30 lines
1.5 KiB
Lua
30 lines
1.5 KiB
Lua
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village_modern_houses = {}
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village_modern_houses.replacements_modern_housees = function( housetype, pr, replacements )
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-- replace the wood - even though those houses use only a limited amount of wood
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local wood_type = mg_villages.replace_materials( replacements, pr,
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{'default:wood'},
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{''},
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{ 'default:wood', 'default:junglewood', 'mg:savannawood', 'mg:pinewood' },
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'default:wood');
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mg_villages.replace_tree_trunk( replacements, wood_type );
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mg_villages.replace_saplings( replacements, wood_type );
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return replacements;
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end
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-- add a new village type for all those buildings
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mg_villages.add_village_type( 'modern_houses', { min = 15, max = 30, space_between_buildings=1, mods={}, texture = 'default_steelblock.png',
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-- the roads are a bit diffrent
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roadsize_list = {6,6,6,6,6},
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road_materials = {"default:coalblock", "default:coalblock", "default:coalblock",
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"default:coalblock", "default:coalblock", "default:coalblock", "default:coalblock"},
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replacement_function = village_modern_houses.replacements_modern_houses});
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local path = minetest.get_modpath( 'village_modern_houses' )..'/schems/';
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mg_villages.add_building( { scm="modern_house_a_5_270", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});
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mg_villages.add_building( { scm="modern_house_facade_2_90", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});
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mg_villages.add_building( { scm="modern_house_serenity_1_180", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});
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