mobs:register_mob("livingnether:lavawalker", { stepheight = 4, type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, reach = 4, damage = 17, hp_min = 200, hp_max = 700, armor = 100, collisionbox = {-1.5, -0.01, -1.5, 1.5, 1.5, 1.5}, visual = "mesh", mesh = "Lavawalker.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturelavawalker.png"}, }, sounds = { random = "livingnether_lavawalker", attack = "livingnether_lavawalker2", distance = 12, }, makes_footstep_sound = true, walk_velocity = 2, run_velocity = 3, runaway = false, jump = false, jump_height = 6, stepheight = 2, drops = { {name = "default:steel_ingot", chance = 1, min = 1, max = 2}, }, water_damage = 4, lava_damage = 4, light_damage = 0, animation = { speed_normal = 100, stand_speed = 40, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_speed = 150, punch_start = 200, punch_end = 300, -- 50-70 is slide/water idle }, view_range = 8, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_livingnether then mobs:spawn({ name = "livingnether:lavawalker", nodes = {"nether:rack"}, min_light = 0, interval = 60, active_object_count = 3, chance = 8000, -- 15000 min_height = -8000, max_height = -3000, }) end mobs:register_egg("livingnether:lavawalker", ("Lavawalker"), "alavawalker.png")