = 10, stepheight = 10,
water_damage = 1, water_damage = 1,
lava_damage = 2, lava_damage = 2,
light_damage = 0, light_damage = 0,
view_range = 20, view_range = 20,
animation = { animation = {
speed_normal = 10, speed_normal = 10,
speed_run = 20, speed_run = 20,
walk_start = 1, walk_start = 1,
walk_end = 22, walk_end = 22,
stand_start = 1, stand_start = 1,
stand_end = 22, stand_end = 22,
run_start = 1, run_start = 1,
run_end = 22, run_end = 22,
punch_start = 22, punch_start = 22,
punch_end = 47, punch_end = 47,
}, },
knock_back = 2, knock_back = 2,
do_custom = dmobs.dragon.step_custom, do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc on_rightclick = dmobs.dragon.on_rc
} }
mobs:register_mob("dmobs:dragon4", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon4", dmobs.deepclone(dragondef))
dragondef.type = "npc" dragondef.type = "npc"
dragondef.attacks_monsters = true dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon.do_custom dragondef.do_custom = dmobs.dragon.do_custom
mobs:register_mob("dmobs:dragon_blue", dmobs.deepclone(dragondef) ) mobs:register_mob("dmobs:dragon_blue", dmobs.deepclone(dragondef))

View File

@ -1,69 +1,67 @@
-- 'Generic' dragon -- 'Generic' dragon
dofile(minetest.get_modpath("dmobs").."/dragons/piloting.lua")
mobs:register_mob("dmobs:dragon", { mobs:register_mob("dmobs:dragon", {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max =5,
arrow = "dmobs:fire", arrow = "dmobs:fire",
shoot_offset = 1, shoot_offset = 1,
hp_min = 50, hp_min = 50,
hp_max = 80, hp_max = 80,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon.png"}, {"dmobs_dragon.png"},
{"dmobs_dragon2.png"}, {"dmobs_dragon2.png"},
{"dmobs_dragon3.png"}, {"dmobs_dragon3.png"},
{"dmobs_dragon4.png"}, {"dmobs_dragon4.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2}, visual_size = {x = 2, y = 2},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
fall_speed = 0, fall_speed = 0,
pathfinding = true, pathfinding = true,
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "mobs_fireball", shoot_attack = "mobs_fireball",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
drops = { drops = {
{name = "mobs:lava_orb", chance = 1, min = 1, max = 1}, {name = "mobs:lava_orb", chance = 1, min = 1, max = 1},
}, },
fall_speed = 0, fall_speed = 0,
stepheight = 10, stepheight = 10,
water_damage = 2, water_damage = 2,
lava_damage = 0, lava_damage = 0,
light_damage = 0, light_damage = 0,
view_range = 20, view_range = 20,
animation = { animation = {
speed_normal = 10, speed_normal = 10,
speed_run = 20, speed_run = 20,
walk_start = 1, walk_start = 1,
walk_end = 22, walk_end = 22,
stand_start = 1, stand_start = 1,
stand_end = 22, stand_end = 22,
run_start = 1, run_start = 1,
run_end = 22, run_end = 22,
punch_start = 22, punch_start = 22,
punch_end = 47, punch_end = 47,
}, },
knock_back = 2, knock_back = 2,
do_custom = dmobs.dragon.step_custom, do_custom = dmobs.dragon.step_custom,
on_rightclick = dmobs.dragon.on_rc on_rightclick = dmobs.dragon.on_rc

