Alternative fast-generating
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dee487caa7
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mapgen.lua
53
mapgen.lua
@ -2,41 +2,42 @@ function make_bamboo(pos, size)
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for y=0,size-1 do
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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local nn = minetest.get_node(p).name
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if minetest.registered_nodes[nn] and
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if nn == "air" then
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minetest.registered_nodes[nn].buildable_to then
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minetest.set_node(p, {name="bamboo:bamboo"})
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minetest.set_node(p, {name="bamboo:bamboo"})
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else
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elseif (nn == "default:dirt" or nn == "default:dirt_with_grass") then
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return
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return
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else
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break
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end
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end
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end
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end
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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if(minp.y < -35 or maxp.y > 50) then
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-- Generate Bamboo
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return
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local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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end
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-- Assume X and Z lengths are equal
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if(math.random(1,8) ~= 2) then
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local divlen = 8
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-- Making rare...
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local divs = (maxp.x-minp.x)/divlen+1;
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return
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for divx=0,divs-1 do
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end
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for divz=0,divs-1 do
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local stop = false
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local x0 = minp.x + math.floor((divx+0)*divlen)
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for px=2,maxp.x-minp.x-2 do
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local z0 = minp.z + math.floor((divz+0)*divlen)
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for pz=2,maxp.z-minp.z-2 do
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local cpos = {x=minp.x+px,y=1,z=minp.z+pz}
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local z1 = minp.z + math.floor((divz+1)*divlen)
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local cname = minetest.get_node(cpos).name
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-- Determine bamboo amount from perlin noise
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if(cname == "default:desert_sand") then
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local bamboo_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
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-- AAH! Too hot!
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-- Find random positions for Bamboo based on this random
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stop = true
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local pr = PseudoRandom(seed+1)
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break
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for i=0,bamboo_amount do
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end
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local x = pr:next(x0, x1)
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if(cname == "default:dirt_with_grass" and math.random(1,15) == 2) then
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local z = pr:next(z0, z1)
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if minetest.find_node_near(cpos, 2, "default:water_source") then
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if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
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make_bamboo({x=minp.x+px,y=2,z=minp.z+pz}, math.random(3, 6))
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minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
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make_bamboo({x=x,y=2,z=z}, pr:next(2, 4))
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end
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end
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end
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end
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end
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end
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if(stop) then
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break
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end
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end
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end
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end
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end)
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end)
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