fix glitched floating items
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c1340e1b67
5
init.lua
5
init.lua
@ -441,7 +441,10 @@ core.register_entity(":__builtin:item", {
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step_gravity = function(self)
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if self.falling_state then
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local vel = self.object:get_velocity()
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-- apply gravity if falling or Y velocity not 0 (just incase)
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if self.falling_state or (vel and vel.y ~= 0) then
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self.accel.y = self.accel.y - gravity
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end
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end,
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