2015-05-01 18:04:03 +02:00
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-- TODO: this function also occours in replacements.lua
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handle_schematics.get_content_id_replaced = function( node_name, replacements )
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if( not( node_name ) or not( replacements ) or not(replacements.table )) then
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return minetest.get_content_id( 'ignore' );
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end
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if( replacements.table[ node_name ]) then
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return minetest.get_content_id( replacements.table[ node_name ] );
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else
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return minetest.get_content_id( node_name );
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end
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end
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-- either uses get_node_or_nil(..) or the data from voxelmanip
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-- the function might as well be local (only used by *.mg_drop_moresnow)
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handle_schematics.get_node_somehow = function( x, y, z, a, data, param2_data )
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if( a and data and param2_data ) then
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return { content = data[a:index(x, y, z)], param2 = param2_data[a:index(x, y, z)] };
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end
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-- no voxelmanip; get the node the normal way
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local node = minetest.get_node_or_nil( {x=x, y=y, z=z} );
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if( not( node ) ) then
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return { content = moresnow.c_ignore, param2 = 0 };
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end
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return { content = minetest.get_content_id( node.name ), param2 = node.param2, name = node.name };
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end
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-- "drop" moresnow snow on diffrent shapes; works for voxelmanip and node-based setting
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handle_schematics.mg_drop_moresnow = function( x, z, y_top, y_bottom, a, data, param2_data)
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-- this only works if moresnow is installed
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if( not( handle_schematics.moresnow_installed )) then
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return;
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end
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local y = y_top;
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local node_above = handle_schematics.get_node_somehow( x, y+1, z, a, data, param2_data );
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local node_below = nil;
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while( y >= y_bottom ) do
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node_below = handle_schematics.get_node_somehow( x, y, z, a, data, param2_data );
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if( node_above.content == moresnow.c_air
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and node_below.content
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and node_below.content ~= moresnow.c_ignore
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and node_below.content ~= moresnow.c_air ) then
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-- turn water into ice, but don't drop snow on it
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if( node_below.content == minetest.get_content_id("default:water_source")
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or node_below.content == minetest.get_content_id("default:river_water_source")) then
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return { height = y, suggested = {new_id = minetest.get_content_id('default:ice'), param2 = 0 }};
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end
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-- if the node below drops snow when digged (i.e. is either snow or a moresnow node), we're finished
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local get_drop = minetest.get_name_from_content_id( node_below.content );
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if( get_drop ) then
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get_drop = minetest.registered_nodes[ get_drop ];
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if( get_drop and get_drop.drop and type( get_drop.drop )=='string' and get_drop.drop == 'default:snow') then
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return;
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end
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end
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if( not(node_below.content)
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or node_below.content == moresnow.c_snow ) then
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return;
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end
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local suggested = moresnow.suggest_snow_type( node_below.content, node_below.param2 );
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-- c_snow_top and c_snow_fence can only exist when the node 2 below is a solid one
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if( suggested.new_id == moresnow.c_snow_top
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or suggested.new_id == moresnow.c_snow_fence) then
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local node_below2 = handle_schematics.get_node_somehow( x, y-1, z, a, data, param2_data);
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if( node_below2.content ~= moresnow.c_ignore
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and node_below2.content ~= moresnow.c_air ) then
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local suggested2 = moresnow.suggest_snow_type( node_below2.content, node_below2.param2 );
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if( suggested2.new_id == moresnow.c_snow ) then
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return { height = y+1, suggested = suggested };
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end
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end
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-- it is possible that this is not the right shape; if so, the snow will continue to fall down
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elseif( suggested.new_id ~= moresnow.c_ignore ) then
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return { height = y+1, suggested = suggested };
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end
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-- TODO return; -- abort; there is no fitting moresnow shape for the node below
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end
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y = y-1;
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node_above = node_below;
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end
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end
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-- helper function for generate_building
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-- places a marker that allows players to buy plots with houses on them (in order to modify the buildings)
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local function generate_building_plotmarker( pos, minp, maxp, data, param2_data, a, cid, building_nr_in_bpos, village_id, filename)
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-- position the plot marker so that players can later buy this plot + building in order to modify it
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-- pos.o contains the original orientation (determined by the road and the side the building is
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local p = {x=pos.x, y=pos.y+1, z=pos.z};
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if( pos.o == 0 ) then
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p.x = p.x - 1;
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p.z = p.z + pos.bsizez - 1;
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elseif( pos.o == 2 ) then
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p.x = p.x + pos.bsizex;
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elseif( pos.o == 1 ) then
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p.z = p.z + pos.bsizez;
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p.x = p.x + pos.bsizex - 1;
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elseif( pos.o == 3 ) then
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p.z = p.z - 1;
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end
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-- actually position the marker
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if( p.x >= minp.x and p.x <= maxp.x and p.z >= minp.z and p.z <= maxp.z and p.y >= minp.y and p.y <= maxp.y) then
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if( data[ a:index(p.x, p.y, p.z)] == cid.c_snow and p.y<maxp.y and moresnow and moresnow.c_snow_top and cid.c_snow_top ~= cid.c_ignore) then
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data[ a:index(p.x, p.y+1, p.z)] = moresnow.c_snow_top;
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end
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data[ a:index(p.x, p.y, p.z)] = cid.c_plotmarker;
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param2_data[a:index(p.x, p.y, p.z)] = pos.brotate;
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-- store the necessary information in the marker so that it knows for which building it is responsible
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local meta = minetest.get_meta( p );
