mobs:register_mob("people:zombieminer", { type = "monster", passive = false, step_height = 2, fear_height = 4, attack_type = "dogfight", attack_animals = true, reach = 2, damage = 5, hp_min = 35, hp_max = 75, armor = 100, collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.3, 0.5}, visual = "mesh", mesh = "Zombie.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturezombie.png"}, }, sounds = { attack = "people_zombie4", random = "people_zombie", damage = "people_zombie2", death = "people_zombie3", distance = 15, }, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 3, walk_chance = 10, runaway = false, jump = true, drops = { }, water_damage = 0, lava_damage = 4, light_damage = 2, animation = { speed_normal = 60, stand_speed = 50, stand_start = 300, stand_end = 400, walk_start = 100, walk_end = 200, walk2_start = 200, walk2_end = 300, punch_start = 0, punch_end = 100, -- 50-70 is slide/water idle }, view_range = 150, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_people then mobs:spawn({ name = "people:zombieminer", nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"}, neighbors = {"people:minergrave"}, min_light = 0, interval = 30, active_object_count = 1, chance = 10, -- 15000 min_height = -25, max_height = 1000, day_toggle = false }) end mobs:register_egg("people:zombieminer", ("Zombie"), "azombie.png")