realtest/mods/metals/buckets.lua
Kotolegokot 2ef6d71869 Bucket description
Buckets with liquid have description.
2012-10-30 20:02:00 +06:00

83 lines
2.3 KiB
Lua

buckets = {}
buckets.liquids = {}
function buckets.register_liquid(name, source, flowing, itemname, inventory_image)
buckets.liquids[source] = {
name = name,
source = source,
flowing = flowing,
itemname = itemname,
}
buckets.liquids[flowing] = buckets.liquids[source]
if itemname ~= nil then
for i = 1,#metals.list do
minetest.register_craftitem(itemname.."_"..metals.list[i], {
description = metals.desc_list[i] .. " Bucket with " .. name,
inventory_image = "metals_"..metals.list[i].."_bucket.png^"..inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if buckets.liquids[n.name] == nil then
-- Not a liquid
if minetest.env:get_node(pointed_thing.above).name == "air" then
minetest.env:add_node(pointed_thing.above, {name=source})
else
return itemstack
end
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="metals:bucket_empty_"..metals.list[i]}
end
})
end
end
end
for i = 1,#metals.list do
minetest.register_craftitem("metals:bucket_empty_"..metals.list[i], {
description = "Emtpy " .. metals.desc_list[i] .. " Bucket",
inventory_image = "metals_"..metals.list[i].."_bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = buckets.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname.."_"..metals.list[i]}
end
end,
})
end
buckets.register_liquid(
"Water",
"default:water_source",
"default:water_flowing",
"metals:bucket_water",
"metals_water.png"
)
buckets.register_liquid(
"Lava",
"default:lava_source",
"default:lava_flowing",
"metals:bucket_lava",
"metals_lava.png"
)