200 lines
5.0 KiB
Lua
200 lines
5.0 KiB
Lua
bucket = {}
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bucket.place = {} -- list of liquids to place
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bucket.fill = {} -- list of liquids to loop over and set to air
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bucket.name = {} -- list of bucket names to return after using the empty bucket
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function bucket.give_filled(user, ltype)
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name = ltype}) then
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inv:add_item("main", ltype)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, ltype)
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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liquids_pointable = true,
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stack_max = 99,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return itemstack
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end
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local stack_count = user:get_wielded_item():get_count()
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local return_item = itemstack
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for i = 1, bucket.count do
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if minetest.get_node(pos).name == bucket.fill[i] then
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return_item = bucket.name[i] .. " 1"
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if user:get_wielded_item():get_count() > 1 then
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bucket.give_filled(user, bucket.name[i])
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return_item = "bucket:bucket_empty " .. tostring(stack_count - 1)
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end
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minetest.add_node(pos, {name = "air"})
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end
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end
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return ItemStack(return_item)
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end,
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})
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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-- how to register a filled bucket:
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--[[
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name (string) refers to the item name of the bucket, eg:
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"lava", "water", "decay_water", the after result will look like this, eg:
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"bucket:lava", "bucket:water", "bucket:decay_water"
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image (string) refers to the inventory image used to display the bucket, eg:
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"bucket_water.png" or "bucket_empty.png^water_overlay.png"
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liquid_source (string) is the node name of the liquid source block that the
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empty bucket should pick up, eg:
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"core:water_source", "core:lava_source", "core:acid_source"
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desc (string) is the description of the filled bucket, eg:
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"Lava Bucket", "Bucket of Water", "Bucket of Lava"
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to_place (string) is the node name of the water source that the bucket should place,
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eg: "core:water_source" "core:lava_source"
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]]--
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bucket.count = 0
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function bucket.register_bucket(name, image, liquid_source, desc, to_place)
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bucket.count = bucket.count + 1
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bucket.fill[bucket.count] = liquid_source
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bucket.place[bucket.count] = to_place
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--bucket.name[bucket.count] = "bucket:"..name.."_bucket",
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bucket.name[bucket.count] = "bucket:bucket_" .. name,
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--minetest.register_craftitem("bucket:"..name.."_bucket", {
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minetest.register_craftitem("bucket:bucket_" .. name, {
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description = desc,
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inventory_image = image,
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stack_max = 1,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local npos
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local nodedef = minetest.registered_nodes[node.name]
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if nodedef and nodedef.on_rightclick and not user:get_player_control().sneak then
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return nodedef.on_rightclick(pointed_thing.under, node, user, itemstack)
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end
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if nodedef and nodedef.buildable_to then
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npos = pointed_thing.under
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else
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npos = pointed_thing.above
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node = minetest.get_node_or_nil(pointed_thing.above)
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local above_node = minetest.registered_nodes[node.name]
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if not above_node.buildable_to then
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return itemstack
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end
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end
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if minetest.is_protected(npos, user:get_player_name()) then
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minetest.record_protection_violation(npos, user:get_player_name())
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return itemstack
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end
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minetest.add_node(npos, {name = to_place})
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return ItemStack("bucket:bucket_empty 1")
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end,
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})
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end
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-- register water, river water and lava buckets
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bucket.register_bucket("water", "bucket_water.png", "default:water_source", "Bucket of Water", "default:water_source")
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bucket.register_bucket("lava", "bucket_lava.png", "default:lava_source", "Bucket of Lava", "default:lava_source")
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bucket.register_bucket("river_water", "bucket_river_water.png", "default:river_water_source", "Bucket of River Water", "default:river_water_source")
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-- lava as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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burntime = 60,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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-- aliases
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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-- compabitility with default buckets
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function bucket.register_liquid(source, flowing, itemname, inventory_image, desc, groups)
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local name = itemname:split("_")[2]
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bucket.register_bucket(name, inventory_image, source, desc, source)
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end
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--[[
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bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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{water_bucket = 1}
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)
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]]
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