View File

@ -1,23 +1,29 @@
-- eggs from mobs_dragon -------------------------------------------------------------------------- -- eggs from mobs_dragon --------------------------------------------------------------------------
local dragonpairs = { local dragonpairs = {
fire = {colour="red",nest="default:lava_source"}, fire = {colour = "red", nest = "default:lava_source"},
lightning = {colour="black",nest="default:obsidian"}, lightning = {colour = "black", nest = "default:obsidian"},
poison = {colour="green",nest="default:cactus"}, poison = {colour = "green", nest = "default:cactus"},
ice = {colour="blue",nest="default:ice"}, ice = {colour = "blue", nest = "default:ice"},
great = {colour="great",nest="default:diamond_block"}, -- You've to deserve greatness !' -- You've to deserve greatness !'
great = {colour = "great", nest = "default:diamond_block"}
} }
local function egg_transform(pos, node, clicker, item, _) local function egg_transform(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name() local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then if wield_item == "dmobs:dragon_gem" then
local p = {x = pos.x, y = pos.y - 1, z = pos.z} local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local corner_name local corner_name
for x1 = -1,1 do for x1 = -1,1 do
for z1 = -1,1 do for z1 = -1,1 do
p.x = pos.x + x1 p.x = pos.x + x1
p.z = pos.z + z1 p.z = pos.z + z1
local nestfloor_name = minetest.get_node(p).name local nestfloor_name = minetest.get_node(p).name
if x1 == -1 and z1 == -1 then if x1 == -1 and z1 == -1 then
@ -26,7 +32,6 @@ local function egg_transform(pos, node, clicker, item, _)
elseif x1 == 0 and z1 == 0 then -- special case in centre elseif x1 == 0 and z1 == 0 then -- special case in centre
-- must be obsidian -- must be obsidian
if nestfloor_name ~= "default:obsidian" then return end if nestfloor_name ~= "default:obsidian" then return end
else else
-- else ring must all be of the same type -- else ring must all be of the same type
if nestfloor_name ~= corner_name then return end if nestfloor_name ~= corner_name then return end
@ -35,24 +40,27 @@ local function egg_transform(pos, node, clicker, item, _)
end end
local dragon_type local dragon_type
for element,details in pairs(dragonpairs) do for element,details in pairs(dragonpairs) do
if corner_name == details.nest then if corner_name == details.nest then
dragon_type = element dragon_type = element
break break
end end
end end
-- default to Great dragon si it doesn't crash -- default to Great dragon si it doesn't crash
if dragon_type == nil then if dragon_type == nil then
dragon_type = "great" dragon_type = "great"
end end
minetest.chat_send_player(clicker:get_player_name()," ... something seems to be happening .... come back later?") minetest.chat_send_player(clicker:get_player_name(),
" ... something seems to be happening .... come back later?")
minetest.after(dmobs.eggtimer, minetest.after(dmobs.eggtimer,
function(pos, dragon, pname) function(pos, dragon, pname)
minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type}) minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type})
end, end, pos
pos
) )
item:take_item() item:take_item()
@ -60,43 +68,56 @@ local function egg_transform(pos, node, clicker, item, _)
end end
local function egghatch(pos, node, clicker, item, _) local function egghatch(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name() local wield_item = clicker:get_wielded_item():get_name()
local eggnode = minetest.get_node(pos).name local eggnode = minetest.get_node(pos).name
for nature,details in pairs(dragonpairs) do for nature,details in pairs(dragonpairs) do
if ( wield_item == "dmobs:dragon_gem_"..nature and eggnode:find(nature) ) or
( wield_item == "dmobs:dragon_gem" and eggnode == "dmobs:dragon_egg_great" ) then -- special case... because inconsiderate/inconsistent naming
minetest.chat_send_player(clicker:get_player_name(), " ... it ... swallowed the gem...") if ( wield_item == "dmobs:dragon_gem_"..nature
and eggnode:find(nature) )
or ( wield_item == "dmobs:dragon_gem"
-- special case... because inconsiderate/inconsistent naming
and eggnode == "dmobs:dragon_egg_great" ) then
minetest.chat_send_player(clicker:get_player_name(),
" ... it ... swallowed the gem...")
minetest.after(dmobs.eggtimer, function(pos, dragon, pname)
minetest.after(dmobs.eggtimer,
function(pos, dragon, pname)
local neweggnode = minetest.get_node(pos).name local neweggnode = minetest.get_node(pos).name
if eggnode ~= neweggnode then return end -- prevent infinite hatchings if eggnode ~= neweggnode then return end -- prevent infinite hatchings
minetest.remove_node(pos) minetest.remove_node(pos)
local thedragon = "dmobs:dragon_"..details.colour local thedragon = "dmobs:dragon_"..details.colour
if eggnode == "dmobs:dragon_egg_great" then if eggnode == "dmobs:dragon_egg_great" then
thedragon = "dmobs:dragon_great_tame" thedragon = "dmobs:dragon_great_tame"
end end
local ent = minetest.add_entity(pos, thedragon) local ent = minetest.add_entity(pos, thedragon)
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20}) minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local obj = ent:get_luaentity() local obj = ent:get_luaentity()
if eggnode ~= "dmobs:dragon_egg_great" then if eggnode ~= "dmobs:dragon_egg_great" then
ent:set_properties({ ent:set_properties({
textures = {"dmobs_dragon_young.png"}, textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
}) })
end end
obj.tamed = true obj.tamed = true
obj.owner = clicker:get_player_name() obj.owner = clicker:get_player_name()
end, end, pos, clicker:get_player_name()
pos, clicker:get_player_name()
) )
item:take_item() item:take_item()
break break
end end
end -- for loop end -- for loop

View File

@ -18,10 +18,10 @@ local gdragon_base = {
visual = "mesh", visual = "mesh",
mesh = "dragon.b3d", mesh = "dragon.b3d",
textures = { textures = {
{"dmobs_dragon_great.png"}, {"dmobs_dragon_great.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5}, visual_size = {x = 2.5, y = 2.5},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = false,
jump_chance = 30, jump_chance = 30,
@ -31,13 +31,16 @@ local gdragon_base = {
fall_damage = 0, fall_damage = 0,
sounds = { sounds = {
shoot_attack = "mobs_fireball", shoot_attack = "mobs_fireball",
random = "roar", random = "roar",
}, },
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
jump = true, jump = true,
fly = true, fly = true,
fly_in = {"air","default:water_source","default:water_flowing", "default:lava_source","default:lava_flowing"}, fly_in = {
"air","default:water_source","default:water_flowing",
"default:lava_source","default:lava_flowing"
},
drops = { drops = {
{name = "dmobs:dragon_egg_great", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_egg_great", chance = 1, min = 1, max = 1},
}, },
@ -62,13 +65,11 @@ local gdragon_base = {
knock_back = 2, knock_back = 2,
} }
mobs:register_mob("dmobs:dragon_great", dmobs.deepclone(gdragon_base) ) mobs:register_mob("dmobs:dragon_great", dmobs.deepclone(gdragon_base))
gdragon_base.type = "npc" gdragon_base.type = "npc"
gdragon_base.attacks_monsters = true gdragon_base.attacks_monsters = true
gdragon_base.on_rightclick = dmobs.dragon.ride gdragon_base.on_rightclick = dmobs.dragon.ride
gdragon_base.do_custom = dmobs.dragon.do_custom gdragon_base.do_custom = dmobs.dragon.do_custom
mobs:register_mob("dmobs:dragon_great_tame", dmobs.deepclone(gdragon_base) ) mobs:register_mob("dmobs:dragon_great_tame", dmobs.deepclone(gdragon_base))

