livingnether/lavawalker.lua

75 lines
1.7 KiB
Lua

mobs:register_mob("livingnether:lavawalker", {
stepheight = 4,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 4,
damage = 17,
hp_min = 200,
hp_max = 700,
armor = 100,
collisionbox = {-1.5, -0.01, -1.5, 1.5, 1.5, 1.5},
visual = "mesh",
mesh = "Lavawalker.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturelavawalker.png"},
},
sounds = {
random = "livingnether_lavawalker",
attack = "livingnether_lavawalker2",
distance = 12,
},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
runaway = false,
jump = false,
jump_height = 6,
stepheight = 2,
drops = {
{name = "default:steel_ingot", chance = 1, min = 1, max = 2},
},
water_damage = 4,
lava_damage = 4,
light_damage = 0,
animation = {
speed_normal = 100,
stand_speed = 40,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_speed = 150,
punch_start = 200,
punch_end = 300,
-- 50-70 is slide/water idle
},
view_range = 8,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_livingnether then
mobs:spawn({
name = "livingnether:lavawalker",
nodes = {"nether:rack"},
min_light = 0,
interval = 60,
active_object_count = 3,
chance = 8000, -- 15000
min_height = -8000,
max_height = -3000,
})
end
mobs:register_egg("livingnether:lavawalker", ("Lavawalker"), "alavawalker.png")