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@ -117,7 +117,7 @@ mobs:register_mob("people:meddoctor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:meddoctor",
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nodes = {"default:wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:medfarmer", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medfarmer",
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nodes = {"default:wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:medinstructor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medinstructor",
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nodes = {"default:wood"},
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@ -119,7 +119,7 @@ sounds = { random = "people_miner",
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medminer",
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nodes = {"default:wood"},
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@ -127,7 +127,7 @@ mobs:register_mob("people:medsmith", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medsmith",
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nodes = {"default:wood"},
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@ -67,7 +67,7 @@ mobs:register_mob("people:medvillager", {
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medvillager",
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nodes = {"default:wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:nordoctor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:nordoctor",
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nodes = {"default:acacia_wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:norfarmer", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:norfarmer",
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nodes = {"default:pine_wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:norinstructor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:norinstructor",
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nodes = {"default:pine_wood"},
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@ -119,7 +119,7 @@ sounds = { random = "people_miner",
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:norminer",
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nodes = {"default:pine_wood"},
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@ -127,7 +127,7 @@ mobs:register_mob("people:norsmith", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:norsmith",
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nodes = {"default:pine_wood"},
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@ -67,7 +67,7 @@ mobs:register_mob("people:norvillager", {
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:norvillager",
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nodes = {"default:pine_wood"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:papdoctor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:papdoctor",
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nodes = {"default:junglewood"},
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@ -67,7 +67,7 @@ mobs:register_mob("people:papvillager", {
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:papvillager",
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nodes = {"default:junglewood"},
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@ -65,7 +65,7 @@ mobs:register_mob("people:pirate", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:pirate",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
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@ -63,7 +63,7 @@ mobs:register_mob("people:plunderercrossbow", {
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},
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:plunderercrossbow",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
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@ -63,7 +63,7 @@ mobs:register_mob("people:plundererflask", {
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},
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:plundererflask",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
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@ -64,7 +64,7 @@ mobs:register_mob("people:plundererstick", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:plundererstick",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
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@ -117,7 +117,7 @@ mobs:register_mob("people:samfarmer", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:samfarmer",
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nodes = {"default:junglewood"},
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@ -127,7 +127,7 @@ mobs:register_mob("people:samsmith", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:samsmith",
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nodes = {"default:junglewood"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombiedoctor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombiedoctor",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombiefarmer", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombiefarmer",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombieinstructor", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombieinstructor",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombieminer", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombieminer",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombiesmith", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombiesmith",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombievillager", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombievillager",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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@ -59,7 +59,7 @@ mobs:register_mob("people:zombiewarrior", {
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end,
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})
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if not mobs.custom_spawn_animal then
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:zombiewarrior",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick", "default:dirt_with_snow", "default:dry_dirt", "default:dry_dirt_with_dry_grass", "default:permafrost", "default:permafrost", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:snowblock", "default:ice", "default:cave:ice", "default:desert_stone", "default:sandstone", "default:silver_sandstone"},
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