295 lines
11 KiB
Lua
295 lines
11 KiB
Lua
local S = minetest.get_translator("livingfloatlands")
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local modname = "livingfloatlands"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_biome({
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name = "livingfloatlands:coldgiantforest",
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node_top = "livingfloatlands:giantforest_litter",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 2,
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node_riverbed = "default:clay",
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depth_riverbed = 1,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 0,
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heat_point = 47,
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humidity_point = 66,
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})
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-- New giantforest paleo redwood tree
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local function grow_new_giantforest_paleoredwood_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/giantforest_paleoredwood_tree.mts", "0", nil, false)
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end
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-- paleo redwood trunk
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minetest.register_node("livingfloatlands:giantforest_paleoredwood_trunk", {
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description = S("Paleo Redwood Trunk"),
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tiles = {
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"livingfloatlands_giantforest_paleoredwood_trunk_top.png",
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"livingfloatlands_giantforest_paleoredwood_trunk_top.png",
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"livingfloatlands_giantforest_paleoredwood_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- paleo redwood wood
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minetest.register_node("livingfloatlands:giantforest_paleoredwood_wood", {
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description = S("Paleo Redwood Wood"),
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tiles = {"livingfloatlands_giantforest_paleoredwood_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "livingfloatlands:giantforest_paleoredwood_wood 4",
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recipe = {{"livingfloatlands:giantforest_paleoredwood_trunk"}}
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})
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minetest.register_node("livingfloatlands:giantforest_paleoredwood_leaves", {
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description = S("Paleo Redwood Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_giantforest_paleoredwood_leaves.png"},
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special_tiles = {"livingfloatlands_giantforest_paleoredwood_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, winleafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'livingfloatlands:giantforest_paleoredwood_sapling'},
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rarity = 50,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'livingfloatlands:giantforest_paleoredwood_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("livingfloatlands:giantforest_paleoredwood_sapling", {
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description = S("Paleo Redwood Sapling"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_giantforest_paleoredwood_sapling.png"},
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inventory_image = "livingfloatlands_giantforest_paleoredwood_sapling.png",
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wield_image = "livingfloatlands_giantforest_paleoredwood_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_giantforest_paleoredwood_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"livingfloatlands:giantforest_paleoredwood_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"livingfloatlands_giantforest_paleoredwood_wood",
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"livingfloatlands:giantforest_paleoredwood_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_giantforest_paleoredwood_wood.png"},
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S("Paleo Redwood Stair"),
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S("Paleo Redwood Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"livingfloatlands_giantforest_paleoredwood_trunk",
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"livingfloatlands:giantforest_paleoredwood_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk.png"},
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S("Paleo Redwood Trunk Stair"),
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S("Paleo Redwood Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"livingfloatlands:gate_paleoredwood_wood",
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{
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description = S("Paleo Redwood Wood Fence Gate"),
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texture = "livingfloatlands_giantforest_paleoredwood_wood.png",
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material = "livingfloatlands:giantforest_paleoredwood_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence(
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"livingfloatlands:fence_paleoredwood_wood",
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{
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description = S("Paleo Redwood Fence"),
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texture = "livingfloatlands_giantforest_paleoredwood_fencewood.png",
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inventory_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "livingfloatlands:giantforest_paleoredwood_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence_rail(
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"livingfloatlands:fence_rail_paleoredwood_wood",
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{
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description = S("Paleo Redwood Fence Rail"),
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texture = "livingfloatlands_giantforest_paleoredwood_fencewood.png",
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inventory_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "livingfloatlands:giantforest_paleoredwood_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_paleoredwood_tree",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00235,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_paleoredwood_treemush",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00147,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 2,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treemush.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_paleoredwood_tree2",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00141,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_paleoredwood_tree2mush",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00090,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 2,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2mush.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_paleoredwood_treegiant",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00085,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treegiant.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_rottenwood2",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00028,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 2,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood2.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "livingfloatlands:giantforest_rottenwood3",
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deco_type = "schematic",
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place_on = {"livingfloatlands:giantforest_litter"},
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place_offset_y = -1,
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sidelen = 16,
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fill_ratio = 0.00028,
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biomes = {"livingfloatlands:coldgiantforest"},
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y_max = 31000,
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y_min = 2,
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schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood3.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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}) |