diff --git a/mapgen.lua b/mapgen.lua index 246d1be..4c11fbd 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -2,41 +2,42 @@ function make_bamboo(pos, size) for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.get_node(p).name - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then + if nn == "air" then minetest.set_node(p, {name="bamboo:bamboo"}) - else + elseif (nn == "default:dirt" or nn == "default:dirt_with_grass") then return + else + break end end end minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y >= 2 and minp.y <= 0 then - -- Generate Bamboo - local perlin1 = minetest.get_perlin(354, 3, 0.7, 100) - -- Assume X and Z lengths are equal - local divlen = 8 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine bamboo amount from perlin noise - local bamboo_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) - -- Find random positions for Bamboo based on this random - local pr = PseudoRandom(seed+1) - for i=0,bamboo_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and - minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then - make_bamboo({x=x,y=2,z=z}, pr:next(2, 4)) - end + if(minp.y < -35 or maxp.y > 50) then + return + end + if(math.random(1,8) ~= 2) then + -- Making rare... + return + end + local stop = false + for px=2,maxp.x-minp.x-2 do + for pz=2,maxp.z-minp.z-2 do + local cpos = {x=minp.x+px,y=1,z=minp.z+pz} + local cname = minetest.get_node(cpos).name + if(cname == "default:desert_sand") then + -- AAH! Too hot! + stop = true + break + end + if(cname == "default:dirt_with_grass" and math.random(1,15) == 2) then + if minetest.find_node_near(cpos, 2, "default:water_source") then + make_bamboo({x=minp.x+px,y=2,z=minp.z+pz}, math.random(3, 6)) end end + end + if(stop) then + break end end end)