View File

@ -1,9 +1,5 @@
--thanks to diriel, blert2112 and taikedz --thanks to diriel, blert2112 and taikedz
dmobs.dragon = {}
dofile(minetest.get_modpath("dmobs").."/dragons/piloting.lua")
local tamed_dragons = {} local tamed_dragons = {}
--items and tools --items and tools
@ -12,14 +8,17 @@ minetest.register_craftitem("dmobs:dragon_gem_lightning", {
description = "Lightning Gem", description = "Lightning Gem",
inventory_image = "dmobs_gem_lightning.png" inventory_image = "dmobs_gem_lightning.png"
}) })
minetest.register_craftitem("dmobs:dragon_gem_ice", { minetest.register_craftitem("dmobs:dragon_gem_ice", {
description = "Ice Gem", description = "Ice Gem",
inventory_image = "dmobs_gem_ice.png" inventory_image = "dmobs_gem_ice.png"
}) })
minetest.register_craftitem("dmobs:dragon_gem_fire", { minetest.register_craftitem("dmobs:dragon_gem_fire", {
description = "Fire Gem", description = "Fire Gem",
inventory_image = "dmobs_gem_fire.png" inventory_image = "dmobs_gem_fire.png"
}) })
minetest.register_craftitem("dmobs:dragon_gem_poison", { minetest.register_craftitem("dmobs:dragon_gem_poison", {
description = "Poison Gem", description = "Poison Gem",
inventory_image = "dmobs_gem_poison.png" inventory_image = "dmobs_gem_poison.png"
@ -50,5 +49,5 @@ mobs:register_egg("dmobs:dragon_red", "Tamed Fire Dragon", "default_apple.png",
mobs:register_egg("dmobs:dragon_black", "Tamed Lightning Dragon", "dmobs_lightning.png", 1) mobs:register_egg("dmobs:dragon_black", "Tamed Lightning Dragon", "dmobs_lightning.png", 1)
mobs:register_egg("dmobs:dragon_green", "Tamed Poison Dragon", "dmobs_poison.png", 1) mobs:register_egg("dmobs:dragon_green", "Tamed Poison Dragon", "dmobs_poison.png", 1)
mobs:register_egg("dmobs:dragon_blue", "Tamed Ice Dragon", "default_ice.png", 1) mobs:register_egg("dmobs:dragon_blue", "Tamed Ice Dragon", "default_ice.png", 1)
mobs:register_egg("dmobs:dragon_great_tame", "Tamed Great Dragon", "default_lava_source_animated.png", 1) mobs:register_egg("dmobs:dragon_great_tame", "Tamed Great Dragon",
"default_lava_source_animated.png", 1)

View File

@ -4,21 +4,30 @@ if not dmobs.dragon then
end end
dmobs.dragon.step_custom = function(self, dtime) dmobs.dragon.step_custom = function(self, dtime)
if self.driver then if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand") object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then if self.state == "attack" then
self.state = nil self.state = nil
end end
return false return false
end end
return true return true
end end
dmobs.dragon.ride = function(self, clicker) dmobs.dragon.ride = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1}) object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then if inv:room_for_item("main", "mobs:saddle") then
@ -28,8 +37,11 @@ dmobs.dragon.ride = function(self, clicker)
end end
elseif not self.driver then elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4}) object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle") inv:remove_item("main", "mobs:saddle")
end end
end end
@ -38,17 +50,23 @@ end
dmobs.dragon.on_rc = function(self, clicker) dmobs.dragon.on_rc = function(self, clicker)
if not clicker or not clicker:is_player() then if not clicker or not clicker:is_player() then
return return
end end
if mobs:feed_tame(self, clicker, 1, false, false) then if mobs:feed_tame(self, clicker, 1, false, false) then
return return
end end
dmobs.dragon.ride(self, clicker) dmobs.dragon.ride(self, clicker)
end end
dmobs.dragon.do_custom = function(self, dtime) dmobs.dragon.do_custom = function(self, dtime)
if self.driver then if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand") object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then if self.state == "attack" then
@ -57,5 +75,6 @@ dmobs.dragon.do_custom = function(self, dtime)
return false return false
end end
return true return true
end end

View File

@ -17,7 +17,7 @@ mobs:register_mob("dmobs:waterdragon", {
hp_max = 127, hp_max = 127,
armor = 100, armor = 100,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4}, collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
visual_size = {x=4, y=4}, visual_size = {x = 4, y = 4},
visual = "mesh", visual = "mesh",
mesh = "water_dragon.b3d", mesh = "water_dragon.b3d",
textures = { textures = {
@ -57,29 +57,34 @@ mobs:register_mob("dmobs:waterdragon", {
shoot_end = 40, shoot_end = 40,
}, },
do_custom = function(self) do_custom = function(self)
--follow thanks to TenPlus1 and Byakuren
if not self.hydra then
self.hydra = true -- flip switch so this part is done only once
-- get head position and define a few temp variables --follow thanks to TenPlus1 and Byakuren
local pos = self.object:get_pos() if not self.hydra then
local obj, obj2, ent
-- add body and make it follow head self.hydra = true -- flip switch so this part is done only once
obj = minetest.add_entity({x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj:get_luaentity()
ent.following = self.object
-- add body and make it follow previous body segment -- get head position and define a few temp variables
obj2 = minetest.add_entity({x=pos.x-1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2") local pos = self.object:get_pos()
ent = obj2:get_luaentity() local obj, obj2, ent
ent.following = self.object
end -- add body and make it follow head
end, obj = minetest.add_entity(
{x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj:get_luaentity()
ent.following = self.object
-- add body and make it follow previous body segment
obj2 = minetest.add_entity(
{x=pos.x-1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj2:get_luaentity()
ent.following = self.object
end
end,
}) })
mobs:register_mob("dmobs:waterdragon_2", { mobs:register_mob("dmobs:waterdragon_2", {
type = "monster", type = "monster",
passive = false, passive = false,
@ -105,7 +110,7 @@ mobs:register_mob("dmobs:waterdragon_2", {
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
shoot_attack = "dmobs_wave", shoot_attack = "dmobs_wave",
random = "velociraptor", random = "velociraptor",
}, },

