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2015-09-10 17:26:03 +02:00
village_modern_houses = {}
village_modern_houses.replacements_modern_housees = function( housetype, pr, replacements )
-- replace the wood - even though those houses use only a limited amount of wood
local wood_type = mg_villages.replace_materials( replacements, pr,
{'default:wood'},
{''},
{ 'default:wood', 'default:junglewood', 'mg:savannawood', 'mg:pinewood' },
'default:wood');
mg_villages.replace_tree_trunk( replacements, wood_type );
mg_villages.replace_saplings( replacements, wood_type );
return replacements;
end
-- add a new village type for all those buildings
mg_villages.add_village_type( 'modern_houses', { min = 15, max = 30, space_between_buildings=1, mods={}, texture = 'default_steelblock.png',
-- the roads are a bit diffrent
roadsize_list = {6,6,6,6,6},
road_materials = {"default:coalblock", "default:coalblock", "default:coalblock",
"default:coalblock", "default:coalblock", "default:coalblock", "default:coalblock"},
replacement_function = village_modern_houses.replacements_modern_houses});
local path = minetest.get_modpath( 'village_modern_houses' )..'/schems/';
mg_villages.add_building( { scm="modern_house_a_5_270", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});
mg_villages.add_building( { scm="modern_house_facade_2_90", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});
mg_villages.add_building( { scm="modern_house_serenity_1_180", mts_path=path, weight={modern_houses=1, single=1}, inh=2, typ='house'});