Commit Graph

2160 Commits (master)

Author SHA1 Message Date
PilzAdam efc9329033 Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs 2013-05-13 17:06:08 +02:00
Kahrl 2c09e8a84c Fix double free in createExtrudedMesh, reported by ptitSeb 2013-05-12 06:28:33 +02:00
RealBadAngel 9575b0a2a8 Add code to play main_menu.ogg in main menu 2013-05-11 15:39:38 +02:00
Aaron Suen 6911a7d279 Clear custom player HUDs when emerging players. Fixes #711. 2013-05-10 19:25:50 -04:00
PilzAdam 5068cb40ce Fix memory leak: remove InventoryAction after sending and applying 2013-05-11 00:12:14 +02:00
PilzAdam e5781b5e34 Fix memory leaks: delete font in main and GUIChatConsole 2013-05-10 22:35:17 +02:00
PilzAdam 782d06be46 Fix memory leak by dropping sky 2013-05-10 19:12:24 +02:00
Zeg9 81c863ac4d Add clouds to all loading screens and better progress handling 2013-05-10 15:04:21 +02:00
sapier d859ad7ed7 Fix gettext memory leaks 2013-05-10 11:31:00 +02:00
sapier ee1155fe6d Really fix itemdef memory leak 2013-05-09 17:08:23 +02:00
Kahrl 3b1c3ac678 Add --videomodes option to show available video modes 2013-05-09 16:30:04 +02:00
Kahrl 3332f606ed Drop IrrlichtDevice when running --speedtests 2013-05-09 16:18:26 +02:00
Kahrl f00cee75c1 Fix world selection a bit (also fixes a main menu segfault) 2013-05-08 20:54:03 +02:00
Zeg9 0913287578 Add progress bar and clouds to loading screen 2013-05-08 20:26:43 +02:00
PilzAdam 7b41f54411 Update default controls in README and pause menu 2013-05-07 14:48:20 +02:00
Brent Hull 03ab6aa24c Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
Kahrl 9a559eb8cf Remove 'Meshbuffer ran out of indices' limitation 2013-05-06 19:06:18 +02:00
sapier 58f036ad1d fix static data not beeing stored correctly on deactivation 2013-05-06 19:05:44 +02:00
Perttu Ahola a888b232fe Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
Sfan5 b88aa81da7 Fix favorite Server List on Windows 2013-05-04 07:31:22 +02:00
PilzAdam 8d5b400d09 Fix documentation for HUD commands in protocol 2013-05-04 01:04:09 +02:00
Kahrl 969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
ShadowNinja a031a15487 Don't predict placement of nodes if they would replace a non buildable_to node 2013-05-03 17:03:25 +02:00
Kahrl 777ac58f85 Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl be4cc306a5 Server: force block send of pointed_pos_under after predicted node place 2013-05-03 17:03:25 +02:00
PilzAdam 0deb68d81c Use DIR_DELIM instead of / in file paths 2013-05-02 23:08:59 +02:00
PilzAdam b75505e6b2 Show game name instead of game ID of selected game 2013-05-02 20:05:07 +02:00
Perttu Ahola ee8067f7cf Switch menu to game selected in world creation dialog 2013-05-02 20:59:52 +03:00
Perttu Ahola 2cf76f6f1b Pre-select current game in world creation dialog 2013-05-02 19:43:47 +03:00
Perttu Ahola 2708482f1b Filter worlds by selected game 2013-05-02 19:43:47 +03:00
Perttu Ahola 084be3599a Get menu background image from selected game 2013-05-02 19:43:47 +03:00
PilzAdam d07000ed1d Move sfan5 to core devs 2013-05-01 15:47:14 +02:00
kwolekr c824abd7b2 Fix itemdef drop on NULL texture 2013-04-28 21:07:09 -04:00
kwolekr 8767c78169 Enhance caves for mgv7, add ravines 2013-04-27 22:40:52 -04:00
kwolekr 0fb9567f13 Minor hud.cpp cleanup 2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno 43a388ec53 Ability to change the crosshair using textures 2013-04-25 20:07:46 -04:00
kwolekr d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
proller d83602d98e Tune finite liquids, indev huge caves 2013-04-25 22:59:32 +04:00
Zeg9 c33b993397 Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) 2013-04-25 19:49:28 +02:00
sapier 88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
PilzAdam 386108f982 kahrl is back 2013-04-25 18:32:49 +02:00
Perttu Ahola bc3072b35e Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED 2013-04-25 11:51:28 +03:00
sapier e9a4e98cb9 Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly 2013-04-24 21:59:09 -04:00
RealBadAngel 625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
Diego Martínez e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez 33dd267fd9 Fixes possible crash when using hud_change with "align" or "offset" 2013-04-23 23:18:05 -04:00
RealBadAngel a699bdb7a1 Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr 770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
