fixed bug (wrong usage of tostring)
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0f4a1c29f2
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37b7e2c20e
@ -20,7 +20,7 @@ handle_schematics.backup_landscape = function(meta, start_pos, end_pos, player_n
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local owner = meta:get_string("owner");
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if( owner and owner ~= "" and owner ~= player_name and player_name and player_name ~= "") then
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minetest.chat_send_player( player_name,
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"Only the owner, namely "..minetest.tostring( owner )..
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"Only the owner, namely "..tostring( owner )..
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", is allowed to create a backup of this landscape here.");
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return;
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end
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@ -74,7 +74,7 @@ handle_schematics.restore_landscape = function( meta, player_name, force_place,
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if( owner and owner ~= "" and owner ~= player_name and player_name and player_name ~= ""
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and not( minetest.check_player_privs(player_name, {protection_bypass=true}))) then
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minetest.chat_send_player( player_name,
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"Only the owner, namely "..minetest.tostring( owner )..
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"Only the owner, namely "..tostring( owner )..
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", or players with the protection_bypass privilege are allowed to restore the backup.");
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return;
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end
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@ -256,7 +256,7 @@ handle_schematics.update_formspec_save_building = function( formspec, meta, play
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-- "1" means the building without floor; here, "1" means a floating building
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"label[2,3.8;The hight offset sets how deep your building will be burried in the ground. Examples:]"..
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"label[2.5,4.1;A value of -4 will include a cellar which extends 4 nodes below this construction sign.]"..
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"label[2.5,4.4;A value of -1 will include the floor below the chest, but no cellar.]"..
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"label[2.5,4.4;A value of -1 will include the floor below the sign, but no cellar.]"..
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"label[2.5,4.7;A positive value will make your building float in the air.]"..
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"label[2,5.15;Add height offset:]"..
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"field[6,5.5;1,0.5;save_as_yoff;;0]"..
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