moretorches-cd2025/livingjungletorches.lua
2023-02-05 21:50:01 +01:00

107 lines
3.5 KiB
Lua

local S = minetest.get_translator("moretorches")
minetest.register_node("moretorches:livingjungletorch", {
description = S("Samauma Torch"),
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "moretorches_livingjungletorch_on_floor.png",
wield_image = "moretorches_livingjungletorch_on_floor.png",
tiles = {{
name = "moretorches_livingjungletorch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
drop = "moretorches:livingjungletorch",
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_metal_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("moretorches:livingjungletorch_ceiling")
elseif wdir == 1 then
fakestack:set_name("moretorches:livingjungletorch")
else
fakestack:set_name("moretorches:livingjungletorch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("moretorches:livingjungletorch")
return itemstack
end,
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_node("moretorches:livingjungletorch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "moretorches_livingjungletorch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "moretorches:livingjungletorch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
},
sounds = default.node_sound_metal_defaults(),
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_node("moretorches:livingjungletorch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "moretorches_livingjungletorch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "moretorches:livingjungletorch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
},
sounds = default.node_sound_metal_defaults(),
floodable = true,
on_flood = on_flood,
on_rotate = false
})