View File

@ -1,60 +1,60 @@
mobs:register_mob("dmobs:wyvern", { mobs:register_mob("dmobs:wyvern", {
type = "monster", type = "monster",
passive = false, passive = false,
attacks_monsters = false, attacks_monsters = false,
damage = 4, damage = 4,
reach = 3, reach = 3,
attack_type = "dogshoot", attack_type = "dogshoot",
shoot_interval = 2.5, shoot_interval = 2.5,
dogshoot_switch = 2, dogshoot_switch = 2,
dogshoot_count = 0, dogshoot_count = 0,
dogshoot_count_max =5, dogshoot_count_max =5,
arrow = "dmobs:poison", arrow = "dmobs:poison",
shoot_offset = 0.5, shoot_offset = 0.5,
hp_min = 100, hp_min = 100,
hp_max = 150, hp_max = 150,
armor = 100, armor = 100,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6}, collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh", visual = "mesh",
mesh = "wyvern.b3d", mesh = "wyvern.b3d",
textures = { textures = {
{"dmobs_wyvern.png"}, {"dmobs_wyvern.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = true, runaway = true,
jump_chance = 30, jump_chance = 30,
walk_chance = 80, walk_chance = 80,
pathfinding = true, pathfinding = true,
walk_velocity = 3, walk_velocity = 3,
run_velocity = 5, run_velocity = 5,
fall_speed = -2, fall_speed = -2,
jump = true, jump = true,
fly = false, fly = false,
drops = { drops = {
{name = "dmobs:dragon_gem_poison", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem_poison", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_lightning", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem_lightning", chance = 1, min = 1, max = 1},
}, },
sounds = { sounds = {
shoot_attack = "dmobs_poison", shoot_attack = "dmobs_poison",
random = "velociraptor", random = "velociraptor",
}, },
water_damage = 0, water_damage = 0,
lava_damage = 2, lava_damage = 2,
light_damage = 0, light_damage = 0,
view_range = 20, view_range = 20,
animation = { animation = {
speed_normal = 20, speed_normal = 20,
speed_run = 30, speed_run = 30,
walk_start = 33, walk_start = 33,
walk_end = 68, walk_end = 68,
stand_start = 1, stand_start = 1,
stand_end = 30, stand_end = 30,
run_start = 33, run_start = 33,
run_end = 68, run_end = 68,
punch_start = 70, punch_start = 70,
punch_end = 89, punch_end = 89,
}, },
knock_back = 2, knock_back = 2,
}) })

