Sokomine
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d7308e0a35
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avoid duplicate bed positions
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2017-06-09 23:08:22 +02:00 |
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Sokomine
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d04d61feff
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count and detect beds in a building
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2017-06-05 14:47:15 +02:00 |
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Sokomine
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fd0c2a5534
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improved dig_here indicator
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2017-05-28 23:54:09 +02:00 |
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Sokomine
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ef5e3da0db
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dirt can be a general placeholder now
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2017-05-08 21:28:14 +02:00 |
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Sokomine
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c996a50264
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added player_can_provide for not obtainable nodes in not-creative building mode
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2017-04-25 17:39:41 +02:00 |
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Sokomine
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7c9c43552a
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count how many nodes need to be placed
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2017-04-24 21:08:22 +02:00 |
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Sokomine
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d493fc625f
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added handle_schematics.also_acceptable - more relaxed handling of simple filler nodes (could be considered as 'ignore' or 'just some sort of solid block'
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2017-04-24 18:04:29 +02:00 |
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Sokomine
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709b310adc
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fixed bug with param2 with glasslike etc
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2017-04-24 17:23:01 +02:00 |
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Sokomine
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c6d5ec3004
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some slight fixes for .schematic files; preparations for .nbt format
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2017-04-17 02:20:41 +02:00 |
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Sokomine
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12e68f101c
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shortened building name
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2017-04-04 04:17:46 +02:00 |
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Sokomine
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464f535195
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visually display needed nodes in menu
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2017-04-04 02:52:18 +02:00 |
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Sokomine
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331eb28d3b
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really provide the build_chest position to the dig-here-indicators
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2017-04-03 21:44:22 +02:00 |
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Sokomine
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4bc37abbd8
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typo
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2017-04-03 21:37:45 +02:00 |
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Sokomine
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d50aeb639d
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store build chest position in dig_here-indicators for npc
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2017-04-03 21:37:04 +02:00 |
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Sokomine
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161a1934d2
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added statistic about missing nodes and nodes to dig
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2017-04-03 21:33:08 +02:00 |
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Sokomine
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70643883b2
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allow manual restore of landscape backup
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2017-04-03 04:24:48 +02:00 |
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Sokomine
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c85501c70c
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use drop if original node is not obtainable for building; improved dig here indicator
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2017-04-02 18:41:46 +02:00 |
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Sokomine
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0ab08e9b9d
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scaffolding nodes allow to place the right material
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2017-03-28 04:50:40 +02:00 |
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Sokomine
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1de90aec8c
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added handling of bookshelves as special shelves
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2017-02-25 19:44:30 +01:00 |
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Sokomine
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b0c062a411
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treat default:chest as a chest that might have to be filled as well
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2017-02-16 05:47:38 +01:00 |
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Sokomine
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81fae2c072
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fixed bug with ground node detection
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2017-02-10 01:52:42 +01:00 |
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Sokomine
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aeac49adf8
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turn old torches into new 3d torches
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2017-02-10 01:26:16 +01:00 |
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Sokomine
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29980850a1
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clear param2 if glasslike nodes are placed
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2017-02-10 01:17:04 +01:00 |
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Sokomine
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9d2f9b5f95
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added scaffolding and dig here indicators if player has no creative priv
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2016-12-28 22:31:16 +01:00 |
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Sokomine
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475165af31
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added option to remove a building without restoring a backup
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2016-06-15 02:36:49 +02:00 |
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Sokomine
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94b1936320
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added handling for old doors which consisted of two nodes
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2016-03-20 23:57:53 +01:00 |
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Sokomine
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cb27303f15
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removed some unregistered global warnings
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2015-08-12 17:37:46 +02:00 |
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Sokomine
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d199cb8ffd
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placing of traders into villages has been moved to mobf_trader
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2015-07-20 00:18:34 +02:00 |
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Sokomine
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cd5d92becc
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place dirt nodes when spawning manually, but keep ground when doing so at mapgen time
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2015-07-10 21:11:30 +02:00 |
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Sokomine
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e01ee6fe53
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restore metadata for .we and .wem files
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2015-07-06 18:01:02 +02:00 |
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Sokomine
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dce48769e6
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support diffrent road material
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2015-07-02 01:56:28 +02:00 |
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Sokomine
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dfcaf568e0
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adjusted to change in cottages - npc chests no longer exist as nodes
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2015-05-03 23:11:17 +02:00 |
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Sokomine
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aedba53100
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extracted the handling of schematics from mg_villages and created an extra mod for it
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2015-05-01 18:04:03 +02:00 |
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