176 lines
4.0 KiB
Lua
176 lines
4.0 KiB
Lua
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mobs:register_mob("people:goat", {
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stay_near = {"farming:straw", 10, "people:feeder", 10},
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stepheight = 3,
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type = "animal",
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passive = false,
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damage = 4,
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hp_min = 25,
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hp_max = 45,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
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visual = "mesh",
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mesh = "Goat.b3d",
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textures = {
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{"texturegoat.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "people_goat",
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damage = "people_goat2",
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distance = 5,
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},
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walk_velocity = 1,
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run_velocity = 2,
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walk_chance = 10,
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runaway = true,
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jump = true,
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jump_height = 3,
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pushable = true,
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drops = {
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{name = "people:mutton_raw", chance = 1, min = 1, max = 2},
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{name = "wool:white", chance = 1, min = 1, max = 2},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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speed_run = 80,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_start = 200,
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punch_end = 300,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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follow = {
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"farming:wheat", "default:grass_1", "farming:barley",
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"farming:oat", "farming:rye"
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},
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view_range = 8,
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replace_rate = 10,
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replace_what = {
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{"group:grass", "air", -1},
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{"default:dirt_with_grass", "default:dirt", -2}
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},
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fear_height = 4,
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on_replace = function(self, pos, oldnode, newnode)
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self.food = (self.food or 0) + 1
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-- if sheep replaces 8x grass then it regrows wool
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if self.food >= 8 then
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self.food = 0
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self.gotten = false
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self.object:set_properties({
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textures = {"texturegoat.png"},
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mesh = "Goat.b3d",
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})
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end
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end,
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on_rightclick = function(self, clicker)
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if fed 7 times then sheep regrows wool
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if self.food and self.food > 6 then
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self.gotten = false
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self.object:set_properties({
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textures = {"texturegoat.png"},
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mesh = "Goat.b3d",
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})
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end
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return
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end
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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local name = clicker:get_player_name()
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--are we giving a haircut>
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if itemname == "mobs:shears" then
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if self.gotten ~= false
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or self.child ~= false
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or name ~= self.owner
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or not minetest.get_modpath("wool") then
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return
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end
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self.gotten = true -- shaved
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack( "wool:white" )
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)
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if obj then
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obj:setvelocity({
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x = math.random(-1, 1),
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y = 5,
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z = math.random(-1, 1)
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})
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end
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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self.object:set_properties({
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textures = {"texturegoat2.png"},
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mesh = "Goat.b3d",
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})
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return
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end
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-- protect mod with mobs:protector item
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if mobs:protect(self, clicker) then return end
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--are we capturing?
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if mobs:capture_mob(self, clicker, 30, 50, 100, false, nil) then return end
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end
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})
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mobs:register_egg("people:goat", ("Goat"), "agoat.png")
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mobs:alias_mob("people:goat", "people:goat") -- compatibility
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-- raw mutton
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minetest.register_craftitem(":people:mutton_raw", {
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description = ("Raw Mutton"),
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inventory_image = "people_mutton_raw.png",
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on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2},
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})
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-- cooked mutton
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minetest.register_craftitem(":people:mutton_cooked", {
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description = ("Cooked Mutton"),
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inventory_image = "people_mutton_cooked.png",
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on_use = minetest.item_eat(6),
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groups = {food_meat = 1, food_mutton = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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output = "people:mutton_cooked",
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recipe = "people:mutton_raw",
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cooktime = 5,
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})
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