137
init.lua
View File

@ -1,121 +1,102 @@
dmobs = {}
-- dmobs by D00Med -- dmobs by D00Med
-- mounts api by D00Med and lib_mount api by blert2112 -- mounts api by D00Med and lib_mount api by blert2112
dofile(minetest.get_modpath("dmobs").."/api.lua") dmobs = {dragon = {}}
local dpath = minetest.get_modpath("dmobs") .. "/"
dofile(dpath .. "api.lua")
-- Enable dragons (disable to remove tamed dragons and dragon bosses) -- Enable dragons (disable to remove tamed dragons and dragon bosses)
dmobs.dragons = minetest.settings:get_bool("dmobs.dragons") dmobs.dragons = minetest.settings:get_bool("dmobs.dragons", true)
if dmobs.dragons == nil then dmobs.regulars = minetest.settings:get_bool("dmobs.regulars", true)
dmobs.dragons = true
end
dmobs.regulars = minetest.settings:get_bool("dmobs.regulars")
if dmobs.regulars == nil then
dmobs.regulars = true
end
-- Enable fireballs/explosions -- Enable fireballs/explosions
dmobs.destructive = minetest.settings:get_bool("dmobs.destructive") or false dmobs.destructive = minetest.settings:get_bool("dmobs.destructive", false)
-- Timer for the egg mechanics -- Timer for the egg mechanics
dmobs.eggtimer = tonumber(minetest.settings:get("dmobs.eggtimer") ) or 100 dmobs.eggtimer = tonumber(minetest.settings:get("dmobs.eggtimer") ) or 100
-- Table cloning to reduce code repetition -- Table cloning to reduce code repetition
dmobs.deepclone = function(t) -- deep-copy a table -- from https://gist.github.com/MihailJP/3931841 -- deep-copy a table -- from https://gist.github.com/MihailJP/3931841
dmobs.deepclone = function(t)
if type(t) ~= "table" then return t end if type(t) ~= "table" then return t end
local target = {} local target = {}
for k, v in pairs(t) do for k, v in pairs(t) do
if k ~= "__index" and type(v) == "table" then -- omit circular reference if k ~= "__index" and type(v) == "table" then -- omit circular reference
target[k] = dmobs.deepclone(v) target[k] = dmobs.deepclone(v)
else else
target[k] = v target[k] = v
end end
end end
return target return target
end end
-- Start loading ----------------------------------------------------------------------------------
local function loadmob(mobname,dir)
dir = dir or "/mobs/"
dofile(minetest.get_modpath("dmobs")..dir..mobname..".lua")
end
-- regular mobs
local mobslist = {
-- friendlies
"pig",
"panda",
"tortoise",
"golem_friendly",
"nyan",
"gnorm",
"hedgehog",
"owl",
"whale",
"badger",
"butterfly",
"elephant",
-- baddies
"pig_evil",
"fox",
"rat",
"wasps",
"treeman",
"golem",
"skeleton",
"orc",
"ogre",
}
if dmobs.regulars then if dmobs.regulars then
for _,mobname in pairs(mobslist) do
loadmob(mobname) -- load friendly mobs
end dofile(dpath .. "mobs/pig.lua")
dofile(dpath .. "mobs/panda.lua")
dofile(dpath .. "mobs/tortoise.lua")
dofile(dpath .. "mobs/golem_friendly.lua")
dofile(dpath .. "mobs/nyan.lua")
dofile(dpath .. "mobs/gnorm.lua")
dofile(dpath .. "mobs/hedgehog.lua")
dofile(dpath .. "mobs/owl.lua")
dofile(dpath .. "mobs/whale.lua")
dofile(dpath .. "mobs/badger.lua")
dofile(dpath .. "mobs/butterfly.lua")
dofile(dpath .. "mobs/elephant.lua")
-- load baddies
dofile(dpath .. "mobs/pig_evil.lua")
dofile(dpath .. "mobs/fox.lua")
dofile(dpath .. "mobs/rat.lua")
dofile(dpath .. "mobs/wasps.lua")
dofile(dpath .. "mobs/treeman.lua")
dofile(dpath .. "mobs/golem.lua")
dofile(dpath .. "mobs/skeleton.lua")
dofile(dpath .. "mobs/orc.lua")
dofile(dpath .. "mobs/ogre.lua")
end end
--------------- -- dragons!!
-- dragons!! -- dofile(dpath .. "dragons/dragon_normal.lua")
--------------- dofile(dpath .. "dragons/piloting.lua")
loadmob("dragon_normal","/dragons/")
if dmobs.dragons then if dmobs.dragons then
loadmob("main","/dragons/") dofile(dpath .. "dragons/main.lua")
loadmob("dragon1","/dragons/") dofile(dpath .. "dragons/dragon1.lua")
loadmob("dragon2","/dragons/") dofile(dpath .. "dragons/dragon2.lua")
loadmob("dragon3","/dragons/") dofile(dpath .. "dragons/dragon3.lua")
loadmob("dragon4","/dragons/") dofile(dpath .. "dragons/dragon4.lua")
loadmob("great_dragon","/dragons/") dofile(dpath .. "dragons/great_dragon.lua")
loadmob("water_dragon","/dragons/") dofile(dpath .. "dragons/water_dragon.lua")
loadmob("wyvern","/dragons/") dofile(dpath .. "dragons/wyvern.lua")
dofile(dpath .. "dragons/eggs.lua")
dofile(minetest.get_modpath("dmobs").."/dragons/eggs.lua")
end end
dofile(minetest.get_modpath("dmobs").."/arrows/dragonfire.lua")
dofile(minetest.get_modpath("dmobs").."/arrows/dragonarrows.lua") dofile(dpath .. "arrows/dragonfire.lua")
dofile(dpath .. "arrows/dragonarrows.lua")
dofile(dpath .. "arrows/sting.lua")
-- General arrow definitions -- General arrow definitions
if dmobs.destructive == true then if dmobs.destructive == true then
dofile(minetest.get_modpath("dmobs").."/arrows/fire_explosive.lua") dofile(dpath .. "arrows/fire_explosive.lua")
else else
dofile(minetest.get_modpath("dmobs").."/arrows/fire.lua") dofile(dpath .. "arrows/fire.lua")
end end
dofile(minetest.get_modpath("dmobs").."/nodes.lua") dofile(dpath .. "nodes.lua")
dofile(minetest.get_modpath("dmobs").."/arrows/sting.lua")
-- Spawning -- Spawning
dofile(dpath .. "spawn.lua")
dofile(minetest.get_modpath("dmobs").."/spawn.lua")
dofile(minetest.get_modpath("dmobs").."/saddle.lua")

View File

@ -41,7 +41,6 @@ mobs:register_mob("dmobs:badger", {
run_end = 58, run_end = 58,
punch_start = 60, punch_start = 60,
punch_end = 80, punch_end = 80,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)

View File

@ -2,38 +2,49 @@
--butterflies --butterflies
minetest.register_abm({ minetest.register_abm({
nodenames = {"flowers:flower_rose", "flowers:flower_tulip", nodenames = {
"flowers:flower_rose", "flowers:flower_tulip",
"flowers:flower_dandelion_yellow", "flowers:flower_viola", "flowers:flower_dandelion_yellow", "flowers:flower_viola",
"flowers:flower_dandelion_white", "flowers:flower_geranium"}, "flowers:flower_dandelion_white", "flowers:flower_geranium"
interval = 10.0, },
interval = 10,
chance = 10, chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_entity({x=pos.x,y=pos.y+0.3,z=pos.z}, "dmobs:butterfly") minetest.add_entity({x=pos.x,y=pos.y+0.3,z=pos.z}, "dmobs:butterfly")
end end
}) })
minetest.register_entity("dmobs:butterfly", { minetest.register_entity("dmobs:butterfly", {
visual = "mesh", visual = "mesh",
mesh = "butterfly.b3d", mesh = "butterfly.b3d",
physical = true, physical = true,
textures = {"dmobs_butterfly.png",}, textures = {"dmobs_butterfly.png"},
visual_size = {x=0.3, y=0.3}, visual_size = {x=0.3, y=0.3},
collisionbox = {0,0,0,0,0.1,0},
on_activate = function(self) on_activate = function(self)
num = math.random(1,4) num = math.random(1,4)
self.object:set_properties({textures = {"dmobs_butterfly"..num..".png",},}) self.object:set_properties({textures = {"dmobs_butterfly"..num..".png",},})
self.object:set_animation({x=1, y=10}, 20, 0) self.object:set_animation({x=1, y=10}, 20, 0)
self.object:set_yaw(math.pi+num) self.object:set_yaw(math.pi+num)
minetest.after(10, function() minetest.after(10, function()
self.object:remove() self.object:remove()
end) end)
end, end,
on_step = function(self) on_step = function(self)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local vec = self.object:get_velocity() local vec = self.object:get_velocity()
local num = math.random(-math.pi, math.pi) local num = math.random(-math.pi, math.pi)
self.object:set_yaw(math.pi+num) self.object:set_yaw(math.pi+num)
self.object:set_velocity({x=-math.sin(12*pos.y), y=math.cos(12*pos.x), z=-math.sin(12*pos.y)}) self.object:set_velocity(
self.object:set_acceleration({x=-math.sin(6*vec.y), y=math.cos(6*vec.x), z=-math.sin(6*vec.y)}) {x=-math.sin(12*pos.y), y=math.cos(12*pos.x), z=-math.sin(12*pos.y)})
self.object:set_acceleration(
{x=-math.sin(6*vec.y), y=math.cos(6*vec.x), z=-math.sin(6*vec.y)})
end, end,
collisionbox = {0,0,0,0,0.1,0},
}) })