Perttu Ahola 36747794ab Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 2013-04-23 23:19:36 +03:00
PilzAdam c03c296dc7 Grow dirt_with_snow instead of dirt_with_grass if snow is above it 2013-04-23 19:02:41 +02:00
ShadowNinja 4a9b8aae5e Add minetest.get_player_ip() 2013-04-23 09:57:45 +03:00
ShadowNinja 3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
Diego Martínez 9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez 7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr 37e6d1356b mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass() 2013-04-21 15:47:13 -04:00
kwolekr daddd37706 Fix findSpawnPos() 2013-04-21 15:39:34 -04:00
kwolekr 14ba94ad6a Fix hud_change stat argument retrieval 2013-04-21 12:55:46 -04:00
kwolekr 03868ff8e1 Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7 2013-04-21 01:06:19 -04:00
kwolekr 527deb947c Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr 666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson 49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
kwolekr ce901f4c4c Fix double free, null texture drop 2013-04-12 17:20:05 -04:00
MirceaKitsune 7cd5eb4c77 Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 2013-04-11 19:42:47 -04:00
RealBadAngel e7f5cdf9d4 Bugfixes to get_craft_recipe and get_all_craft_recipes.
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier dda2071cc0 fix bug in scriptapi line_of_sight
fix warnings for pathfinder debug traces
2013-04-10 16:50:24 -04:00
sapier 6e4fdf37ba fix objects colliding with its own collision boxes 2013-04-09 23:16:13 +02:00
sapier 7d002b60ff fix emergemanager memory leaks 2013-04-09 02:34:11 -04:00
sapier 04c3b17c78 fix various memory leaks 2013-04-09 02:23:07 -04:00
sapier 58fd39de35 fix extruded items texture leak 2013-04-09 02:14:52 -04:00
RealBadAngel 9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
sapier e7247c1a66 fix memory leak on sound shutdown 2013-04-07 23:43:34 -04:00
sapier 0d26bb36af fix memory leak in loadMedia 2013-04-07 23:40:33 -04:00
sapier 10502b59bc addon extended resource accounting 2013-04-07 23:38:22 -04:00
sapier abe74ea5ea fix inventory image texture leak 2013-04-07 22:54:00 -04:00
sapier 98182f6097 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
sapier cd27c8ef5d replace Server smart pointer with conventional one to gain control over dtor call order 2013-04-07 22:42:36 -04:00
sapier 2bdff11d54 fix memory leak on shader shutdown 2013-04-07 22:30:29 -04:00
sapier 7a32698312 fix memory leak in itemdef
cleanup useless code
2013-04-07 22:20:01 -04:00
sapier 5743ef4e64 fix huge texture leak in tiledef
fix minor glitches too
2013-04-07 22:17:58 -04:00
sapier 3b684d306c fix 3d model mesh leak 2013-04-07 21:51:35 -04:00
sapier e1146396bc fix mesh leak in camera class 2013-04-07 21:49:55 -04:00
kwolekr 7c0e707cf1 Add param2 field for ores, some minor fixes and misc. code cleanup 2013-04-07 21:21:54 -04:00
kwolekr 96e2931c5c Fix black tree leaves, reduce above-ground cave shadows 2013-04-07 02:26:46 -04:00
kwolekr 5961106f9f Fix crash on creating map with invalid mg_name 2013-04-07 01:50:20 -04:00
kwolekr fbf76184f0 Revert "Fix to be able to build from dir different than source dir"
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr 8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
proller d50b2ede92 Adjusting water removing above unloaded blocks 2013-04-07 00:05:39 +04:00
kwolekr 453d79e3a2 Don't re-write entire map_meta.txt if a setting is missing 2013-04-06 13:36:51 -04:00
Diego Martínez 046534e14b Fix to be able to build from dir different than source dir 2013-04-06 12:31:12 -04:00
proller 120f02e20b Don't flow finite liquid into an unloaded chunk 2013-04-06 12:09:59 -04:00
sapier becd8c03fd fix memory leak 2013-04-06 12:00:36 -04:00
sapier 69367aa799 Add Dijkstra A* and A* without prefetching pathfind algorithms 2013-04-06 11:24:03 -04:00
khonkhortisan 1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
MirceaKitsune e38d65f8d1 Dont allow fast move in water or ladder when aux1_descend is true 2013-04-05 14:58:35 +02:00
PilzAdam b0e6806077 Fix nick completion 2013-04-05 02:31:58 +02:00
MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
