b850f0f038Whoever called a function parameter m_device is fired without notice.
master
Kahrl
2013-07-03 20:33:54 +02:00
a225efaec5Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
kwolekr
2013-07-03 01:25:26 -04:00
ad4c065344Change debug optimization level back to -O1
kwolekr
2013-07-02 21:48:13 -04:00
89533f0811Update wiki url
BlockMen
2013-06-30 22:17:26 +02:00
8f1d5d34a6Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-07-03 02:22:39 +02:00
b1ef850877Fix possible 0 pointer access
sapier
2013-06-23 16:09:02 +02:00
967121a34bReplace C++ mainmenu by formspec powered one
sapier
2013-06-23 18:30:21 +02:00
fe4ce03d52Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves
kwolekr
2013-07-01 21:10:59 -04:00
e47f6fdfe9Fix ipv6 on windows
proller
2013-06-24 20:12:54 +04:00
30d6d4c733Cavegen: fix division by 0 with abnormal max tunnel diameter sizes
kwolekr
2013-06-23 15:16:52 -04:00
f764297be2Math mapgen fix, ip show on connect, pathfinder segfault fix
proller
2013-06-23 20:23:59 +04:00
75b8c13b00New math mapgen with fractal based worlds
proller
2013-06-23 18:07:10 +04:00
f960c3be31Add support for IPv6 Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
proller
2013-06-23 11:31:22 +04:00
309c5f3641Decoration: Add support for zero probability, fix breakage from last commit
kwolekr
2013-06-22 20:48:19 -04:00
130464c268Print playername when failing to read playerfile and ignore files starting with .
PilzAdam
2013-06-21 18:32:28 +00:00
4d77781ce7A handful of minor fixes to various things
kwolekr
2013-06-22 17:27:48 -04:00
c1b829077aDecoration: Add Schematic decoration type
kwolekr
2013-06-22 00:29:44 -04:00
0413f8ad9dRemoved a redundant step which degraded performance
sweetbomber
2013-06-15 17:44:59 +01:00
93dfc3ec70Add basic unicode support to the console (linux workaround)
Esteban I. Ruiz Moreno
2013-06-04 22:14:31 -03:00
3e4f1462bcFix crash in dump() when index is a table
khonkhortisan
2013-06-08 19:15:26 -06:00
40b2f36eb8Fixes cmake-gui causing RUN_IN_PLACE to be always off
MetaDucky
2013-05-26 09:49:02 +02:00
7a58c1d4caReset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13 12:41:23 +00:00
21d6b39fd7Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13 14:32:53 +02:00
2cdf0ff4abPlay player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
PilzAdam
2013-04-17 20:13:47 +02:00
773471750dFix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06 22:57:38 +02:00
6b3e553dd5Bump version to 0.4.7
PilzAdam
2013-06-06 17:14:26 +00:00
bfa608b85eRevert "Fix multiple texture support for animated meshnodes." (broke existing models)
PilzAdam
2013-06-06 17:13:41 +00:00
7cb5217255Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-04 23:26:52 -03:00
4f6bec19bcOnly add ^[forcesingle to get raw texture if atlas is used
Kahrl
2013-06-04 07:44:19 +02:00
649dca4d16Fix multiple texture support for animated meshnodes.
stujones11
2013-05-22 20:20:05 +01:00
601ab85226Corrected segfault when registering new biomes.
sweetbomber
2013-06-03 15:59:13 +01:00
e988df0fbdAdd and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-02 15:35:29 +02:00