From c1340e1b67ec1c4a36cc146e929a3b1bb88a8fb9 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sun, 18 Jul 2021 15:09:42 +0100 Subject: [PATCH] fix glitched floating items --- init.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 8b3bc31..0688c63 100644 --- a/init.lua +++ b/init.lua @@ -441,7 +441,10 @@ core.register_entity(":__builtin:item", { step_gravity = function(self) - if self.falling_state then + local vel = self.object:get_velocity() + + -- apply gravity if falling or Y velocity not 0 (just incase) + if self.falling_state or (vel and vel.y ~= 0) then self.accel.y = self.accel.y - gravity end end,