View File

@ -26,7 +26,9 @@ mobs:register_mob("dmobs:elephant", {
fall_speed = -20, -- extra heavy! fall_speed = -20, -- extra heavy!
fear_height = 2, fear_height = 2,
replace_rate = 10, replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"}, replace_what = {
"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"
},
replace_with = "air", replace_with = "air",
follow = {"farming:wheat"}, follow = {"farming:wheat"},
view_range = 14, view_range = 14,

View File

@ -1,4 +1,5 @@
-- Fox -- Fox
mobs:register_mob("dmobs:fox", { mobs:register_mob("dmobs:fox", {
type = "monster", type = "monster",
attacks_monsters = true, attacks_monsters = true,
@ -36,7 +37,10 @@ mobs:register_mob("dmobs:fox", {
fall_damage = 1, fall_damage = 1,
fear_height = 4, fear_height = 4,
replace_rate = 10, replace_rate = 10,
replace_what = {"farming:wheat_5", "default:fence_wood", "default:grass_5", "default:dirt_with_grass"}, replace_what = {
"farming:wheat_5", "default:fence_wood", "default:grass_5",
"default:dirt_with_grass"
},
replace_with = "air", replace_with = "air",
follow = {"mobs:meat_raw"}, follow = {"mobs:meat_raw"},
view_range = 14, view_range = 14,

View File

@ -28,7 +28,10 @@ mobs:register_mob("dmobs:gnorm", {
fall_speed = -6, fall_speed = -6,
fear_height = 4, fear_height = 4,
replace_rate = 10, replace_rate = 10,
replace_what = {"default:apple", "default:stone", "default:stone_with_coal", "default:fence_wood"}, replace_what = {
"default:apple", "default:stone", "default:stone_with_coal",
"default:fence_wood"
},
replace_with = "air", replace_with = "air",
follow = {"default:apple"}, follow = {"default:apple"},
view_range = 14, view_range = 14,

View File

@ -1,6 +1,5 @@
--stone golem --stone golem
mobs:register_mob("dmobs:golem", { mobs:register_mob("dmobs:golem", {
type = "monster", type = "monster",
reach = 3, reach = 3,

View File

@ -1,4 +1,3 @@
mobs:register_mob("dmobs:golem_friendly", { mobs:register_mob("dmobs:golem_friendly", {
type = "npc", type = "npc",
reach = 3, reach = 3,
@ -41,4 +40,5 @@ mobs:register_mob("dmobs:golem_friendly", {
}, },
}) })
mobs:register_egg("dmobs:golem_friendly", "Stone Golem (friendly)", "default_stone.png", 1) mobs:register_egg("dmobs:golem_friendly", "Stone Golem (friendly)", "default_stone.png", 1)

View File

@ -34,7 +34,6 @@ mobs:register_mob("dmobs:hedgehog", {
stand_end = 10, stand_end = 10,
run_start = 1, run_start = 1,
run_end = 10, run_end = 10,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)

View File

@ -12,10 +12,10 @@ mobs:register_mob("dmobs:nyan", {
textures = { textures = {
{"dmobs_nyancat.png"}, {"dmobs_nyancat.png"},
}, },
jump = true, jump = true,
fly = true, fly = true,
fall_speed = 0, fall_speed = 0,
stepheight = 1.5, stepheight = 1.5,
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
makes_footstep_sound = true, makes_footstep_sound = true,
@ -43,26 +43,30 @@ mobs:register_mob("dmobs:nyan", {
run_end = 7, run_end = 7,
}, },
do_custom = function(self) do_custom = function(self)
local apos = self.object:get_pos()
local apos = self.object:get_pos() ; if not apos then return end
local vec = self.object:get_velocity() local vec = self.object:get_velocity()
local part = minetest.add_particlespawner(
5, --amount minetest.add_particlespawner({
0.3, --time amount = 5,
{x=apos.x-0.1, y=apos.y+0.3, z=apos.z-0.1}, --minpos time = 0.3,
{x=apos.x+0.1, y=apos.y+0.4, z=apos.z+0.1}, --maxpos minpos = {x=apos.x-0.1, y=apos.y+0.3, z=apos.z-0.1},
{x=-0, y=-0, z=-0}, --minvel maxpos = {x=apos.x+0.1, y=apos.y+0.4, z=apos.z+0.1},
{x=0, y=0, z=0}, --maxvel minvel = {x=-0, y=-0, z=-0},
{x=0,y=0,z=0}, --minacc maxvel = {x=0, y=0, z=0},
{x=-vec.x,y=0,z=-vec.z}, --maxacc minacc = {x=0,y=0,z=0},
0.5, --minexptime maxacc = {x=-vec.x,y=0,z=-vec.z},
1.5, --maxexptime minexptime = 0.5,
3, --minsize maxexptime = 1.5,
5, --maxsize minsize = 3,
false, --collisiondetection maxsize = 5,
"dmobs_rainbow.png" --texture collisiondetection = false,
) texture = "dmobs_rainbow.png",
end, glow = 10
})
end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then

