33 Commits

Author SHA1 Message Date
Sokomine
d7308e0a35 avoid duplicate bed positions 2017-06-09 23:08:22 +02:00
Sokomine
d04d61feff count and detect beds in a building 2017-06-05 14:47:15 +02:00
Sokomine
fd0c2a5534 improved dig_here indicator 2017-05-28 23:54:09 +02:00
Sokomine
ef5e3da0db dirt can be a general placeholder now 2017-05-08 21:28:14 +02:00
Sokomine
c996a50264 added player_can_provide for not obtainable nodes in not-creative building mode 2017-04-25 17:39:41 +02:00
Sokomine
7c9c43552a count how many nodes need to be placed 2017-04-24 21:08:22 +02:00
Sokomine
d493fc625f added handle_schematics.also_acceptable - more relaxed handling of simple filler nodes (could be considered as 'ignore' or 'just some sort of solid block' 2017-04-24 18:04:29 +02:00
Sokomine
709b310adc fixed bug with param2 with glasslike etc 2017-04-24 17:23:01 +02:00
Sokomine
c6d5ec3004 some slight fixes for .schematic files; preparations for .nbt format 2017-04-17 02:20:41 +02:00
Sokomine
12e68f101c shortened building name 2017-04-04 04:17:46 +02:00
Sokomine
464f535195 visually display needed nodes in menu 2017-04-04 02:52:18 +02:00
Sokomine
331eb28d3b really provide the build_chest position to the dig-here-indicators 2017-04-03 21:44:22 +02:00
Sokomine
4bc37abbd8 typo 2017-04-03 21:37:45 +02:00
Sokomine
d50aeb639d store build chest position in dig_here-indicators for npc 2017-04-03 21:37:04 +02:00
Sokomine
161a1934d2 added statistic about missing nodes and nodes to dig 2017-04-03 21:33:08 +02:00
Sokomine
70643883b2 allow manual restore of landscape backup 2017-04-03 04:24:48 +02:00
Sokomine
c85501c70c use drop if original node is not obtainable for building; improved dig here indicator 2017-04-02 18:41:46 +02:00
Sokomine
0ab08e9b9d scaffolding nodes allow to place the right material 2017-03-28 04:50:40 +02:00
Sokomine
1de90aec8c added handling of bookshelves as special shelves 2017-02-25 19:44:30 +01:00
Sokomine
b0c062a411 treat default:chest as a chest that might have to be filled as well 2017-02-16 05:47:38 +01:00
Sokomine
81fae2c072 fixed bug with ground node detection 2017-02-10 01:52:42 +01:00
Sokomine
aeac49adf8 turn old torches into new 3d torches 2017-02-10 01:26:16 +01:00
Sokomine
29980850a1 clear param2 if glasslike nodes are placed 2017-02-10 01:17:04 +01:00
Sokomine
9d2f9b5f95 added scaffolding and dig here indicators if player has no creative priv 2016-12-28 22:31:16 +01:00
Sokomine
475165af31 added option to remove a building without restoring a backup 2016-06-15 02:36:49 +02:00
Sokomine
94b1936320 added handling for old doors which consisted of two nodes 2016-03-20 23:57:53 +01:00
Sokomine
cb27303f15 removed some unregistered global warnings 2015-08-12 17:37:46 +02:00
Sokomine
d199cb8ffd placing of traders into villages has been moved to mobf_trader 2015-07-20 00:18:34 +02:00
Sokomine
cd5d92becc place dirt nodes when spawning manually, but keep ground when doing so at mapgen time 2015-07-10 21:11:30 +02:00
Sokomine
e01ee6fe53 restore metadata for .we and .wem files 2015-07-06 18:01:02 +02:00
Sokomine
dce48769e6 support diffrent road material 2015-07-02 01:56:28 +02:00
Sokomine
dfcaf568e0 adjusted to change in cottages - npc chests no longer exist as nodes 2015-05-03 23:11:17 +02:00
Sokomine
aedba53100 extracted the handling of schematics from mg_villages and created an extra mod for it 2015-05-01 18:04:03 +02:00