local S = minetest.get_translator("livingfloatlands") local modname = "livingfloatlands" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_biome({ name = "livingfloatlands:coldgiantforest", node_top = "livingfloatlands:giantforest_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 2, node_riverbed = "default:clay", depth_riverbed = 1, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 0, heat_point = 47, humidity_point = 66, }) -- New giantforest paleo redwood tree local function grow_new_giantforest_paleoredwood_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/giantforest_paleoredwood_tree.mts", "0", nil, false) end -- paleo redwood trunk minetest.register_node("livingfloatlands:giantforest_paleoredwood_trunk", { description = S("Paleo Redwood Trunk"), tiles = { "livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- paleo redwood wood minetest.register_node("livingfloatlands:giantforest_paleoredwood_wood", { description = S("Paleo Redwood Wood"), tiles = {"livingfloatlands_giantforest_paleoredwood_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:giantforest_paleoredwood_wood 4", recipe = {{"livingfloatlands:giantforest_paleoredwood_trunk"}} }) minetest.register_node("livingfloatlands:giantforest_paleoredwood_leaves", { description = S("Paleo Redwood Leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_giantforest_paleoredwood_leaves.png"}, special_tiles = {"livingfloatlands_giantforest_paleoredwood_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, winleafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:giantforest_paleoredwood_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:giantforest_paleoredwood_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:giantforest_paleoredwood_sapling", { description = S("Paleo Redwood Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_giantforest_paleoredwood_sapling.png"}, inventory_image = "livingfloatlands_giantforest_paleoredwood_sapling.png", wield_image = "livingfloatlands_giantforest_paleoredwood_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_giantforest_paleoredwood_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:giantforest_paleoredwood_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_giantforest_paleoredwood_wood", "livingfloatlands:giantforest_paleoredwood_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_giantforest_paleoredwood_wood.png"}, S("Paleo Redwood Stair"), S("Paleo Redwood Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_giantforest_paleoredwood_trunk", "livingfloatlands:giantforest_paleoredwood_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk_top.png", "livingfloatlands_giantforest_paleoredwood_trunk.png"}, S("Paleo Redwood Trunk Stair"), S("Paleo Redwood Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_paleoredwood_wood", { description = S("Paleo Redwood Wood Fence Gate"), texture = "livingfloatlands_giantforest_paleoredwood_wood.png", material = "livingfloatlands:giantforest_paleoredwood_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_paleoredwood_wood", { description = S("Paleo Redwood Fence"), texture = "livingfloatlands_giantforest_paleoredwood_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:giantforest_paleoredwood_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_paleoredwood_wood", { description = S("Paleo Redwood Fence Rail"), texture = "livingfloatlands_giantforest_paleoredwood_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleoredwood_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:giantforest_paleoredwood_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleoredwood_tree", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00235, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleoredwood_treemush", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00147, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treemush.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleoredwood_tree2", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00141, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleoredwood_tree2mush", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00090, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2mush.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleoredwood_treegiant", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00085, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treegiant.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_rottenwood2", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00028, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_rottenwood3", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00028, biomes = {"livingfloatlands:coldgiantforest"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood3.mts", flags = "place_center_x, place_center_z", rotation = "random", })