-- Copyright (c) 2016 rubenwardy -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to -- deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included -- in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -- IN THE SOFTWARE. npc_villager = {} dofile(minetest.get_modpath("npc_villager") .. "/states.lua") function npcf:create_state(name) if not name then error("[npcf] States must have a name, even if it's an empty name") end return { name = name, -- now in this state load = function(self) end, -- moving to another state unload = function(self) return true end, -- callbacks on_rightclick = function(self, npc, clicker) end, on_punch = function(self, npc, hitter) end, on_step = function(self, npc, dtime) end, on_activate = function(self, npc) end, on_destruct = function(self, npc) end, on_save = function(self, npc, to_save) end, on_update = function(self, npc) end, on_tell = function(self, npc, sender, message) end, on_receive_fields = function(self, npc, fields, sender) end, } end npcf.npc.npc_state = npcf:create_state("") function npcf.npc:set_state(state) if not self.npc_state or self.npc_state.unload(self) then self.npc_state = state self.npc_state.load(self) end end npcf:register_npc("npc_villager:villager" ,{ description = "Villager", textures = {"npcf_info_skin.png"}, metadata = { infotext = "Infotext." }, title = { text = "Villager", color = "#00aaff", }, inventory_image = "npcf_info_inv.png", on_rightclick = function(self, clicker) print("[npc_villager] on_rightclick!") local npc = npcf.npcs[self.npc_id] local state = npc.npc_state return state and state.on_rightclick and state:on_rightclick(npc, clicker) end, on_punch = function(self, hitter) print("[npc_villager] on_punch!") local npc = npcf.npcs[self.npc_id] local state = npc.npc_state return state and state.on_punch and state:on_punch(npc, hitter) end, on_step = function(self, dtime) print("[npc_villager] on_step!") local npc = npcf.npcs[self.npc_id] local state = npc.npc_state return state and state.on_step and state:on_step(npc, dtime) end, on_activate = function(self) print("[npc_villager] on_activate!") if not self.set_state then print(" - no self.set_state") end local npc = npcf.npcs[self.npc_id] local state = npc.npc_state return state and state.on_activate and state:on_activate(npc) end, on_construct = function(npc) print("[npc_villager] on_construct!") if not npc.set_state then print(" - no npc.set_state") end local state = npc.npc_state return state and state.on_construct and state:on_construct(npc) end, on_destruct = function(npc) print("[npc_villager] on_destruct!") local state = npc.npc_state return state and state.on_destruct and state:on_destruct(npc) end, on_save = function(npc, to_save) print("[npc_villager] on_save!") local state = npc.npc_state return state and state.on_save and state:on_save(npc, to_save) end, on_update = function(npc) print("[npc_villager] on_update") local state = npc.npc_state return state and state.on_update and state:on_update(npc) end, on_tell = function(npc, sender, message) print("[npc_villager] on_tell") local state = npc.npc_state return state and state.on_tell and state:on_tell(npc, sender, message) end, on_receive_fields = function(self, fields, sender) print("[npc_villager] on_receive_fields") local npc = npcf.npcs[self.npc_id] local state = npc.npc_state return state and state.on_receive_fields and state:on_receive_fields(npc, fields, sender) end })