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meta:set_string('village_id', village_id );
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meta:set_int( 'plot_nr', building_nr_in_bpos );
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meta:set_string('infotext', 'Plot No. '..tostring( building_nr_in_bpos ).. ' with '..tostring( filename ));
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end
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end
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-- we do have a list of all nodenames the building contains (the .mts file provided it);
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-- we can thus apply all replacements to these nodenames;
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-- this also checks param2 and sets some other variables to indicate that it's i.e. a tree or a chest
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-- (which both need special handling later on)
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local function generate_building_translate_nodenames( nodenames, replacements, cid, binfo_scm, mirror_x, mirror_z )
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if( not( nodenames )) then
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return;
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end
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local i;
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local v;
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local new_nodes = {};
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for i,node_name in ipairs( nodenames ) do
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new_nodes[ i ] = {}; -- array for collecting information about the new content id for nodes with number "i" in their .mts savefile
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-- some nodes may be called differently when mirrored; needed for doors
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local new_node_name = node_name;
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if( new_node_name and ( mirror_x or mirror_z ) and handle_schematics.mirrored_node[ new_node_name ] ) then
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new_node_name = handle_schematics.mirrored_node[ node_name ];
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new_nodes[ i ].is_mirrored = 1; -- currently unused
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end
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-- apply the replacements
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if( new_node_name and replacements.table[ new_node_name ] ) then
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new_node_name = replacements.table[ new_node_name ];
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new_nodes[ i ].is_replaced = 1; -- currently unused
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end
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2015-05-03 23:11:17 +02:00
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-- those chests do not exist as regular nodes; they're just placeholders
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if( node_name == 'cottages:chest_private'
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or node_name == 'cottages:chest_work'
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or node_name == 'cottages:chest_storage' ) then
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new_nodes[ i ].is_replaced = 1; -- currently unused
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new_nodes[ i ].special_chest = node_name;
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-- TODO: perhaps use a locked chest owned by the mob living there?
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-- place a normal chest here
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new_nodes[ i ].new_content = cid.c_chest;
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new_nodes[ i ].special_chest = node_name;
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new_node_name = 'default:chest';
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elseif(new_node_name == 'cottages:chest_private'
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or new_node_name == 'cottages:chest_work'
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or new_node_name == 'cottages:chest_storage' ) then
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new_nodes[ i ].is_replaced = 1; -- currently unused
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new_nodes[ i ].special_chest = new_node_name;
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-- TODO: perhaps use a locked chest owned by the mob living there?
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-- place a normal chest here
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new_nodes[ i ].new_content = cid.c_chest;
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end
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2015-05-01 18:04:03 +02:00
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-- only existing nodes can be placed
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if( new_node_name and minetest.registered_nodes[ new_node_name ]) then
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local regnode = minetest.registered_nodes[ new_node_name ];
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new_nodes[ i ].new_node_name = new_node_name;
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new_nodes[ i ].new_content = minetest.get_content_id( new_node_name );
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if( regnode.on_construct ) then
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new_nodes[ i ].on_construct = 1;
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end
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local new_content = new_nodes[ i ].new_content;
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if( new_content == cid.c_dirt or new_content == cid.c_dirt_with_grass ) then
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new_nodes[ i ].is_grass = 1;
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elseif( new_content == cid.c_sapling
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or new_content == cid.c_jsapling
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or new_content == cid.c_psapling
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or new_content == cid.c_savannasapling
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or new_content == cid.c_pinesapling ) then
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-- store that a tree is to be grown there
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new_nodes[ i ].is_tree = 1;
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elseif( new_content == cid.c_chest
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or new_content == cid.c_chest_locked
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or new_content == cid.c_chest_shelf
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or new_content == cid.c_chest_ash
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or new_content == cid.c_chest_aspen
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or new_content == cid.c_chest_birch
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or new_content == cid.c_chest_maple
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or new_content == cid.c_chest_chestnut
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or new_content == cid.c_chest_pine
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or new_content == cid.c_chest_spruce) then
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-- we're dealing with a chest that might need filling
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new_nodes[ i ].is_chestlike = 1;
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elseif( new_content == cid.c_sign ) then
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-- the sign may require some text to be written on it
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new_nodes[ i ].is_sign = 1;
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end
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-- handle_schematics.get_param2_rotated( 'facedir', param2 ) needs to be called for nodes
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-- which use either facedir or wallmounted;
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-- realtest rotates some nodes diffrently and does not come with default:ladder
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if( node_name == 'default:ladder' and not( minetest.registered_nodes[ node_name ])) then
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new_nodes[ i ].change_param2 = {}; --{ 2->1, 5->2, 3->3, 4->0 }
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new_nodes[ i ].change_param2[2] = 1;
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new_nodes[ i ].change_param2[5] = 2;
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new_nodes[ i ].change_param2[3] = 3;
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new_nodes[ i ].change_param2[4] = 0;
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new_nodes[ i ].paramtype2 = 'facedir';
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-- ..except if they are stairs or ladders
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elseif( string.sub( node_name, 1, 7 ) == 'stairs:' or string.sub( node_name, 1, 6 ) == 'doors:') then
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new_nodes[ i ].paramtype2 = 'facedir';
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-- normal nodes
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elseif( regnode and regnode.paramtype2 and (regnode.paramtype2=='facedir' or regnode.paramtype2=='wallmounted')) then
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new_nodes[ i ].paramtype2 = regnode.paramtype2;
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end
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-- we tried our best, but the replacement node is not defined
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elseif( new_node_name ~= 'mg:ignore' ) then
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local msg = 'ERROR: Did not find a suitable replacement for '..tostring( node_name )..' (suggested but inexistant: '..
