Initial upload (thanks Jordach)
This commit is contained in:
commit
daec9c268c
26
README.txt
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26
README.txt
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Minetest 0.4 mod: bucket
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=========================
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License of source code:
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-----------------------
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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2
depends.txt
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2
depends.txt
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default
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199
init.lua
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199
init.lua
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bucket = {}
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bucket.place = {} -- list of liquids to place
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bucket.fill = {} -- list of liquids to loop over and set to air
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bucket.name = {} -- list of bucket names to return after using the empty bucket
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function bucket.give_filled(user, ltype)
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name = ltype}) then
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inv:add_item("main", ltype)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, ltype)
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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liquids_pointable = true,
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stack_max = 99,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return itemstack
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end
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local stack_count = user:get_wielded_item():get_count()
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local return_item = itemstack
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for i = 1, bucket.count do
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if minetest.get_node(pos).name == bucket.fill[i] then
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return_item = bucket.name[i] .. " 1"
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if user:get_wielded_item():get_count() > 1 then
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bucket.give_filled(user, bucket.name[i])
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return_item = "bucket:bucket_empty " .. tostring(stack_count - 1)
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end
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minetest.add_node(pos, {name = "air"})
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end
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end
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return ItemStack(return_item)
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end,
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})
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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-- how to register a filled bucket:
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--[[
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name (string) refers to the item name of the bucket, eg:
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"lava", "water", "decay_water", the after result will look like this, eg:
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"bucket:lava", "bucket:water", "bucket:decay_water"
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image (string) refers to the inventory image used to display the bucket, eg:
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"bucket_water.png" or "bucket_empty.png^water_overlay.png"
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liquid_source (string) is the node name of the liquid source block that the
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empty bucket should pick up, eg:
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"core:water_source", "core:lava_source", "core:acid_source"
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desc (string) is the description of the filled bucket, eg:
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"Lava Bucket", "Bucket of Water", "Bucket of Lava"
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to_place (string) is the node name of the water source that the bucket should place,
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eg: "core:water_source" "core:lava_source"
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]]--
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bucket.count = 0
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function bucket.register_bucket(name, image, liquid_source, desc, to_place)
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bucket.count = bucket.count + 1
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bucket.fill[bucket.count] = liquid_source
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bucket.place[bucket.count] = to_place
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--bucket.name[bucket.count] = "bucket:"..name.."_bucket",
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bucket.name[bucket.count] = "bucket:bucket_" .. name,
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--minetest.register_craftitem("bucket:"..name.."_bucket", {
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minetest.register_craftitem("bucket:bucket_" .. name, {
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description = desc,
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inventory_image = image,
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stack_max = 1,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local npos
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local nodedef = minetest.registered_nodes[node.name]
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if nodedef and nodedef.on_rightclick and not user:get_player_control().sneak then
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return nodedef.on_rightclick(pointed_thing.under, node, user, itemstack)
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end
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if nodedef and nodedef.buildable_to then
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npos = pointed_thing.under
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else
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npos = pointed_thing.above
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node = minetest.get_node_or_nil(pointed_thing.above)
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local above_node = minetest.registered_nodes[node.name]
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if not above_node.buildable_to then
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return itemstack
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end
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end
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if minetest.is_protected(npos, user:get_player_name()) then
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minetest.record_protection_violation(npos, user:get_player_name())
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return itemstack
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end
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minetest.add_node(npos, {name = to_place})
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return ItemStack("bucket:bucket_empty 1")
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end,
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})
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end
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-- register water, river water and lava buckets
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bucket.register_bucket("water", "bucket_water.png", "default:water_source", "Bucket of Water", "default:water_source")
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bucket.register_bucket("lava", "bucket_lava.png", "default:lava_source", "Bucket of Lava", "default:lava_source")
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bucket.register_bucket("river_water", "bucket_river_water.png", "default:river_water_source", "Bucket of River Water", "default:river_water_source")
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-- lava as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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burntime = 60,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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-- aliases
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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-- compabitility with default buckets
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function bucket.register_liquid(source, flowing, itemname, inventory_image, desc, groups)
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local name = itemname:split("_")[2]
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bucket.register_bucket(name, inventory_image, source, desc, source)
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end
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--[[
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bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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{water_bucket = 1}
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)
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]]
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191
init.lua_ok
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191
init.lua_ok
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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-- minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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bucket = {}
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bucket.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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local node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return itemstack
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end
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minetest.set_node(lpos, {name = source})
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minetest.get_meta(lpos):set_string("infotext", "Placed by " .. user:get_player_name())
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return ItemStack("bucket:bucket_empty")
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end
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})
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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end
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minetest.set_node(pointed_thing.under, {name="air"})
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return ItemStack(giving_back)
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end
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end,
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})
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bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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{water_bucket = 1}
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)
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bucket.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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{water_bucket = 1}
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)
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--[[
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bucket.register_liquid(
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"default:lava_source",
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"default:lava_flowing",
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"bucket:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket"
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)
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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burntime = 60,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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]]
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BIN
textures/bucket.png
Normal file
BIN
textures/bucket.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 420 B |
BIN
textures/bucket_cactus.png
Normal file
BIN
textures/bucket_cactus.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 421 B |
BIN
textures/bucket_lava.png
Normal file
BIN
textures/bucket_lava.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 397 B |
BIN
textures/bucket_milk.png
Normal file
BIN
textures/bucket_milk.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 406 B |
BIN
textures/bucket_river_water.png
Normal file
BIN
textures/bucket_river_water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 416 B |
BIN
textures/bucket_water.png
Normal file
BIN
textures/bucket_water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 403 B |
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