121 lines
4.9 KiB
Lua
121 lines
4.9 KiB
Lua
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---------------------------------------------------------------------------------------
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-- helper node that is used during construction of a house; scaffolding
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---------------------------------------------------------------------------------------
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-- this node can be crafted
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minetest.register_node("handle_schematics:support", {
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description = "support structure for buildings",
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tiles = {"handle_schematics_support.png"},
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groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3},
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visual_scale = 1.2,
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walkable = false,
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climbable = true,
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paramtype = "light",
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drawtype = "plantlike",
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-- -- the small selection box allows the player to dig one or two nodes below
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-- selection_box = {
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-- type = "fixed",
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-- fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 0.5, 2 / 16}
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-- },
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})
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minetest.register_craft({
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output = "handle_schematics:support 4",
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recipe = {
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{"group:stick", "", "group:stick" }
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}
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})
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-- this node will only be placed by spawning a house with handle_schematics
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minetest.register_node("handle_schematics:support_setup", {
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description = "support structure for buildings (configured)",
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tiles = {"handle_schematics_support.png"},
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groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3},
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visual_scale = 1.2,
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walkable = false,
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climbable = true,
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paramtype = "light",
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drawtype = "plantlike",
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-- after it is digged, the node looses its information and becomes a normal, unconfigured one
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-- -> changed to no drop because it is automaticly placed in almost unlimited amount
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drop = "", --"handle_schematics:support",
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-- note: mobs that want to use this function ought to provide "clicker" in a way so that clicker:get_inventory
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-- can get used (at least if they want to have a limited inventory)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if default.can_interact_with_node(clicker, pos) then
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local meta = minetest.get_meta( pos );
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local node_wanted = meta:get_string( "node_wanted" );
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local param2_wanted = meta:get_int( "param2_wanted" );
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if( not(meta) or not(node_wanted) or node_wanted == "" or not(clicker)) then
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return itemstack;
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end
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if( clicker and clicker.get_inventory) then
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local node_really_wanted = node_wanted;
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-- some nodes like i.e. dirt with grass or stone with coal cannot be obtained;
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-- in such a case we ask for the drop
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if( minetest.registered_nodes[ node_wanted ]
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-- provided the drop actually exists
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and minetest.registered_nodes[ node_wanted ].drop
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and minetest.registered_items[ minetest.registered_nodes[ node_wanted ].drop ]
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-- stone, desertstone and clay can be obtained
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and not( handle_schematics.direct_instead_of_drop[ node_wanted ])) then
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node_really_wanted = minetest.registered_nodes[ node_wanted ].drop;
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end
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if(not( clicker:get_inventory():contains_item("main", node_really_wanted ))) then
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if( clicker:is_player()) then
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minetest.chat_send_player( clicker:get_player_name(),
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"You have no "..( minetest.registered_nodes[ node_really_wanted ].description or "such node")..
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" ["..node_really_wanted.."].");
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end
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return itemstack;
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end
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-- give the player some feedback (might scroll a bit..)
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if( clicker:is_player()
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and minetest.registered_nodes[ node_really_wanted ]
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and minetest.registered_nodes[ node_really_wanted ].description) then
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minetest.chat_send_player( clicker:get_player_name(),
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"Placed "..( minetest.registered_nodes[ node_really_wanted ].description or node_really_wanted)..".");
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end
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-- take the item from the player (provided it actually is a player and not a mob)
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clicker:get_inventory():remove_item("main", node_really_wanted);
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end
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minetest.env:add_node( pos, { name = node_wanted, param1 = 0, param2 = param2_wanted } );
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end
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return itemstack;
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end
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})
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-- no craft receipe for this node as it's only an indicator that the player shall dig here
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minetest.register_node("handle_schematics:dig_here", {
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description = "dig the node below this one",
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tiles = {"default_tool_mesepick.png^[colorize:#FF0000^[transformFXR90"},
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inventory_image = "default_tool_mesepick.png^[colorize:#FF0000^[transformFXR90";
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-- falling node; will notice if the node below it is beeing digged; cannot be destroyed the normal way
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groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3}, --{falling_node = 1},
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-- no drop because it is only an indicator and automaticly placed
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drop = "",
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visual_scale = 0.6,
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walkable = false,
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climbable = true,
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paramtype = "light",
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drawtype = "torchlike",
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-- this node's purpose is to indicate that the player shall dig here;
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-- that requires beeing able to actually aim at that node below
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selection_box = {
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type = "fixed",
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fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 6 / 16, 2 / 16}
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},
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})
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