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tostring( new_node_name )..'). Building: '..tostring( binfo_scm )..'.';
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if( mg_villages and mg_villages.print ) then
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mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING, msg );
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else
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print( msg );
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end
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msg = nil;
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new_nodes[ i ].ignore = 1; -- keep the old content
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else -- handle mg:ignore
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new_nodes[ i ].ignore = 1;
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end
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end
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return new_nodes;
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end
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local function generate_building(pos, minp, maxp, data, param2_data, a, extranodes, replacements, cid, extra_calls, building_nr_in_bpos, village_id, binfo_extra, road_node)
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local binfo = binfo_extra;
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if( not( binfo ) and mg_villages) then
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binfo = mg_villages.BUILDINGS[pos.btype]
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end
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local scm
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-- the building got removed from mg_villages.BUILDINGS in the meantime
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if( not( binfo )) then
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return;
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end
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-- schematics of .mts type are not handled here; they need to be placed using place_schematics
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if( binfo.is_mts and binfo.is_mts == 1 ) then
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return;
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end
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-- roads are very simple structures that are not stored as schematics
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if( pos.btype == 'road' ) then
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handle_schematics.place_road( minp, maxp, data, param2_data, a, road_node, pos, cid.c_air );
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return;
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end
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if( not( pos.no_plotmarker )) then
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generate_building_plotmarker( pos, minp, maxp, data, param2_data, a, cid, building_nr_in_bpos, village_id, binfo.scm );
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end
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-- skip building if it is not located at least partly in the area that is currently beeing generated
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if( pos.x > maxp.x or pos.x + pos.bsizex < minp.x
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or pos.z > maxp.z or pos.z + pos.bsizez < minp.z ) then
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return;
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end
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if( pos.btype and
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(( binfo.sizex ~= pos.bsizex and binfo.sizex ~= pos.bsizez )
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or ( binfo.sizez ~= pos.bsizex and binfo.sizez ~= pos.bsizez )
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or not( binfo.scm_data_cache ))) then
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if( mg_villages and mg_villages.print ) then
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mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING,
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'ERROR: This village was created using diffrent buildings than those known know. Cannot place unknown building.');
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else
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print( 'ERROR: Size information about this building differs. Cannot place building.');
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end
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return;
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end
