Bucket description
Buckets with liquid have description.
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64a96a5197
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@ -1,9 +1,10 @@
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buckets = {}
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buckets.liquids = {}
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function buckets.register_liquid(source, flowing, itemname, inventory_image)
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function buckets.register_liquid(name, source, flowing, itemname, inventory_image)
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buckets.liquids[source] = {
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name = name,
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source = source,
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flowing = flowing,
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itemname = itemname,
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@ -13,6 +14,7 @@ function buckets.register_liquid(source, flowing, itemname, inventory_image)
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if itemname ~= nil then
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for i = 1,#metals.list do
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minetest.register_craftitem(itemname.."_"..metals.list[i], {
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description = metals.desc_list[i] .. " Bucket with " .. name,
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inventory_image = "metals_"..metals.list[i].."_bucket.png^"..inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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@ -25,9 +27,11 @@ function buckets.register_liquid(source, flowing, itemname, inventory_image)
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n = minetest.env:get_node(pointed_thing.under)
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if buckets.liquids[n.name] == nil then
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-- Not a liquid
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--if minetest.env:get_node(pointed_thing.above) == "air" then
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if minetest.env:get_node(pointed_thing.above).name == "air" then
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minetest.env:add_node(pointed_thing.above, {name=source})
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-- end
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else
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return itemstack
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end
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elseif n.name ~= source then
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-- It's a liquid
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minetest.env:add_node(pointed_thing.under, {name=source})
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@ -62,6 +66,7 @@ for i = 1,#metals.list do
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end
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buckets.register_liquid(
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"Water",
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"default:water_source",
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"default:water_flowing",
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"metals:bucket_water",
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@ -69,6 +74,7 @@ buckets.register_liquid(
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)
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buckets.register_liquid(
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"Lava",
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"default:lava_source",
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"default:lava_flowing",
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"metals:bucket_lava",
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