Add thin windows glass
parent
8227c7ea66
commit
194fd0f127
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@ -356,6 +356,12 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "default:window_glass 15",
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recipe = {
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{"default:glass", "default:glass", "default:glass"}
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}
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})
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--
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-- Crafting (tool repair)
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@ -404,7 +404,7 @@ minetest.register_biome({
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name = "forest",
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node_top = "default:dirt_with_grass", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 3,
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height_min = 2, height_max =40,
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height_min = 2, height_max = 40,
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heat_point = 50, humidity_point = 80,
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})
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@ -427,7 +427,7 @@ minetest.register_biome({
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name = "tropical_beach",
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node_top = "default:sand", depth_top = 5,
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height_min = -500, height_max = 3,
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heat_point = 80.0, humidity_point = 50,
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heat_point = 80, humidity_point = 50,
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})
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minetest.register_biome({
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@ -450,14 +450,14 @@ minetest.register_biome({
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name = "mountain",
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node_top = "default:dirt_with_snow", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 2,
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height_min = 41, height_max = 50,
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height_min = 41, height_max = 60,
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})
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minetest.register_biome({
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name = "alpine",
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node_top = "default:snowblock", depth_top = 1,
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node_filler = "default:dirt_with_snow", depth_filler = 1,
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height_min = 51, height_max = 300,
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height_min = 61, height_max = 300,
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})
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minetest.register_biome({
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@ -307,6 +307,24 @@ minetest.register_node("default:glass", {
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("default:window_glass", {
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description = "Window glass",
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tiles = {"default_glass.png"},
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paramtype2 = "facedir",
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.05, 0.5, 0.5, 0.05}, -- NodeBox1
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}
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}
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})
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minetest.register_node("default:fence_wood", {
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description = "Wooden fence",
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drawtype = "fencelike",
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@ -3,6 +3,6 @@ if minetest.setting_getbool("give_initial_stuff") then
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local inv = player:get_inventory()
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inv:add_item("main", "default:pick_stone")
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inv:add_item("main", "default:torch 8")
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inv:add_item("main", "default:cobble 20")
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inv:add_item("main", "default:wood 10")
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end)
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end
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