provide a list of bed positions
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@ -138,6 +138,7 @@ handle_schematics.analyze_mts_file = function( path )
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-- some mods (like mg_villages) might be intrested in the number of npc that can live here
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local bed_count = 0;
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local bed_list = {};
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local p2offset = (size.x*size.y*size.z)*3;
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local i = 1;
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@ -160,6 +161,7 @@ handle_schematics.analyze_mts_file = function( path )
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scm[y][x][z] = {id, p2};
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if( handle_schematics.bed_node_names[ nodenames[ id ]]) then
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bed_count = bed_count + 1;
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table.insert( bed_list, {x=x, y=y, z=z, p2, id});
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end
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end
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end
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@ -167,7 +169,7 @@ handle_schematics.analyze_mts_file = function( path )
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end
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--print( "MTS FILE "..tostring(path)..": "..tostring( bed_count ).." beds.");
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return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = on_constr, after_place_node = after_place_node, rotated=rotated, burried=burried, scm_data_cache = scm, bed_count = bed_count };
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return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = on_constr, after_place_node = after_place_node, rotated=rotated, burried=burried, scm_data_cache = scm, bed_count = bed_count, bed_list = bed_list };
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end
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@ -29,6 +29,7 @@ handle_schematics.analyze_we_file = function(scm, we_origin)
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end
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local bed_count = 0;
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local bed_list = {};
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scm = {}
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local maxx, maxy, maxz = -1, -1, -1
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@ -79,6 +80,7 @@ handle_schematics.analyze_we_file = function(scm, we_origin)
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scm[ent.y][ent.x][ent.z] = { nodenames_id[ ent.name ], ent.param2 };
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if( handle_schematics.bed_node_names[ ent.name ]) then
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bed_count = bed_count + 1;
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table.insert( bed_list, {x=x, y=y, z=z, p2, id});
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end
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end
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@ -99,5 +101,5 @@ handle_schematics.analyze_we_file = function(scm, we_origin)
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size.x = math.max(maxx,0);
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size.z = math.max(maxz,0);
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return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = {}, after_place_node = {}, rotated=0, burried=0, scm_data_cache = scm, metadata = all_meta, bed_count = bed_count };
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return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = {}, after_place_node = {}, rotated=0, burried=0, scm_data_cache = scm, metadata = all_meta, bed_count = bed_count, bed_list = bed_list };
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end
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@ -69,6 +69,8 @@ build_chest.read_building = function( building_name )
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build_chest.building[ building_name ].burried = res.burried;
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build_chest.building[ building_name ].metadata = res.metadata;
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build_chest.building[ building_name ].bed_count = res.bed_count;
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-- mobs are very intrested in beds in which they might sleep at night
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build_chest.building[ building_name ].bed_list = res.bed_list;
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-- scm_data_cache is not stored as that would take up too much storage space
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--build_chest.building[ building_name ].scm_data_cache = res.scm_data_cache;
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