bucket/init.lua
2017-02-07 21:04:14 +00:00

200 lines
5.0 KiB
Lua

bucket = {}
bucket.place = {} -- list of liquids to place
bucket.fill = {} -- list of liquids to loop over and set to air
bucket.name = {} -- list of bucket names to return after using the empty bucket
function bucket.give_filled(user, ltype)
local inv = user:get_inventory()
if inv:room_for_item("main", {name = ltype}) then
inv:add_item("main", ltype)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, ltype)
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
liquids_pointable = true,
stack_max = 99,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return itemstack
end
local stack_count = user:get_wielded_item():get_count()
local return_item = itemstack
for i = 1, bucket.count do
if minetest.get_node(pos).name == bucket.fill[i] then
return_item = bucket.name[i] .. " 1"
if user:get_wielded_item():get_count() > 1 then
bucket.give_filled(user, bucket.name[i])
return_item = "bucket:bucket_empty " .. tostring(stack_count - 1)
end
minetest.add_node(pos, {name = "air"})
end
end
return ItemStack(return_item)
end,
})
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
-- how to register a filled bucket:
--[[
name (string) refers to the item name of the bucket, eg:
"lava", "water", "decay_water", the after result will look like this, eg:
"bucket:lava", "bucket:water", "bucket:decay_water"
image (string) refers to the inventory image used to display the bucket, eg:
"bucket_water.png" or "bucket_empty.png^water_overlay.png"
liquid_source (string) is the node name of the liquid source block that the
empty bucket should pick up, eg:
"core:water_source", "core:lava_source", "core:acid_source"
desc (string) is the description of the filled bucket, eg:
"Lava Bucket", "Bucket of Water", "Bucket of Lava"
to_place (string) is the node name of the water source that the bucket should place,
eg: "core:water_source" "core:lava_source"
]]--
bucket.count = 0
function bucket.register_bucket(name, image, liquid_source, desc, to_place)
bucket.count = bucket.count + 1
bucket.fill[bucket.count] = liquid_source
bucket.place[bucket.count] = to_place
--bucket.name[bucket.count] = "bucket:"..name.."_bucket",
bucket.name[bucket.count] = "bucket:bucket_" .. name,
--minetest.register_craftitem("bucket:"..name.."_bucket", {
minetest.register_craftitem("bucket:bucket_" .. name, {
description = desc,
inventory_image = image,
stack_max = 1,
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local npos
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.on_rightclick and not user:get_player_control().sneak then
return nodedef.on_rightclick(pointed_thing.under, node, user, itemstack)
end
if nodedef and nodedef.buildable_to then
npos = pointed_thing.under
else
npos = pointed_thing.above
node = minetest.get_node_or_nil(pointed_thing.above)
local above_node = minetest.registered_nodes[node.name]
if not above_node.buildable_to then
return itemstack
end
end
if minetest.is_protected(npos, user:get_player_name()) then
minetest.record_protection_violation(npos, user:get_player_name())
return itemstack
end
minetest.add_node(npos, {name = to_place})
return ItemStack("bucket:bucket_empty 1")
end,
})
end
-- register water, river water and lava buckets
bucket.register_bucket("water", "bucket_water.png", "default:water_source", "Bucket of Water", "default:water_source")
bucket.register_bucket("lava", "bucket_lava.png", "default:lava_source", "Bucket of Lava", "default:lava_source")
bucket.register_bucket("river_water", "bucket_river_water.png", "default:river_water_source", "Bucket of River Water", "default:river_water_source")
-- lava as fuel
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
-- aliases
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
-- compabitility with default buckets
function bucket.register_liquid(source, flowing, itemname, inventory_image, desc, groups)
local name = itemname:split("_")[2]
bucket.register_bucket(name, inventory_image, source, desc, source)
end
--[[
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
{water_bucket = 1}
)
]]