133 lines
4.7 KiB
Lua
133 lines
4.7 KiB
Lua
-- Copyright (c) 2016 rubenwardy
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to
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-- deal in the Software without restriction, including without limitation
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-- the rights to use, copy, modify, merge, publish, distribute, sublicense,
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-- and/or sell copies of the Software, and to permit persons to whom the
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-- Software is furnished to do so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included
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-- in all copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-- IN THE SOFTWARE.
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npc_villager = {}
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dofile(minetest.get_modpath("npc_villager") .. "/states.lua")
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function npcf:create_state(name)
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if not name then
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error("[npcf] States must have a name, even if it's an empty name")
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end
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return {
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name = name,
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-- now in this state
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load = function(self) end,
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-- moving to another state
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unload = function(self) return true end,
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-- callbacks
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on_rightclick = function(self, npc, clicker) end,
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on_punch = function(self, npc, hitter) end,
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on_step = function(self, npc, dtime) end,
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on_activate = function(self, npc) end,
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on_destruct = function(self, npc) end,
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on_save = function(self, npc, to_save) end,
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on_update = function(self, npc) end,
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on_tell = function(self, npc, sender, message) end,
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on_receive_fields = function(self, npc, fields, sender) end,
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}
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end
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npcf.npc.npc_state = npcf:create_state("")
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function npcf.npc:set_state(state)
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if not self.npc_state or self.npc_state.unload(self) then
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self.npc_state = state
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self.npc_state.load(self)
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end
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end
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npcf:register_npc("npc_villager:villager" ,{
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description = "Villager",
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textures = {"npcf_info_skin.png"},
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metadata = {
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infotext = "Infotext."
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},
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title = {
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text = "Villager",
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color = "#00aaff",
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},
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inventory_image = "npcf_info_inv.png",
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on_rightclick = function(self, clicker)
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print("[npc_villager] on_rightclick!")
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local npc = npcf.npcs[self.npc_id]
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local state = npc.npc_state
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return state and state.on_rightclick and state:on_rightclick(npc, clicker)
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end,
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on_punch = function(self, hitter)
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print("[npc_villager] on_punch!")
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local npc = npcf.npcs[self.npc_id]
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local state = npc.npc_state
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return state and state.on_punch and state:on_punch(npc, hitter)
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end,
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on_step = function(self, dtime)
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print("[npc_villager] on_step!")
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local npc = npcf.npcs[self.npc_id]
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local state = npc.npc_state
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return state and state.on_step and state:on_step(npc, dtime)
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end,
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on_activate = function(self)
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print("[npc_villager] on_activate!")
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if not self.set_state then
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print(" - no self.set_state")
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end
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local npc = npcf.npcs[self.npc_id]
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local state = npc.npc_state
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return state and state.on_activate and state:on_activate(npc)
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end,
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on_construct = function(npc)
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print("[npc_villager] on_construct!")
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if not npc.set_state then
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print(" - no npc.set_state")
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end
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local state = npc.npc_state
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return state and state.on_construct and state:on_construct(npc)
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end,
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on_destruct = function(npc)
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print("[npc_villager] on_destruct!")
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local state = npc.npc_state
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return state and state.on_destruct and state:on_destruct(npc)
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end,
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on_save = function(npc, to_save)
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print("[npc_villager] on_save!")
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local state = npc.npc_state
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return state and state.on_save and state:on_save(npc, to_save)
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end,
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on_update = function(npc)
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print("[npc_villager] on_update")
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local state = npc.npc_state
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return state and state.on_update and state:on_update(npc)
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end,
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on_tell = function(npc, sender, message)
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print("[npc_villager] on_tell")
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local state = npc.npc_state
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return state and state.on_tell and state:on_tell(npc, sender, message)
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end,
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on_receive_fields = function(self, fields, sender)
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print("[npc_villager] on_receive_fields")
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local npc = npcf.npcs[self.npc_id]
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local state = npc.npc_state
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return state and state.on_receive_fields and state:on_receive_fields(npc, fields, sender)
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end
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})
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