Sokomine
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9265192397
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improved end detection of bridge position
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2020-05-07 21:02:14 +02:00 |
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Sokomine
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19fd7e930b
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added path_air option
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2020-05-07 19:06:36 +02:00 |
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Sokomine
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616cc31d3d
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do not try to place nodes outside current mapchunk
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2020-04-26 22:11:42 +02:00 |
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Sokomine
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74235198ce
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added check if the road node is actually contained inside the mapchunk we are working on
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2020-04-26 19:45:31 +02:00 |
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Sokomine
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9d4087648a
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renamed function draw_line to build_road in order to reflect better what it does
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2020-04-26 19:23:44 +02:00 |
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Sokomine
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e5e335d848
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made local variables really local
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2020-04-26 19:22:12 +02:00 |
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Sokomine
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bb9a9b0634
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made bridges slightly longer to avoid gaps and make edges look better
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2020-04-25 20:29:26 +02:00 |
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Sokomine
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563da821d9
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added min_path_height - no more paths at the ocean floor
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2020-04-25 20:14:43 +02:00 |
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Sokomine
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1eb691518d
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use diffrent bridge and tunnel floors
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2020-04-25 18:05:43 +02:00 |
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Sokomine
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0b06bf0589
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materials are now configurable
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2020-04-25 17:51:56 +02:00 |
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Sokomine
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d876bd9680
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remove tree trunks from the path
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2020-04-25 17:29:57 +02:00 |
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Sokomine
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455ee905c8
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first try for walkable paths
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2020-04-24 22:45:04 +02:00 |
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