502 lines
13 KiB
Lua
502 lines
13 KiB
Lua
local S = minetest.get_translator("nativevillages")
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mobs:register_mob("nativevillages:lakecatfish", {
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stepheight = 0.0,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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attack_animals = false,
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reach = 1,
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damage = 1,
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hp_min = 15,
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hp_max = 55,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4},
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visual = "mesh",
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mesh = "Lakecatfish.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturelakecatfish.png"},
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},
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sounds = {},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 2,
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fly = true,
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fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing",
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fall_speed = 0,
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runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "player"},
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jump = false,
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stepheight = 0.0,
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drops = {
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},
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water_damage = 0,
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air_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 50,
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stand_start = 200,
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stand_end = 300,
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fly_start = 0,
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fly_end = 100,
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fly2_start = 100,
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fly2_end = 200,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
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floats = 0,
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follow = {},
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view_range = 10,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 15, 25, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:lakecatfish",
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nodes = {"default:water_source"}, {"default:river_water_source"},
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neighbors = {"nativevillages:fishtrap"},
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min_light = 0,
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interval = 60,
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chance = 1, -- 15000
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active_object_count = 3,
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min_height = -10,
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max_height = 30,
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})
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end
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mobs:register_egg("nativevillages:lakecatfish", S("Catfish"), "alakecatfish.png")
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mobs.lakevillagerfemale_drops = {
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"nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl"
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}
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mobs:register_mob("nativevillages:lakevillagerfemale", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 40,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Lakevillagerfemale.b3d",
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drawtype = "front",
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textures = {
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{"texturelakevillagerfemale.png"},
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{"texturelakevillagerfemale2.png"},
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{"texturelakevillagerfemale3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_lakefemale",
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attack = "nativevillages_lakefemale2",
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damage = "nativevillages_lakefemale4",
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death = "nativevillages_lakefemale3",
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = false,
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jump_height = 1,
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stepheight = 0,
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fear_height = 1,
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stay_near = {{"nativevillages:hangingfish"}, 5},
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drops = {
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},
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water_damage = 200,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.lakevillagerfemale_drops
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if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.lakevillagerfemale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Lake Villager dropped you an item for fruit!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Lake Villager stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Lake Villager will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:lakevillagerfemale",
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nodes = {"default:pine_wood"},
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neighbors = {"nativevillages:hangingfish"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:lakevillagerfemale", S("Female Lake Villager"), "alakevillagerfemale.png")
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mobs.lakevillagerfisher_drops = {
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"nativevillages:tamecatfish", "nativevillages:pearl"
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}
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mobs:register_mob("nativevillages:lakevillagerfisher", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 40,
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hp_max = 80,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Lakevillagerfisher.b3d",
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drawtype = "front",
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textures = {
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{"texturelakevillagerfisher.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_lakemale",
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attack = "nativevillages_lakemale2",
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damage = "nativevillages_lakemale4",
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death = "nativevillages_lakemale3",
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = false,
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jump_height = 1,
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stepheight = 0,
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fear_height = 1,
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stay_near = {{"nativevillages:fishtrap"}, 5},
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drops = {
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},
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water_damage = 200,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.lakevillagerfisher_drops
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if item:get_name() == "default:gold_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.lakevillagerfisher_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Fisher bred you a catfish for gold!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Fisher stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Fisher will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:lakevillagerfisher",
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nodes = {"default:pine_wood"},
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neighbors = {"nativevillages:fishtrap"},
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min_light = 0,
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interval = 60,
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active_object_count = 1,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:lakevillagerfisher", S("Fisher"), "alakevillagerfisher.png")
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mobs.lakevillagermale_drops = {
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"nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl"
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}
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mobs:register_mob("nativevillages:lakevillagermale", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 40,
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hp_max = 90,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Lakevillagermale.b3d",
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drawtype = "front",
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textures = {
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{"texturelakevillagermale.png"},
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{"texturelakevillagermale2.png"},
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{"texturelakevillagermale3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "nativevillages_lakemale",
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attack = "nativevillages_lakemale2",
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damage = "nativevillages_lakemale4",
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death = "nativevillages_lakemale3",
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = false,
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jump_height = 1,
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stepheight = 0,
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fear_height = 1,
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stay_near = {{"nativevillages:hangingfish"}, 5},
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drops = {
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},
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water_damage = 200,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.lakevillagermale_drops
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if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.lakevillagermale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Lake Villager dropped you an item for fruit!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:lakevillagermale",
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nodes = {"default:pine_wood"},
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neighbors = {"nativevillages:hangingfish"},
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min_light = 0,
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interval = 60,
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active_object_count = 1,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:lakevillagermale", S("Male Lake Villager"), "alakevillagermale.png")
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