107 lines
3.5 KiB
Lua
107 lines
3.5 KiB
Lua
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local S = minetest.get_translator("moretorches")
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minetest.register_node("moretorches:livingjungletorch", {
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description = S("Samauma Torch"),
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "moretorches_livingjungletorch_on_floor.png",
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wield_image = "moretorches_livingjungletorch_on_floor.png",
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tiles = {{
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name = "moretorches_livingjungletorch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = 12,
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groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
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drop = "moretorches:livingjungletorch",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
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},
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sounds = default.node_sound_metal_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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if wdir == 0 then
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fakestack:set_name("moretorches:livingjungletorch_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("moretorches:livingjungletorch")
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else
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fakestack:set_name("moretorches:livingjungletorch_wall")
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("moretorches:livingjungletorch")
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return itemstack
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end,
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floodable = true,
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on_flood = on_flood,
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on_rotate = false
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})
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minetest.register_node("moretorches:livingjungletorch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {{
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name = "moretorches_livingjungletorch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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drop = "moretorches:livingjungletorch",
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selection_box = {
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
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},
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sounds = default.node_sound_metal_defaults(),
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floodable = true,
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on_flood = on_flood,
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on_rotate = false
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})
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minetest.register_node("moretorches:livingjungletorch_ceiling", {
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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tiles = {{
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name = "moretorches_livingjungletorch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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drop = "moretorches:livingjungletorch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
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},
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sounds = default.node_sound_metal_defaults(),
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floodable = true,
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on_flood = on_flood,
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on_rotate = false
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})
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