Commit Graph

2872 Commits (469d0b120e3d06c4c3a0079e71215d744339ec48)

Author SHA1 Message Date
Kahrl 469d0b120e Remove deprecated functions that don't work anymore from lua_api.txt 2013-06-20 07:52:04 +02:00
PilzAdam 81c8b404e7 Play placing sound only if place prediction was successful 2013-06-19 21:42:12 +00:00
PilzAdam 9b6f1d647c Dont dig or place nodes if interact priv is missing (clientside) 2013-06-19 21:42:12 +00:00
PilzAdam 53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Diego Martínez e65ac4d626 Restore old output format of dump() 2013-06-18 19:55:53 +00:00
David Gumberg 26165453d2 Compress textures 2013-06-18 19:48:04 +00:00
kwolekr f18b4872ea Decoration: Place decorations in mgv6, check if air or cignore before placement 2013-06-17 21:59:57 -04:00
Kahrl 261f559339 Show number of objects in client environment in profiler (F6) 2013-06-18 01:49:06 +02:00
Kahrl d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
Kahrl c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
Esteban I. Ruiz Moreno 816ffa99ba Remove useless recalculation of bounding box (mapblock_mesh) 2013-06-18 01:11:46 +02:00
kwolekr 0b20768a24 Decoration, Ore: Resolve node names on Mapgen init 2013-06-17 18:51:29 -04:00
kwolekr 56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
kwolekr 0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
Kahrl eccd1fdbed Extend a delay in TestConnection from 50 to 100 milliseconds.
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
Kahrl b5918760fb Tweak IDropAction restriction handling in server.cpp 2013-06-16 17:01:21 +02:00
Kahrl 4405310184 Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g 2013-06-16 14:07:12 +02:00
sweetbomber 0413f8ad9d Removed a redundant step which degraded performance 2013-06-15 21:41:30 +04:00
Esteban I. Ruiz Moreno 93dfc3ec70 Add basic unicode support to the console (linux workaround) 2013-06-15 15:09:11 +00:00
khonkhortisan 3e4f1462bc Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
MetaDucky 40b2f36eb8 Fixes cmake-gui causing RUN_IN_PLACE to be always off 2013-06-13 16:45:52 +02:00
PilzAdam 7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
Kahrl 21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
PilzAdam 2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
Kahrl 773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
PilzAdam 6b3e553dd5 Bump version to 0.4.7 2013-06-06 17:14:26 +00:00
PilzAdam bfa608b85e Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
This reverts commit 649dca4d16.
2013-06-06 17:13:41 +00:00
Esteban I. Ruiz Moreno 7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
Kahrl 4f6bec19bc Only add ^[forcesingle to get raw texture if atlas is used 2013-06-04 07:44:19 +02:00
stujones11 649dca4d16 Fix multiple texture support for animated meshnodes. 2013-06-03 23:31:08 +02:00
sweetbomber 601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
Kahrl e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Kahrl b89c79e905 Delay deleting replaced textures (m_texture_trash) 2013-06-03 15:50:14 +02:00
Kahrl 9fe74a34ea Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
bcnjr5 64befefcfc Add Code::Blocks project and build files to .gitignore 2013-06-03 04:30:59 +02:00
Kahrl 6f9d384311 Replace c55.me links 2013-06-03 01:57:42 +02:00
sapier c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
MetaDucky c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
Ilya Zhuravlev db9c86d6c1 Translated using Weblate (French) 2013-06-01 13:23:00 +02:00
Weblate 1dfc2e02b3 Merge remote-tracking branch 'origin/master' 2013-06-01 13:18:52 +02:00
Frederico Guimarães ec039a3d12 Translated using Weblate (Portuguese (Brazil)) 2013-06-01 13:18:42 +02:00
v c 77acdfed43 Translated using Weblate (Portuguese) 2013-06-01 13:18:42 +02:00
Chynggyz Jumaliev 926a47f35b Translated using Weblate (Kirghiz) 2013-06-01 13:18:42 +02:00
Pilz Adam df2f4168e5 Translated using Weblate (German) 2013-06-01 13:18:41 +02:00
Shen Zheyu fe560d81e7 Translated using Weblate (Chinese (China)) 2013-06-01 13:18:41 +02:00
MetaDucky 64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
MetaDucky a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
Kahrl 7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
proller 6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
manuel joaquim 83f1d7cd9e Translated using Weblate (Portuguese) 2013-05-30 00:03:27 +02:00