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if( binfo.scm_data_cache )then
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scm = binfo.scm_data_cache;
|
|
|
|
else
|
|
|
|
scm = binfo.scm
|
|
|
|
end
|
|
|
|
|
|
|
|
-- the fruit is set per building, not per village as the other replacements
|
|
|
|
if( binfo.farming_plus and binfo.farming_plus == 1 and pos.fruit and mg_villages) then
|
|
|
|
mg_villages.get_fruit_replacements( replacements, pos.fruit);
|
|
|
|
end
|
|
|
|
|
|
|
|
local traders = {};
|
|
|
|
if( handle_schematics.choose_traders ) then
|
|
|
|
local village_type = "";
|
|
|
|
if( village_id and mg_villages and mg_villages.all_villages and mg_villages.all_villages[ village_id ] ) then
|
|
|
|
village_type = mg_villages.all_villages[ village_id ].village_type;
|
|
|
|
end
|
|
|
|
local building_type = "";
|
|
|
|
if( binfo.typ ) then
|
|
|
|
building_type = binfo.typ;
|
|
|
|
end
|
|
|
|
if( not( pos.traders )) then
|
|
|
|
traders = handle_schematics.choose_traders( village_type, building_type, replacements )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local c_ignore = minetest.get_content_id("ignore")
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
|
|
local c_snow = minetest.get_content_id( "default:snow");
|
|
|
|
local c_dirt = minetest.get_content_id( "default:dirt" );
|
|
|
|
local c_dirt_with_grass = minetest.get_content_id( "default:dirt_with_grass" );
|
|
|
|
local c_dirt_with_snow = minetest.get_content_id( "default:dirt_with_snow" );
|
|
|
|
|
|
|
|
local scm_x = 0;
|
|
|
|
local scm_z = 0;
|
|
|
|
local step_x = 1;
|
|
|
|
local step_z = 1;
|
|
|
|
local scm_z_start = 0;
|
|
|
|
|
|
|
|
if( pos.brotate == 2 ) then
|
|
|
|
scm_x = pos.bsizex+1;
|
|
|
|
step_x = -1;
|
|
|
|
end
|
|
|
|
if( pos.brotate == 1 ) then
|
|
|
|
scm_z = pos.bsizez+1;
|
|
|
|
step_z = -1;
|
|
|
|
scm_z_start = scm_z;
|
|
|
|
end
|
|
|
|
|
|
|
|
local mirror_x = false;
|
|
|
|
local mirror_z = false;
|
|
|
|
if( pos.mirror ) then
|
|
|
|
if( binfo.axis and binfo.axis == 1 ) then
|
|
|
|
mirror_x = true;
|
|
|
|
mirror_z = false;
|
|
|
|
else
|
|
|
|
mirror_x = false;
|
|
|
|
mirror_z = true;
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- translate all nodenames and apply the replacements
|
|
|
|
local new_nodes = generate_building_translate_nodenames( binfo.nodenames, replacements, cid, binfo.scm, mirror_x, mirror_z );
|
|
|
|
|
|
|
|
for x = 0, pos.bsizex-1 do
|
|
|
|
scm_x = scm_x + step_x;
|
|
|
|
scm_z = scm_z_start;
|
|
|
|
for z = 0, pos.bsizez-1 do
|
|
|
|
scm_z = scm_z + step_z;
|
|
|
|
|
|
|
|
local xoff = scm_x;
|
|
|
|
local zoff = scm_z;
|
|
|
|
if( pos.brotate == 2 ) then
|
|
|
|
if( mirror_x ) then
|
|
|
|
xoff = pos.bsizex - scm_x + 1;
|
|
|
|
end
|
|
|
|
if( mirror_z ) then
|
|
|
|
zoff = scm_z;
|
|
|
|
else
|
|
|
|
zoff = pos.bsizez - scm_z + 1;
|
|
|
|
end
|
|
|
|
elseif( pos.brotate == 1 ) then
|
|
|
|
if( mirror_x ) then
|
|
|
|
xoff = pos.bsizez - scm_z + 1;
|
|
|
|
else
|
|
|
|
xoff = scm_z;
|
|
|
|
end
|
|
|
|
if( mirror_z ) then
|
|
|
|
zoff = pos.bsizex - scm_x + 1;
|
|
|
|
else
|
|
|
|
zoff = scm_x;
|
|
|
|
end
|
|
|
|
elseif( pos.brotate == 3 ) then
|
|
|
|
if( mirror_x ) then
|
|
|
|
xoff = pos.bsizez - scm_z + 1;
|
|
|
|
else
|
|
|
|
xoff = scm_z;
|
|
|
|
end
|
|
|
|
if( mirror_z ) then
|
|
|
|
zoff = scm_x;
|
|
|
|
else
|
|
|
|
zoff = pos.bsizex - scm_x + 1;
|
|
|
|
end
|
|
|
|
elseif( pos.brotate == 0 ) then
|
|
|
|
if( mirror_x ) then
|
|
|
|
xoff = pos.bsizex - scm_x + 1;
|
|
|
|
end
|
|
|
|
if( mirror_z ) then
|
|
|
|
zoff = pos.bsizez - scm_z + 1;
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local has_snow = false;
|
|
|
|
local ground_type = c_dirt_with_grass;
|
|
|
|
for y = 0, binfo.ysize-1 do
|
|
|
|
local ax = pos.x+x;
|
|
|
|
local ay = pos.y+y+binfo.yoff;
|
|
|
|
local az = pos.z+z;
|
|
|
|
if (ax >= minp.x and ax <= maxp.x) and (ay >= minp.y and ay <= maxp.y) and (az >= minp.z and az <= maxp.z) then
|
|
|
|
|
|
|
|
local new_content = c_air;
|
|
|
|
local t = scm[y+1][xoff][zoff];
|
|
|
|
|
|
|
|
local node_content = data[a:index(ax, ay, az)];
|
|
|
|
if( binfo.yoff+y == 0 ) then
|
|
|
|
-- no snow on the gravel roads
|
|
|
|
if( node_content == c_dirt_with_snow or data[a:index(ax, ay+1, az)]==c_snow) then
|
|
|
|
has_snow = true;
|
|
|
|
end
|
|
|
|
|
|
|
|
ground_type = node_content;
|
|
|
|
end
|
|
|
|
|
|
|
|
if( not( t )) then
|
|
|
|
if( node_content ~= cid.c_plotmarker and (not(moresnow) or node_content ~= moresnow.c_snow_top )) then
|
|
|
|
data[ a:index(ax, ay, az)] = cid.c_air;
|
|
|
|
end
|
|
|
|
else
|
|
|
|
local n = new_nodes[ t[1] ]; -- t[1]: id of the old node
|
|
|
|
if( not( n.ignore )) then
|
|
|
|
new_content = n.new_content;
|
|
|
|
else
|
|
|
|
new_content = node_content;
|
|
|
|
