Sokomine
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70643883b2
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allow manual restore of landscape backup
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2017-04-03 04:24:48 +02:00 |
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Sokomine
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c85501c70c
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use drop if original node is not obtainable for building; improved dig here indicator
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2017-04-02 18:41:46 +02:00 |
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Sokomine
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0ab08e9b9d
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scaffolding nodes allow to place the right material
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2017-03-28 04:50:40 +02:00 |
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Sokomine
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1de90aec8c
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added handling of bookshelves as special shelves
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2017-02-25 19:44:30 +01:00 |
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Sokomine
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b0c062a411
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treat default:chest as a chest that might have to be filled as well
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2017-02-16 05:47:38 +01:00 |
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Sokomine
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81fae2c072
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fixed bug with ground node detection
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2017-02-10 01:52:42 +01:00 |
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Sokomine
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aeac49adf8
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turn old torches into new 3d torches
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2017-02-10 01:26:16 +01:00 |
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Sokomine
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29980850a1
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clear param2 if glasslike nodes are placed
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2017-02-10 01:17:04 +01:00 |
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Sokomine
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9d2f9b5f95
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added scaffolding and dig here indicators if player has no creative priv
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2016-12-28 22:31:16 +01:00 |
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Sokomine
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475165af31
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added option to remove a building without restoring a backup
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2016-06-15 02:36:49 +02:00 |
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Sokomine
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94b1936320
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added handling for old doors which consisted of two nodes
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2016-03-20 23:57:53 +01:00 |
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Sokomine
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cb27303f15
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removed some unregistered global warnings
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2015-08-12 17:37:46 +02:00 |
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Sokomine
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d199cb8ffd
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placing of traders into villages has been moved to mobf_trader
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2015-07-20 00:18:34 +02:00 |
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Sokomine
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cd5d92becc
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place dirt nodes when spawning manually, but keep ground when doing so at mapgen time
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2015-07-10 21:11:30 +02:00 |
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Sokomine
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e01ee6fe53
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restore metadata for .we and .wem files
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2015-07-06 18:01:02 +02:00 |
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Sokomine
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dce48769e6
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support diffrent road material
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2015-07-02 01:56:28 +02:00 |
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Sokomine
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dfcaf568e0
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adjusted to change in cottages - npc chests no longer exist as nodes
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2015-05-03 23:11:17 +02:00 |
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Sokomine
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aedba53100
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extracted the handling of schematics from mg_villages and created an extra mod for it
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2015-05-01 18:04:03 +02:00 |
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