people/goat.lua

176 lines
4.0 KiB
Lua

mobs:register_mob("people:goat", {
stay_near = {"farming:straw", 10, "people:feeder", 10},
stepheight = 3,
type = "animal",
passive = false,
damage = 4,
hp_min = 25,
hp_max = 45,
armor = 100,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
visual = "mesh",
mesh = "Goat.b3d",
textures = {
{"texturegoat.png"},
},
makes_footstep_sound = true,
sounds = {
random = "people_goat",
damage = "people_goat2",
distance = 5,
},
walk_velocity = 1,
run_velocity = 2,
walk_chance = 10,
runaway = true,
jump = true,
jump_height = 3,
pushable = true,
drops = {
{name = "people:mutton_raw", chance = 1, min = 1, max = 2},
{name = "wool:white", chance = 1, min = 1, max = 2},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 50,
speed_run = 80,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
follow = {
"farming:wheat", "default:grass_1", "farming:barley",
"farming:oat", "farming:rye"
},
view_range = 8,
replace_rate = 10,
replace_what = {
{"group:grass", "air", -1},
{"default:dirt_with_grass", "default:dirt", -2}
},
fear_height = 4,
on_replace = function(self, pos, oldnode, newnode)
self.food = (self.food or 0) + 1
-- if sheep replaces 8x grass then it regrows wool
if self.food >= 8 then
self.food = 0
self.gotten = false
self.object:set_properties({
textures = {"texturegoat.png"},
mesh = "Goat.b3d",
})
end
end,
on_rightclick = function(self, clicker)
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if fed 7 times then sheep regrows wool
if self.food and self.food > 6 then
self.gotten = false
self.object:set_properties({
textures = {"texturegoat.png"},
mesh = "Goat.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local name = clicker:get_player_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten ~= false
or self.child ~= false
or name ~= self.owner
or not minetest.get_modpath("wool") then
return
end
self.gotten = true -- shaved
local obj = minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:white" )
)
if obj then
obj:setvelocity({
x = math.random(-1, 1),
y = 5,
z = math.random(-1, 1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"texturegoat2.png"},
mesh = "Goat.b3d",
})
return
end
-- protect mod with mobs:protector item
if mobs:protect(self, clicker) then return end
--are we capturing?
if mobs:capture_mob(self, clicker, 30, 50, 100, false, nil) then return end
end
})
mobs:register_egg("people:goat", ("Goat"), "agoat.png")
mobs:alias_mob("people:goat", "people:goat") -- compatibility
-- raw mutton
minetest.register_craftitem(":people:mutton_raw", {
description = ("Raw Mutton"),
inventory_image = "people_mutton_raw.png",
on_use = minetest.item_eat(2),
groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2},
})
-- cooked mutton
minetest.register_craftitem(":people:mutton_cooked", {
description = ("Cooked Mutton"),
inventory_image = "people_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {food_meat = 1, food_mutton = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "people:mutton_cooked",
recipe = "people:mutton_raw",
cooktime = 5,
})