end
|
|
|
|
|
|
|
|
-- replace all dirt and dirt with grass at that x,z coordinate with the stored ground grass node;
|
|
|
|
if( n.is_grass ) then
|
|
|
|
new_content = ground_type;
|
|
|
|
end
|
|
|
|
|
|
|
|
if( n.on_construct ) then
|
|
|
|
if( not( extra_calls.on_constr[ new_content ] )) then
|
|
|
|
extra_calls.on_constr[ new_content ] = { {x=ax, y=ay, z=az}};
|
|
|
|
else
|
|
|
|
table.insert( extra_calls.on_constr[ new_content ], {x=ax, y=ay, z=az});
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- do not overwrite plotmarkers
|
|
|
|
if( new_content ~= cid.c_air or node_content ~= cid.c_plotmarker ) then
|
|
|
|
data[ a:index(ax, ay, az)] = new_content;
|
|
|
|
end
|
|
|
|
|
|
|
|
-- store that a tree is to be grown there
|
|
|
|
if( n.is_tree ) then
|
|
|
|
table.insert( extra_calls.trees, {x=ax, y=ay, z=az, typ=new_content, snow=has_snow});
|
|
|
|
|
|
|
|
-- we're dealing with a chest that might need filling
|
|
|
|
elseif( n.is_chestlike ) then
|
2015-05-03 23:11:17 +02:00
|
|
|
table.insert( extra_calls.chests, {x=ax, y=ay, z=az, typ=new_content, bpos_i=building_nr_in_bpos, typ_name=n.special_chest});
|
2015-05-01 18:04:03 +02:00
|
|
|
|
|
|
|
-- the sign may require some text to be written on it
|
|
|
|
elseif( n.is_sign ) then
|
|
|
|
table.insert( extra_calls.signs, {x=ax, y=ay, z=az, typ=new_content, bpos_i=building_nr_in_bpos});
|
|
|
|
end
|
|
|
|
|
|
|
|
-- handle rotation
|
|
|
|
if( n.paramtype2 ) then
|
|
|
|
local param2 = t[2];
|
|
|
|
if( n.change_param2 and n.change_param2[ t[2] ]) then
|
|
|
|
param2 = n.change_param2[ param2 ];
|
|
|
|
end
|
|
|
|
|
|
|
|
local np2 = 0;
|
|
|
|
if( mirror_x ) then
|
|
|
|
np2 = handle_schematics.rotation_table[ n.paramtype2 ][ param2+1 ][ pos.brotate+1 ][ 2 ];
|
|
|
|
elseif( mirror_z ) then
|
|
|
|
np2 = handle_schematics.rotation_table[ n.paramtype2 ][ param2+1 ][ pos.brotate+1 ][ 3 ];
|
|
|
|
else
|
|
|
|
np2 = handle_schematics.rotation_table[ n.paramtype2 ][ param2+1 ][ pos.brotate+1 ][ 1 ];
|
|
|
|
end
|
|
|
|
|
|
|
|
--[[
|
|
|
|
local param2list = handle_schematics.get_param2_rotated( n.paramtype2, param2);
|
|
|
|
local np2 = param2list[ pos.brotate + 1];
|
|
|
|
-- mirror
|
|
|
|
if( mirror_x ) then
|
|
|
|
if( #param2list==5) then
|
|
|
|
np2 = handle_schematics.mirror_facedir[ ((pos.brotate+1)%2)+1 ][ np2+1 ];
|
|
|
|
elseif( #param2list<5
|
|
|
|
and ((pos.brotate%2==1 and (np2==4 or np2==5))
|
|
|
|
or (pos.brotate%2==0 and (np2==2 or np2==3)))) then
|
|
|
|
np2 = param2list[ (pos.brotate + 2)%4 +1];
|
|
|
|
end
|
|
|
|
|
|
|
|
elseif( mirror_z ) then
|
|
|
|
if( #param2list==5) then
|
|
|
|
np2 = handle_schematics.mirror_facedir[ (pos.brotate %2)+1 ][ np2+1 ];
|
|
|
|
elseif( #param2list<5
|
|
|
|
and ((pos.brotate%2==0 and (np2==4 or np2==5))
|
|
|
|
or (pos.brotate%2==1 and (np2==2 or np2==3)))) then
|
|
|
|
np2 = param2list[ (pos.brotate + 2)%4 +1];
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--]]
|
|
|
|
|
|
|
|
param2_data[a:index(ax, ay, az)] = np2;
|
|
|
|
else
|
|
|
|
param2_data[a:index(ax, ay, az)] = t[2];
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local ax = pos.x + x;
|
|
|
|
local az = pos.z + z;
|
|
|
|
local y_top = pos.y+binfo.yoff+binfo.ysize;
|
|
|
|
if( y_top+1 > maxp.y ) then
|
|
|
|
y_top = maxp.y-1;
|
|
|
|
end
|
|
|
|
local y_bottom = pos.y+binfo.yoff;
|
|
|
|
if( y_bottom < minp.y ) then
|
|
|
|
y_bottom = minp.y;
|
|
|
|
end
|
|
|
|
if( has_snow and ax >= minp.x and ax <= maxp.x and az >= minp.z and az <= maxp.z ) then
|
|
|
|
local res = handle_schematics.mg_drop_moresnow( ax, az, y_top, y_bottom-1, a, data, param2_data);
|
|
|
|
if( res and (data[ a:index(ax, res.height, az)]==cid.c_air
|
|
|
|
or data[ a:index(ax, res.height, az)]==cid.c_water )) then
|
|
|
|
data[ a:index(ax, res.height, az)] = res.suggested.new_id;
|
|
|
|
param2_data[a:index(ax, res.height, az)] = res.suggested.param2;
|
|
|
|
has_snow = false;
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- determine suitable positions for the traders
|
|
|
|
if( handle_schematics.choose_trader_pos and #traders>0) then
|
|
|
|
extra_calls.traders = handle_schematics.choose_trader_pos(pos, minp, maxp, data, param2_data, a, extranodes, replacements, cid, extra_calls, building_nr_in_bpos, village_id, binfo_extra, road_node, traders);
|
|
|
|
print('TRADERS CHOOSEN FOR '..tostring( binfo.scm )..': '..minetest.serialize( extra_calls.traders ));
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- actually place the buildings (at least those which came as .we files; .mts files are handled later on)
|
|
|
|
-- this code was also responsible for tree placement;
|
|
|
|
-- place_buildings is used by mg_villages exclusively. It calls the local function generate_building and
|
|
|
|
-- therefore resides in this file.