View File

@ -1,4 +1,5 @@
-- Ogre -- Ogre
mobs:register_mob("dmobs:ogre", { mobs:register_mob("dmobs:ogre", {
type = "monster", type = "monster",
passive = false, passive = false,
@ -42,8 +43,8 @@ mobs:register_mob("dmobs:ogre", {
run_end = 38, run_end = 38,
punch_start = 70, punch_start = 70,
punch_end = 100, punch_end = 100,
}, },
}) })
mobs:register_egg("dmobs:ogre", "Ogre", "default_desert_sand.png", 1) mobs:register_egg("dmobs:ogre", "Ogre", "default_desert_sand.png", 1)

View File

@ -1,5 +1,6 @@
-- Orc -- Orc
mobs:register_mob("dmobs:orc", { mobs:register_mob("dmobs:orc", {
type = "monster", type = "monster",
passive = false, passive = false,
@ -42,10 +43,10 @@ mobs:register_mob("dmobs:orc", {
run_end = 18, run_end = 18,
punch_start = 20, punch_start = 20,
punch_end = 30, punch_end = 30,
}, },
}) })
-- Orc (Redesign) -- Orc (Redesign)
mobs:register_mob("dmobs:orc2", { mobs:register_mob("dmobs:orc2", {
type = "monster", type = "monster",
@ -89,10 +90,10 @@ mobs:register_mob("dmobs:orc2", {
run_end = 40, run_end = 40,
punch_start = 1, punch_start = 1,
punch_end = 15, punch_end = 15,
}, },
}) })
mobs:register_egg("dmobs:orc2", "Morgul Orc", "default_desert_sand.png", 1) -- new and improved, hey
mobs:register_egg("dmobs:orc", "Orc", "default_desert_sand.png", 1) mobs:register_egg("dmobs:orc", "Orc", "default_desert_sand.png", 1)
-- new and improved, hey
mobs:register_egg("dmobs:orc2", "Morgul Orc", "default_desert_sand.png", 1)

View File

@ -21,24 +21,28 @@ mobs:register_mob("dmobs:owl", {
light_damage = 0, light_damage = 0,
view_range = 1, view_range = 1,
do_custom = function(self) do_custom = function(self)
local daytime = minetest.get_timeofday()*24000
if daytime <=6000 then local daytime = minetest.get_timeofday()*24000
self.object:set_properties({
textures = {"dmobs_owl_awake.png"}, if daytime <=6000 then
mesh = "owl.b3d",
}) self.object:set_properties({
elseif daytime >=6000 then textures = {"dmobs_owl_awake.png"},
self.object:set_properties({ mesh = "owl.b3d",
textures = {"dmobs_owl.png"}, })
mesh = "owl.b3d",
}) elseif daytime >=6000 then
end
self.object:set_properties({
textures = {"dmobs_owl.png"},
mesh = "owl.b3d",
})
end
end, end,
animation = { animation = {
speed_normal = 1, speed_normal = 1,
walk_start = 1, walk_start = 1,
walk_end = 50, walk_end = 50,
}, },
}) })

View File

@ -1,5 +1,3 @@
mobs:register_mob("dmobs:panda", { mobs:register_mob("dmobs:panda", {
type = "animal", type = "animal",
passive = false, passive = false,
@ -32,7 +30,9 @@ mobs:register_mob("dmobs:panda", {
fear_height = 4, fear_height = 4,
jump_height = 2, jump_height = 2,
replace_rate = 10, replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"}, replace_what = {
"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"
},
replace_with = "air", replace_with = "air",
follow = {"default:papyrus"}, follow = {"default:papyrus"},
view_range = 14, view_range = 14,
@ -47,8 +47,8 @@ mobs:register_mob("dmobs:panda", {
run_end = 45, run_end = 45,
punch_start = 46, punch_start = 46,
punch_end = 57, punch_end = 57,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then

View File

@ -14,10 +14,10 @@ mobs:register_mob("dmobs:pig", {
textures = { textures = {
{"dmobs_flying_pig.png"}, {"dmobs_flying_pig.png"},
}, },
jump = true, jump = true,
fly = true, fly = true,
fall_speed = 0, fall_speed = 0,
stepheight = 1.5, stepheight = 1.5,
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
makes_footstep_sound = true, makes_footstep_sound = true,
@ -30,15 +30,9 @@ mobs:register_mob("dmobs:pig", {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1}, {name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
}, },
sounds = { sounds = {
random = "mobs_pig", random = "mobs_pig",
explode = "tnt_explode", explode = "tnt_explode",
}, },
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
water_damage = 0, water_damage = 0,
lava_damage = 2, lava_damage = 2,
light_damage = 0, light_damage = 0,
@ -55,6 +49,15 @@ mobs:register_mob("dmobs:pig", {
run_end = 28, run_end = 28,
}, },
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then

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@ -32,12 +32,6 @@ local pigdef = {
sounds = { sounds = {
random = "mobs_pig", random = "mobs_pig",
}, },
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
water_damage = 0, water_damage = 0,
lava_damage = 2, lava_damage = 2,
light_damage = 0, light_damage = 0,
@ -52,8 +46,16 @@ local pigdef = {
stand_end = 20, stand_end = 20,
run_start = 22, run_start = 22,
run_end = 28, run_end = 28,
}, },
do_custom = function(self)
if self.state == "attack" then
self.fly = false
self.fall_speed = -4
end
end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then
@ -71,5 +73,4 @@ end
mobs:register_mob("dmobs:pig_evil", pigdef) mobs:register_mob("dmobs:pig_evil", pigdef)
mobs:register_egg("dmobs:pig_evil", "Kamikaze Pig", "wool_pink.png", 1) mobs:register_egg("dmobs:pig_evil", "Kamikaze Pig", "wool_pink.png", 1)

