Commit Graph

16 Commits (master)

Author SHA1 Message Date
Sokomine fa0ca396c9 Merge branch 'master' of https://github.com/Sokomine/random_buildings 2015-08-15 22:29:18 +02:00
Sokomine 06e5a96441 extended search range for trees and adjusted trunk names 2015-08-15 22:29:11 +02:00
Vanessa Ezekowitz 3588a0cb44 follow renaming of plants_lib --> biome_lib 2015-08-09 11:02:12 -04:00
Sokomine 9856f6d59b moved building chest one forward 2013-03-29 03:57:37 +01:00
Sokomine 60883c8123 grass from newest version is now recognized 2013-03-28 00:20:55 +01:00
Sokomine 91c4fd16a6 added more options for replacements in buildings 2013-03-28 00:19:45 +01:00
Sokomine b1d571f666 made init.lua more readable; removed command thaus for manual spawning of houses 2013-03-28 00:18:46 +01:00
Sokomine 2c85871767 clay traders spawn only if their clay is naturally generated; combined the spawning and replacing functions for those two traders into one file for each 2013-03-28 00:17:17 +01:00
Sokomine a8bb8a617a added mill and church 2013-03-28 00:13:58 +01:00
Sokomine 3b5d346e1c worked on griefing protection 2013-03-24 05:08:27 +01:00
Sokomine bd16bb256d actually imported the wells 2013-03-24 05:07:50 +01:00
Sokomine 1bd7db6918 added support for stairs:slab_*upside_down; flowing water/lava is now ignored 2013-03-24 05:06:43 +01:00
Sokomine 5878618276 added support for new worldedit savefile format; added 8 wells 2013-03-24 05:05:28 +01:00
Sokomine bcd0ab8523 added blueprint of a forge 2013-03-22 04:44:52 +01:00
Sokomine 90699e12d7 corrected bug in height calculation; improved barrel handling for building chest; added three new blueprints for tavers 2013-03-21 03:51:31 +01:00
Sokomine 372f2de9f6 split into three mods 2013-03-16 01:08:08 +01:00