people/zombieminer.lua

77 lines
2.1 KiB
Lua

mobs:register_mob("people:zombieminer", {
type = "monster",
passive = false,
step_height = 2,
fear_height = 4,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 5,
hp_min = 35,
hp_max = 75,
armor = 100,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.3, 0.5},
visual = "mesh",
mesh = "Zombie.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturezombie.png"},
},
sounds = {
attack = "people_zombie4",
random = "people_zombie",
damage = "people_zombie2",
death = "people_zombie3",
distance = 15,
},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
walk_chance = 10,
runaway = false,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 4,
light_damage = 2,
animation = {
speed_normal = 60,
stand_speed = 50,
stand_start = 300,
stand_end = 400,
walk_start = 100,
walk_end = 200,
walk2_start = 200,
walk2_end = 300,
punch_start = 0,
punch_end = 100,
-- 50-70 is slide/water idle
},
view_range = 150,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_people then
mobs:spawn({
name = "people:zombieminer",
nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
neighbors = {"people:minergrave"},
min_light = 0,
interval = 30,
active_object_count = 1,
chance = 10, -- 15000
min_height = -25,
max_height = 1000,
day_toggle = false
})
end
mobs:register_egg("people:zombieminer", ("Zombie"), "azombie.png")