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@ -1,4 +1,4 @@
--Rat -- Rat
mobs:register_mob("dmobs:rat", { mobs:register_mob("dmobs:rat", {
type = "monster", type = "monster",
@ -30,7 +30,9 @@ mobs:register_mob("dmobs:rat", {
fall_damage = 1, fall_damage = 1,
fear_height = 5, fear_height = 5,
replace_rate = 10, replace_rate = 10,
replace_what = {"farming:wheat_5", "farming:wheat_4", "farming:wheat_2", "farming:wheat_3"}, replace_what = {
"farming:wheat_5", "farming:wheat_4", "farming:wheat_2", "farming:wheat_3"
},
replace_with = "air", replace_with = "air",
follow = {"mobs_animal:cheese"}, follow = {"mobs_animal:cheese"},
view_range = 14, view_range = 14,

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@ -1,6 +1,5 @@
--skeleton --skeleton
mobs:register_mob("dmobs:skeleton", { mobs:register_mob("dmobs:skeleton", {
type = "monster", type = "monster",
reach = 3, reach = 3,

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@ -1,4 +1,3 @@
mobs:register_mob("dmobs:tortoise", { mobs:register_mob("dmobs:tortoise", {
type = "animal", type = "animal",
passive = false, passive = false,
@ -44,6 +43,7 @@ mobs:register_mob("dmobs:tortoise", {
run_end = 43, run_end = 43,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then

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@ -1,4 +1,5 @@
--Wasps! --Wasps!
mobs:register_mob("dmobs:wasp", { mobs:register_mob("dmobs:wasp", {
type = "monster", type = "monster",
reach = 1, reach = 1,
@ -46,6 +47,7 @@ mobs:register_mob("dmobs:wasp", {
mobs:register_egg("dmobs:wasp", "Wasp", "dmobs_wasp_bg.png", 1) mobs:register_egg("dmobs:wasp", "Wasp", "dmobs_wasp_bg.png", 1)
mobs:register_mob("dmobs:wasp_leader", { mobs:register_mob("dmobs:wasp_leader", {
type = "monster", type = "monster",
reach = 1, reach = 1,
@ -79,12 +81,6 @@ mobs:register_mob("dmobs:wasp_leader", {
drops = { drops = {
{name = "default:gold_lump", chance = 1, min = 3, max = 5}, {name = "default:gold_lump", chance = 1, min = 3, max = 5},
}, },
do_custom = function(self)
if math.random(1, 500) >= 500 then
local pos = self.object:get_pos()
minetest.add_entity(pos, "dmobs:wasp")
end
end,
replace_rate = 700, replace_rate = 700,
replace_what = {"air"}, replace_what = {"air"},
replace_with = "dmobs:hive", replace_with = "dmobs:hive",
@ -104,6 +100,16 @@ mobs:register_mob("dmobs:wasp_leader", {
shoot_start = 6, shoot_start = 6,
shoot_end = 15, shoot_end = 15,
}, },
do_custom = function(self)
if math.random(1, 500) >= 500 then
local pos = self.object:get_pos()
minetest.add_entity(pos, "dmobs:wasp")
end
end,
}) })

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@ -33,9 +33,9 @@ mobs:register_mob("dmobs:whale", {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, {name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
}, },
sounds = { sounds = {
random = "whale_1", random = "whale_1",
death = "whale_1", death = "whale_1",
distance = 128, distance = 128,
}, },
animation = { animation = {
speed_normal = 5, speed_normal = 5,
@ -46,8 +46,8 @@ mobs:register_mob("dmobs:whale", {
stand_end = 39, stand_end = 39,
run_start = 2, run_start = 2,
run_end = 39, run_end = 39,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then if mobs:feed_tame(self, clicker, 8, true, true) then

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@ -1,7 +1,4 @@
-- wasps nest
--wasps nest
minetest.register_node("dmobs:hive", { minetest.register_node("dmobs:hive", {
description = "Wasp Nest", description = "Wasp Nest",
tiles = {"dmobs_hive.png"}, tiles = {"dmobs_hive.png"},
@ -14,21 +11,25 @@ minetest.register_node("dmobs:hive", {
end, end,
}) })
--golem -- golem
minetest.register_node("dmobs:golemstone", { minetest.register_node("dmobs:golemstone", {
description = "golem stone", description = "golem stone",
tiles = {"dmobs_golem_stone.png",}, tiles = {"dmobs_golem_stone.png",},
groups = {cracky=1}, groups = {cracky=1},
on_construct = function(pos, node, _) on_construct = function(pos, node, _)
local node1 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name local node1 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local node2 = minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name local node2 = minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name
local node3 = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name local node3 = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if node1 == "default:stone" and node2 == "default:stone" and node3 == "air" then
minetest.add_entity(pos, "dmobs:golem_friendly") if node1 == "default:stone"
minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z}) and node2 == "default:stone"
minetest.remove_node({x=pos.x, y=pos.y-2, z=pos.z}) and node3 == "air" then
minetest.remove_node({x=pos.x, y=pos.y, z=pos.z})
minetest.add_entity(pos, "dmobs:golem_friendly")
minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z})
minetest.remove_node({x=pos.x, y=pos.y-2, z=pos.z})
minetest.remove_node({x=pos.x, y=pos.y, z=pos.z})
end end
end, end,
}) })

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@ -1,43 +0,0 @@
--saddle license
-- **mobs_saddle.png**
-- -------------------
-- The MIT License (MIT)
-- Copyright (c) 2014 Krupnov Pavel
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- saddle (if not already available)
if not minetest.get_modpath("mobs_horse") then
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle",
inventory_image = "mobs_saddle.png"
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
end