|
|
|
|
handle_schematics.place_buildings = function(village, minp, maxp, data, param2_data, a, cid, village_id)
|
|
|
|
-- this function is only relevant for mg_villages
|
|
|
|
if( not( mg_villages )) then
|
|
|
|
return;
|
|
|
|
end
|
|
|
|
local vx, vz, vs, vh = village.vx, village.vz, village.vs, village.vh
|
|
|
|
local village_type = village.village_type;
|
|
|
|
|
|
|
|
local bpos = village.to_add_data.bpos;
|
|
|
|
|
|
|
|
local replacements = mg_villages.get_replacement_table( village.village_type, nil, village.to_add_data.replacements );
|
|
|
|
|
|
|
|
cid.c_chest = handle_schematics.get_content_id_replaced( 'default:chest', replacements );
|
|
|
|
cid.c_chest_locked = handle_schematics.get_content_id_replaced( 'default:chest_locked', replacements );
|
|
|
|
cid.c_chest_shelf = handle_schematics.get_content_id_replaced( 'cottages:shelf', replacements );
|
|
|
|
cid.c_chest_ash = handle_schematics.get_content_id_replaced( 'trees:chest_ash', replacements );
|
|
|
|
cid.c_chest_aspen = handle_schematics.get_content_id_replaced( 'trees:chest_aspen', replacements );
|
|
|
|
cid.c_chest_birch = handle_schematics.get_content_id_replaced( 'trees:chest_birch', replacements );
|
|
|
|
cid.c_chest_maple = handle_schematics.get_content_id_replaced( 'trees:chest_maple', replacements );
|
|
|
|
cid.c_chest_chestnut = handle_schematics.get_content_id_replaced( 'trees:chest_chestnut', replacements );
|
|
|
|
cid.c_chest_pine = handle_schematics.get_content_id_replaced( 'trees:chest_pine', replacements );
|
|
|
|
cid.c_chest_spruce = handle_schematics.get_content_id_replaced( 'trees:chest_spruce', replacements );
|
|
|
|
cid.c_sign = handle_schematics.get_content_id_replaced( 'default:sign_wall', replacements );
|
|
|
|
--print('REPLACEMENTS: '..minetest.serialize( replacements.table )..' CHEST: '..tostring( minetest.get_name_from_content_id( cid.c_chest ))); -- TODO
|
|
|
|
|
|
|
|
local extranodes = {}
|
|
|
|
local extra_calls = { on_constr = {}, trees = {}, chests = {}, signs = {}, traders = {} };
|
|
|
|
|
|
|
|
for i, pos in ipairs(bpos) do
|
|
|
|
-- roads are only placed if there are at least mg_villages.MINIMAL_BUILDUNGS_FOR_ROAD_PLACEMENT buildings in the village
|
|
|
|
if( not(pos.btype) or pos.btype ~= 'road' or village.anz_buildings > mg_villages.MINIMAL_BUILDUNGS_FOR_ROAD_PLACEMENT )then
|
|
|
|
-- replacements are in table format for mapgen-based building spawning
|
|
|
|
generate_building(pos, minp, maxp, data, param2_data, a, extranodes, replacements, cid, extra_calls, i, village_id, nil, mg_villages.road_node )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- replacements are in list format for minetest.place_schematic(..) type spawning
|
|
|
|
return { extranodes = extranodes, bpos = bpos, replacements = replacements.list, dirt_roads = village.to_add_data.dirt_roads,
|
|
|
|
plantlist = village.to_add_data.plantlist, extra_calls = extra_calls };
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- place a schematic manually
|
|
|
|
--
|
|
|
|
-- pos needs to contain information about how to place the building:
|
|
|
|
-- pos.x, pos.y, pos.z where the building is to be placed
|
|
|
|
-- pos.btype determines which building will be placed; if not set, binfo_extra needs to be provided
|
|
|
|
-- pos.brotate contains a value of 0-3, which determines the rotation of the building
|
|
|
|
-- pos.bsizex size of the building in x direction
|
|
|
|
-- pos.bsizez size of the building in z direction
|
|
|
|
-- pos.mirror if set, the building will be mirrored
|
|
|
|
-- pos.no_plotmarker optional; needs to be set in order to avoid the generation of a plotmarker
|
|
|
|
-- building_nr optional; used for plotmarker
|
|
|
|
-- village_id optional; used for plotmarker
|
|
|
|
-- pos.fruit optional; determines the fruit a farm is going to grow (if binfo.farming_plus is set)
|
|
|
|
|
|
|
|
-- binfo contains general information about a building:
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|
-- binfo.sizex size of the building in x direction
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|
-- binfo.sizez
|
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|
|
-- binfo.ysize
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|
-- binfo.yoff how deep is the building burried?
