local S = minetest.get_translator("nativevillages") mobs:register_mob("nativevillages:lakecatfish", { stepheight = 0.0, type = "animal", passive = true, attack_type = "dogfight", attack_animals = false, reach = 1, damage = 1, hp_min = 15, hp_max = 55, armor = 100, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.5, 0.4}, visual = "mesh", mesh = "Lakecatfish.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturelakecatfish.png"}, }, sounds = {}, makes_footstep_sound = false, walk_velocity = 1, run_velocity = 2, fly = true, fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing", fall_speed = 0, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "player"}, jump = false, stepheight = 0.0, drops = { }, water_damage = 0, air_damage = 1, lava_damage = 4, light_damage = 0, fear_height = 2, animation = { speed_normal = 50, stand_start = 200, stand_end = 300, fly_start = 0, fly_end = 100, fly2_start = 100, fly2_end = 200, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"}, floats = 0, follow = {}, view_range = 10, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 15, 25, 0, false, nil) then return end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:lakecatfish", nodes = {"default:water_source"}, {"default:river_water_source"}, neighbors = {"nativevillages:fishtrap"}, min_light = 0, interval = 60, chance = 1, -- 15000 active_object_count = 3, min_height = -10, max_height = 30, }) end mobs:register_egg("nativevillages:lakecatfish", S("Catfish"), "alakecatfish.png") mobs.lakevillagerfemale_drops = { "nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl" } mobs:register_mob("nativevillages:lakevillagerfemale", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 60, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Lakevillagerfemale.b3d", drawtype = "front", textures = { {"texturelakevillagerfemale.png"}, {"texturelakevillagerfemale2.png"}, {"texturelakevillagerfemale3.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_lakefemale", attack = "nativevillages_lakefemale2", damage = "nativevillages_lakefemale4", death = "nativevillages_lakefemale3", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = false, jump_height = 1, stepheight = 0, fear_height = 1, stay_near = {{"nativevillages:hangingfish"}, 5}, drops = { }, water_damage = 200, lava_damage = 2, light_damage = 0, follow = {}, view_range = 15, owner = "", order = "follow", animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.lakevillagerfemale_drops if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.lakevillagerfemale_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Lake Villager dropped you an item for fruit!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Lake Villager stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Lake Villager will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:lakevillagerfemale", nodes = {"default:pine_wood"}, neighbors = {"nativevillages:hangingfish"}, min_light = 0, interval = 60, active_object_count = 2, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:lakevillagerfemale", S("Female Lake Villager"), "alakevillagerfemale.png") mobs.lakevillagerfisher_drops = { "nativevillages:tamecatfish", "nativevillages:pearl" } mobs:register_mob("nativevillages:lakevillagerfisher", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 80, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Lakevillagerfisher.b3d", drawtype = "front", textures = { {"texturelakevillagerfisher.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_lakemale", attack = "nativevillages_lakemale2", damage = "nativevillages_lakemale4", death = "nativevillages_lakemale3", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = false, jump_height = 1, stepheight = 0, fear_height = 1, stay_near = {{"nativevillages:fishtrap"}, 5}, drops = { }, water_damage = 200, lava_damage = 2, light_damage = 0, follow = {}, view_range = 15, owner = "", order = "follow", animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.lakevillagerfisher_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.lakevillagerfisher_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Fisher bred you a catfish for gold!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Fisher stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Fisher will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:lakevillagerfisher", nodes = {"default:pine_wood"}, neighbors = {"nativevillages:fishtrap"}, min_light = 0, interval = 60, active_object_count = 1, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:lakevillagerfisher", S("Fisher"), "alakevillagerfisher.png") mobs.lakevillagermale_drops = { "nativevillages:catfish_cooked", "farming:string", "bucket:bucket_water", "farming:salt", "nativevillages:pearl" } mobs:register_mob("nativevillages:lakevillagermale", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 40, hp_max = 90, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Lakevillagermale.b3d", drawtype = "front", textures = { {"texturelakevillagermale.png"}, {"texturelakevillagermale2.png"}, {"texturelakevillagermale3.png"}, }, makes_footstep_sound = true, sounds = { random = "nativevillages_lakemale", attack = "nativevillages_lakemale2", damage = "nativevillages_lakemale4", death = "nativevillages_lakemale3", }, walk_velocity = 1, walk_chance = 15, run_velocity = 3, jump = false, jump_height = 1, stepheight = 0, fear_height = 1, stay_near = {{"nativevillages:hangingfish"}, 5}, drops = { }, water_damage = 200, lava_damage = 2, light_damage = 0, follow = {}, view_range = 15, owner = "", order = "follow", animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 100, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.lakevillagermale_drops if item:get_name() == "ethereal:banana" or item:get_name() == "farming:sugar" or item:get_name() == "group:food_cocoa" or item:get_name() == "farming:banana" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.npc_drops or mobs.lakevillagermale_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Lake Villager dropped you an item for fruit!")) return end -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("NPC stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("NPC will follow you.")) end end end, }) if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:lakevillagermale", nodes = {"default:pine_wood"}, neighbors = {"nativevillages:hangingfish"}, min_light = 0, interval = 60, active_object_count = 1, chance = 1, -- 15000 min_height = 0, max_height = 120, }) end mobs:register_egg("nativevillages:lakevillagermale", S("Male Lake Villager"), "alakevillagermale.png")