remove tree in lakes; changed ground to clay; placed waterlilys and plants around lakes

master
Sokomine 2019-07-26 18:23:45 +02:00
parent c2171bc51b
commit fc5caab6ed
1 changed files with 148 additions and 2 deletions

150
init.lua
View File

@ -1,4 +1,31 @@
lakes = {}
-- plant these plants around lakes
lakes.plants_around_lakes = {
"default:grass_5", "default:grass_5", "default:grass_5",
"default:grass_4", "default:grass_4", "default:grass_3",
"default:grass_2", "default:grass_1", "default:grass_5",
"default:grass_5", "default:grass_5", "default:grass_5",
"default:grass_4", "default:grass_4", "default:grass_3",
"default:grass_2", "default:grass_1", "default:grass_5",
"default:fern_1", "default:fern_2", "default:fern_3",
"default:marram_grass_1", "default:marram_grass_2", "default:marram_grass_3",
}
lakes.around_lake_decorations = {
default.grow_bush,
default.grow_bush,
default.grow_blueberry_bush,
default.grow_blueberry_bush,
default.grow_blueberry_bush,
default.grow_acacia_bush,
default.grow_pine_bush,
default.grow_large_catus,
}
local fill_lake_with = "default:river_water_source";
-- helper function for mark_min_max_height_in_mapchunk(..)
@ -373,6 +400,68 @@ local heightmap_with_hills_lowered_and_holes_filled = function( minp, maxp, heig
end
lakes.lake_shore = function(shore_nodes)
pos_done = {};
for pos, val in pairs(shore_nodes) do
lakes.lake_shore_one_node( pos, pos_done );
end
end
lakes.lake_shore_one_node = function( pos, pos_done )
-- lake shores may be detected multiple times, and bushes need
-- more space around them; do not place something if the room
-- might already be taken
if(pos_done[ minetest.pos_to_string(pos)]) then
return;
end
-- only place something if there is room (on the original map; placed
-- schematics and nodes are not detected this way)
local n = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z});
if( n and n.name and n.name~="air") then
return;
end
-- does not look good if papyrus or other plants apart from bushes sit on snow
local n_below = minetest.get_node({x=pos.x, y=pos.y, z=pos.z});
r = math.random(4);
-- bushes to be placed using functions and place_schematic
if(r==1) then
local fun = lakes.around_lake_decorations[math.random(1,#lakes.around_lake_decorations)];
if( fun ) then
if(fun ~= default.grow_pine_bush and (not(n_below) or n_below.name=="default:snowblock" or n_below.name=="default:dirt_with_snow")) then
-- only allow pine trees in winter biomes
else
fun({x=pos.x, y=pos.y+1, z=pos.z});
end
for x=pos.x-1, pos.x+1 do
for z=pos.z-1, pos.z+1 do
pos_done[ minetest.pos_to_string( {x=x, z=z, y=pos.y} )] = 1;
end
end
return;
end
end
if(not(n_below) or n_below.name=="default:snowblock" or n_below.name=="default:dirt_with_snow") then
return;
end
-- papyrus is very decorative; use it plentifully
if(r==2) then
for i=pos.y+1, pos.y+4 do
minetest.set_node({x=pos.x, y=i, z=pos.z}, {name="default:papyrus"});
end
-- other plants are just one node high
else
local plant = lakes.plants_around_lakes[math.random(1,#lakes.plants_around_lakes)];
if(minetest.registered_nodes[plant]) then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name=plant});
end
end
pos_done[ minetest.pos_to_string( pos )] = 1;
end
minetest.register_on_generated(function(minp, maxp, seed)
local heightmap = minetest.get_mapgen_object('heightmap');
@ -382,6 +471,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
return;
end
-- do the actual work of hill and hole detection
local t1 = minetest.get_us_time();
-- find places where the land could be lowered or raised
@ -390,8 +480,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
local detected = mark_holes_and_hills_in_mapchunk( minp, maxp, heightmap, extrema.minheight, extrema.maxheight);
-- flatten hills, fill holes (just virutal in adjusted_heightmap)
local adjusted_heightmap = heightmap_with_hills_lowered_and_holes_filled( minp, maxp, heightmap, extrema, detected);
local t2 = minetest.get_us_time();
print("Time elapsed: "..tostring( t2-t1 ));
@ -401,6 +489,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
-- show something to the user; change the landscape
local shore_nodes = {};
local i = 0
for az=minp.z,maxp.z do
for ax=minp.x,maxp.x do
@ -410,8 +499,65 @@ minetest.register_on_generated(function(minp, maxp, seed)
if( detected.holes_markmap[i] and detected.holes_markmap[i]>0) then
local id = detected.holes_merge_into[ detected.holes_markmap[i] ];
local hole = detected.holes.merged[id];
-- is there a node *above* the future surface of the lake?
-- this might be a tree with leaves, fruits and/or snow on it
local n = minetest.get_node({x=ax, z=az, y=hole.target_height+1});
if( n and n.name and n.name ~= "ignore" and n.name ~= "air") then
local remove = minetest.find_nodes_in_area(
{x=ax-3, y=heightmap[i], z=az-3},
{x=ax+3, y=heightmap[i]+16, z=az+3},
-- tree trunks. leaves and tree fruits
{"group:tree", "group:leaves", "default:apple",
-- snow on pines has to go as well
"default:snow"});
for nr, pos in ipairs(remove) do
minetest.set_node( pos, {name = "air"}); --"default:obsidian_glass"});
end
end
-- clay is a nice building material; we need more of it!
-- thus: turn the ground of the lake into clay
minetest.set_node( {x=ax, z=az, y=heightmap[i]}, {name="default:clay"});
-- is there a node above the *ground*? (most likely a plant)
-- this is only of intrest if the node will not be replaced anyway (that is,
-- the node is not at the lakes surface)
if(heightmap[i] < hole.target_height-1) then
local n = minetest.get_node({x=ax, z=az, y=heightmap[i]+1});
if( n and n.name and n.name ~= "ignore" and n.name ~= "air") then
minetest.set_node( {x=ax, z=az, y=heightmap[i]+1}, {name=hole.material});
end
end
-- place the fill material at the new surface height of the lake
minetest.set_node( {x=ax, z=az, y=hole.target_height}, {name=hole.material});
-- waterlilys are decorative
if(minetest.registered_nodes["flowers:waterlily"] and math.random(1,20)==1) then
minetest.set_node( {x=ax, z=az, y=hole.target_height+1}, {name="flowers:waterlily"});
end
-- use the inices of a table to store the positions in order to avoid duplicates
if( heightmap[i-1] and heightmap[i-1]==hole.target_height) then
shore_nodes[ {x=ax-1, z=az, y=hole.target_height} ] = 1;
end
if( heightmap[i+1] and heightmap[i+1]==hole.target_height) then
shore_nodes[ {x=ax+1, z=az, y=hole.target_height} ] = 1;
end
if( heightmap[i-chunksize] and heightmap[i-chunksize]==hole.target_height) then
shore_nodes[ {x=ax, z=az-1, y=hole.target_height} ] = 1;
end
if( heightmap[i+chunksize] and heightmap[i+chunksize]==hole.target_height) then
shore_nodes[ {x=ax, z=az+1, y=hole.target_height} ] = 1;
end
end
end
end
-- place plants around the lake (they grow better with the water...)
lakes.lake_shore(shore_nodes);
local t3 = minetest.get_us_time();
print("Time elapsed: "..tostring( t3-t1 ));
end)