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|
-- binfo.nodenames list of the node names beeing used by the building
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|
-- binfo.scm name of the file containing the schematic; only needed for an error message
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|
-- binfo.scm_data_cache contains actual information about the nodes beeing used (the data)
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|
-- binfo.is_mts optional; if set to 1, the function will abort
|
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|
-- binfo.farming_plus optional; if set, pos.fruit needs to be set as well
|
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|
-- binfo.axis optional; relevant for some mirroring operations
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|
--
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|
|
-- replacement_list contains replacements in the same list format as place_schematic uses
|
|
|
|
--
|
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|
|
handle_schematics.place_building_using_voxelmanip = function( pos, binfo, replacement_list)
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|
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|
|
if( not( replacement_list ) or type( replacement_list ) ~= 'table' ) then
|
|
|
|
return;
|
|
|
|
end
|
|
|
|
|
|
|
|
-- if not defined, the building needs to start at pos.x,pos.y,pos.z - without offset
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|
|
|
if( not( binfo.yoff )) then
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|
|
|
binfo.yoff = 0;
|
|
|
|
end
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|
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|
-- TODO: calculate the end position from the given data
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|
|
-- get a suitable voxelmanip object
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|
|
-- (taken from minetest_game/mods/default/trees.lua)
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|
|
local vm = minetest.get_voxel_manip()
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|
local minp, maxp = vm:read_from_map(
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|
{x = pos.x, y = pos.y, z = pos.z},
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{x = pos.x+pos.bsizex, y = pos.y+binfo.ysize, z = pos.z+pos.bsizez} -- TODO
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)
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|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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|
local data = vm:get_data()
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local param2_data = vm:get_param2_data();
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|
-- translate the replacement_list into replacements.ids and replacements.table format
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|
-- the first two parameters are nil because we do not want a new replacement list to be generated
|
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|
|
local replacements = handle_schematics.get_replacement_table( nil, nil, replacement_list );
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|
|
-- only very few nodes are actually used from the cid table (content ids)
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|
|
local cid = {};
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|
cid.c_air = minetest.get_content_id( 'air' );
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cid.c_dirt = handle_schematics.get_content_id_replaced( 'default:dirt', replacements );
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cid.c_dirt_with_grass = handle_schematics.get_content_id_replaced( 'default:dirt_with_grass',replacements );
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cid.c_sapling = handle_schematics.get_content_id_replaced( 'default:sapling', replacements );
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cid.c_jsapling = handle_schematics.get_content_id_replaced( 'default:junglesapling', replacements );
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|
cid.c_psapling = handle_schematics.get_content_id_replaced( 'default:pine_sapling', replacements );
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|
cid.c_savannasapling = handle_schematics.get_content_id_replaced( 'mg:savannasapling', replacements );
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|
cid.c_pinesapling = handle_schematics.get_content_id_replaced( 'mg:pinesapling', replacements );
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|
cid.c_plotmarker = handle_schematics.get_content_id_replaced( 'mg_villages:plotmarker', replacements );
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|
cid.c_chest = handle_schematics.get_content_id_replaced( 'default:chest', replacements );
|
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|
|
cid.c_chest_locked = handle_schematics.get_content_id_replaced( 'default:chest_locked', replacements );
|
|
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|
cid.c_chest_shelf = handle_schematics.get_content_id_replaced( 'cottages:shelf', replacements );
|
|
|
|
cid.c_chest_ash = handle_schematics.get_content_id_replaced( 'trees:chest_ash', replacements );
|
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|
cid.c_chest_aspen = handle_schematics.get_content_id_replaced( 'trees:chest_aspen', replacements );
|
|
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|
cid.c_chest_birch = handle_schematics.get_content_id_replaced( 'trees:chest_birch', replacements );
|
|
|
|
