dmobs/arrows/dragonfire.lua
2021-02-01 10:53:42 +00:00

105 lines
2.8 KiB
Lua

--function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode,
ice, variance, size)
minetest.register_entity(fname, {
textures = {texture},
velocity = 0.1,
damage = dmg,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname
and obj:get_luaentity().name ~= "dmobs:dragon_red"
and obj:get_luaentity().name ~= "dmobs:dragon_blue"
and obj:get_luaentity().name ~= "dmobs:dragon_black"
and obj:get_luaentity().name ~= "dmobs:dragon_green"
and obj:get_luaentity().name ~= "dmobs:dragon_great_tame"
and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval = 1.0,
damage_groups={fleshy = 3},
}, nil)
self.object:remove()
end
end
end
for dx = 0, 1 do
for dy = 0, 1 do
for dz = 0, 1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= fname and n ~="default:dirt_with_grass"
and n ~="default:dirt_with_dry_grass"
and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable then
minetest.set_node(t, {name=replace_node})
self.object:remove()
return
end
if ice and n == "default:water_source" then
minetest.set_node(t, {name="default:ice"})
self.object:remove()
end
end
end
end
end
local apos = self.object:get_pos()
if not apos then return end
minetest.add_particlespawner({
amount = 6,
time = 0.3,
minpos = {x=apos.x-variance, y=apos.y-variance, z=apos.z-variance},
maxpos = {x=apos.x+variance, y=apos.y+variance, z=apos.z+variance},
minvel = {x=-0, y=-0, z=-0},
maxvel = {x=0, y=0, z=0},
minacc = {x=variance,y=-0.5-variance,z=variance},
maxacc = {x=0.5+variance,y=0.5+variance,z=0.5+variance},
minexptime = 0.1,
maxexptime = 0.3,
minsize = size,
maxsize = size+2,
collisiondetection = false,
texture = texture
})
end
})
end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2,
"fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2,
"default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2,
"air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2,
"air", true, false, 0, 0.5)