Sokomine
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fa0ca396c9
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Merge branch 'master' of https://github.com/Sokomine/random_buildings
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2015-08-15 22:29:18 +02:00 |
Sokomine
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06e5a96441
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extended search range for trees and adjusted trunk names
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2015-08-15 22:29:11 +02:00 |
Vanessa Ezekowitz
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3588a0cb44
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follow renaming of plants_lib --> biome_lib
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2015-08-09 11:02:12 -04:00 |
Sokomine
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9856f6d59b
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moved building chest one forward
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2013-03-29 03:57:37 +01:00 |
Sokomine
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60883c8123
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grass from newest version is now recognized
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2013-03-28 00:20:55 +01:00 |
Sokomine
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91c4fd16a6
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added more options for replacements in buildings
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2013-03-28 00:19:45 +01:00 |
Sokomine
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b1d571f666
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made init.lua more readable; removed command thaus for manual spawning of houses
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2013-03-28 00:18:46 +01:00 |
Sokomine
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2c85871767
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clay traders spawn only if their clay is naturally generated; combined the spawning and replacing functions for those two traders into one file for each
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2013-03-28 00:17:17 +01:00 |
Sokomine
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a8bb8a617a
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added mill and church
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2013-03-28 00:13:58 +01:00 |
Sokomine
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3b5d346e1c
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worked on griefing protection
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2013-03-24 05:08:27 +01:00 |
Sokomine
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bd16bb256d
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actually imported the wells
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2013-03-24 05:07:50 +01:00 |
Sokomine
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1bd7db6918
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added support for stairs:slab_*upside_down; flowing water/lava is now ignored
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2013-03-24 05:06:43 +01:00 |
Sokomine
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5878618276
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added support for new worldedit savefile format; added 8 wells
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2013-03-24 05:05:28 +01:00 |
Sokomine
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bcd0ab8523
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added blueprint of a forge
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2013-03-22 04:44:52 +01:00 |
Sokomine
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90699e12d7
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corrected bug in height calculation; improved barrel handling for building chest; added three new blueprints for tavers
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2013-03-21 03:51:31 +01:00 |
Sokomine
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372f2de9f6
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split into three mods
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2013-03-16 01:08:08 +01:00 |