cid.c_chest_maple = handle_schematics.get_content_id_replaced( 'trees:chest_maple', replacements );
|
|
|
|
cid.c_chest_chestnut = handle_schematics.get_content_id_replaced( 'trees:chest_chestnut', replacements );
|
|
|
|
cid.c_chest_pine = handle_schematics.get_content_id_replaced( 'trees:chest_pine', replacements );
|
|
|
|
cid.c_chest_spruce = handle_schematics.get_content_id_replaced( 'trees:chest_spruce', replacements );
|
|
|
|
cid.c_sign = handle_schematics.get_content_id_replaced( 'default:sign_wall', replacements );
|
|
|
|
|
|
|
|
-- for roads
|
|
|
|
cid.c_sign = handle_schematics.get_content_id_replaced( 'default:gravel', replacements );
|
|
|
|
|
|
|
|
local extranodes = {}
|
|
|
|
local extra_calls = { on_constr = {}, trees = {}, chests = {}, signs = {}, traders = {} };
|
|
|
|
|
|
|
|
generate_building(pos, minp, maxp, data, param2_data, a, extranodes, replacements, cid, extra_calls, pos.building_nr, pos.village_id, binfo, cid.c_gravel);
|
|
|
|
|
|
|
|
-- store the changed map data
|
|
|
|
vm:set_data(data);
|
|
|
|
vm:set_param2_data(param2_data);
|
|
|
|
vm:write_to_map();
|
|
|
|
vm:update_liquids();
|
|
|
|
vm:update_map();
|
|
|
|
|
|
|
|
-- TODO: do the calls for the extranodes as well
|
|
|
|
-- replacements are in list format for minetest.place_schematic(..) type spawning
|
|
|
|
return { extranodes = extranodes, replacements = replacements.list, extra_calls = extra_calls };
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- places a building read from file "building_name" on the map between start_pos and end_pos using luavoxelmanip
|
|
|
|
-- returns error message on failure and nil on success
|
|
|
|
handle_schematics.place_building_from_file = function( start_pos, end_pos, building_name, replacement_list, rotate, axis, mirror, no_plotmarker )
|
|
|
|
if( not( building_name )) then
|
|
|
|
return "No file name given. Cannot find the schematic.";
|
|
|
|
end
|
|
|
|
|
|
|
|
local binfo = handle_schematics.analyze_file( building_name, nil, nil );
|
|
|
|
if( not( binfo )) then
|
|
|
|
return "Failed to import schematic. Only .mts and .we are supported!";
|
|
|
|
end
|
|
|
|
|
|
|
|
-- nodenames and scm_data_cache can be used directly;
|
|
|
|
-- the size dimensions need to be renamed
|
|
|
|
binfo.sizex = binfo.size.x;
|
|
|
|
binfo.sizez = binfo.size.z;
|
|
|
|
binfo.ysize = binfo.size.y;
|
|
|
|
|
|
|
|
-- this value has already been taken care of when determining start_pos
|
|
|
|
binfo.yoff = 0;
|
|
|
|
-- file name of the scm; only used for error messages
|
|
|
|
binfo.scm = building_name;
|
|
|
|
-- this is relevant for mirroring operations
|
|
|
|
binfo.axis = axis;
|
|
|
|
|
|
|
|
|
|
|
|
if( not( rotate ) or rotate=="0" ) then
|
|
|
|
start_pos.brotate = 0;
|
|
|
|
elseif( rotate=="90" ) then
|
|
|
|
start_pos.brotate = 1;
|
|
|
|
elseif( rotate=="180" ) then
|
|
|
|
start_pos.brotate = 2;
|
|
|
|
elseif( rotate=="270" ) then
|
|
|
|
start_pos.brotate = 3;
|
|
|
|
end
|
|
|
|
|
|
|
|
if( start_pos.brotate > 3 ) then
|
|
|
|
start_pos.brotate = start_pos.brotate % 4;
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- determine the size of the bulding from the place we assigned to it...
|
|
|
|
start_pos.bsizex = math.abs(end_pos.x - start_pos.x)+1;
|
|
|
|
start_pos.bsizez = math.abs(end_pos.z - start_pos.z)+1;
|
|
|
|
|
|
|
|
-- otpional; if set, the building will be mirrored
|
|
|
|
start_pos.mirror = mirror;
|
|
|
|
-- do not generate a plot marker as this is not part of a village;
|
|
|
|
-- otherwise, building_nr and village_id would have to be provided
|
|
|
|
start_pos.no_plotmarker = no_plotmarker;
|
|
|
|
|
|
|
|
-- all those calls to on_construct need to be done now
|
|
|
|
local res = handle_schematics.place_building_using_voxelmanip( start_pos, binfo, replacement_list);
|
|
|
|
if( not(res) or not( res.extra_calls )) then
|
|
|
|
return;
|
|
|
|
end
|
|
|
|
|
|
|
|
-- call on_construct where needed;
|
|
|
|
-- trees, chests and signs receive no special treatment here
|
|
|
|
for k, v in pairs( res.extra_calls.on_constr ) do
|
|
|
|
local node_name = minetest.get_name_from_content_id( k );
|
|
|
|
if( minetest.registered_nodes[ node_name ].on_construct ) then
|
|
|
|
for _, pos in ipairs(v) do
|
|
|
|
minetest.registered_nodes[ node_name ].on_construct( pos );
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- TODO: handle metadata (if any is provided)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- add the dirt roads
|
|
|
|
handle_schematics.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, c_road_node)
|
|
|
|
local c_air = minetest.get_content_id( 'air' );
|
|
|
|
for _, pos in ipairs(village.to_add_data.dirt_roads) do
|
|
|
|
handle_schematics.place_road( minp, maxp, data, param2_data, a, c_road_node, pos, c_air );
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
handle_schematics.place_road = function(minp, maxp, data, param2_data, a, c_road_node, pos, c_air )
|
|
|
|
local param2 = 0;
|
|
|
|
if( pos.bsizex > 2 ) then
|
|
|
|
param2 = 1;
|
|
|
|
end
|
|
|
|
if( not(pos.y >= minp.y and pos.y <= maxp.y-2)) then
|
|
|
|
return;
|
|
|
|
end
|
|
|
|
for x = math.max( pos.x, minp.x ), math.min( pos.x+pos.bsizex-1, maxp.x ) do
|
|
|
|
for z = math.max( pos.z, minp.z ), math.min( pos.z+pos.bsizez-1, maxp.z ) do
|
|
|
|
-- roads have a height of 1 block
|
|
|
|
data[ a:index( x, pos.y, z)] = c_road_node;
|
|
|
|
param2_data[ a:index( x, pos.y, z)] = param2;
|
|
|
|
-- ...with air above
|
|
|
|
data[ a:index( x, pos.y+1, z)] = c_air;
|
|
|
|
data[ a:index( x, pos.y+2, z)] = c_air;
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
if( minetest.get_modpath('moresnow' )) then
|
|
|
|
handle_schematics.moresnow_installed = true;
|
|
|
|
end
|