ShadowNinja 2a0badf2d5 Check if the address field is empty when hitting enter on the multiplayer tab 2013-04-03 23:33:17 +02:00
Esteban I. Ruiz Moreno 6b8435cf8c Limit speed in collisionMoveResult for avoiding hangs 2013-04-03 23:29:51 +02:00
Zeg9 c1bf6f9f7a Fix camera "jumping" when attached and the parent goes too fast 2013-04-03 23:22:40 +02:00
kwolekr 8d4b768297 Add Ore generation flags, implement ore absolute height 2013-03-31 20:02:03 -04:00
kwolekr 35ed5198fe Increase value range of Ore::clust_scarcity 2013-03-31 12:26:25 -04:00
ShadowNinja 7d3b3890b5 Add a small optimization to the menu splash and remove a old comment 2013-03-30 22:02:46 -04:00
khonkhortisan 96387ee88a Don't load menu textures every frame 2013-03-30 21:52:13 -04:00
kwolekr c517215bcf Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr 414f0275cf Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
PilzAdam 1aa50b1362 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam e17ae475cf GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr 6cf581e360 Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller 16c11eb4a3 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr df49b93877 Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam 5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam 7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr 3640c8c051 Update Credits tab 2013-03-29 14:43:47 -04:00
kwolekr 5b854f95d2 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr b0f39da131 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
kwolekr d01b74d00a Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
sapier 8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
kwolekr 26cad481d0 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr 8d13967aa3 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
kwolekr 0e07a7157f Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
kwolekr 57cbb8bfd8 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller f70378f7f5 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam ab57fdac44 Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser dacc8cdb3a Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati ca7043e52d Set of changes to build mineTest using Visual Studio 11.0. These affect
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel 6f8d40ef5d 6d facedir 2013-03-23 21:31:05 +01:00
proller f98d0433f9 Random guest name and finite liquid checkbox 2013-03-23 19:17:08 +04:00
Perttu Ahola 34b185e955 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00
Perttu Ahola c2250d95c4 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola 306d1ab866 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
kwolekr 8f0d29f931 Fix Map::initBlockMake to actually use chunksize setting 2013-03-18 22:19:02 -04:00
kwolekr 939397dd6e Add jungle grass to jungles 2013-03-17 23:08:11 -04:00
Ilya Zhuravlev d207d359d1 Don't erase modified_blocks 2013-03-17 21:17:13 +04:00
ShadowNinja 5f88cd98ad Add FPS limit to menu clouds 2013-03-17 12:13:48 -04:00
RealBadAngel 7f51b2da28 lua methods set_look_pitch and set_look_yaw 2013-03-17 11:39:35 -04:00
PilzAdam c00c8832c6 Fix new_style_water 2013-03-17 11:28:43 -04:00
proller 10c03e1a9d build with ogles2 driver 2013-03-16 22:37:50 -04:00
kwolekr 67228160ae Some minor cleanups from the last commit 2013-03-16 22:34:12 -04:00
proller 165498cecf initial mapgen indev version with farscale feature and huge caves 2013-03-16 21:48:32 -04:00
kwolekr e3badd7062 Make saplings only grow on dirt or grass, make jungle tree trunks only replace air 2013-03-16 19:55:29 -04:00
kwolekr 6823ce99a7 Re-add jungles, apple trees 2013-03-16 17:06:11 -04:00
kwolekr 1f1ad9fd23 Optimize Mapgen::updateLighting(), add setLighting() 2013-03-15 23:04:50 -04:00
proller f5ab056b38 Liquid fine tuning 2013-03-14 17:06:25 -04:00
kwolekr 16c031be77 Remove 'tape and glue', update Credits tab 2013-03-14 16:46:42 -04:00
ShadowNinja 350596b94f Add cloud menu background by Krisi, configurable with the menu_clouds option.
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
sapier 66750dc88e fix typo invalid for loop end 2013-03-13 19:42:05 -04:00
kwolekr d10223254a Clean up Mapgen 2013-03-11 21:32:52 -04:00
sapier eb90c3d92d Move l_get_all_craft_recipes to scriptapi_craft 2013-03-11 19:27:13 -04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00