97 lines
2.5 KiB
Lua
97 lines
2.5 KiB
Lua
mobs:register_mob("animalworld:snail", {
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stepheight = 3,
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type = "animal",
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passive = true,
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attack_type = "dogfight",
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group_attack = true,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 0,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.3, 0.2},
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visual = "mesh",
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mesh = "Snail.b3d",
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textures = {
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{"texturesnail.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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},
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walk_velocity = 0.2,
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run_velocity = 0.4,
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runaway = false,
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jump = false,
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jump_height = 3,
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pushable = true,
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follow = {"default:apple", "default:dry_dirt_with_dry_grass", "farming:seed_wheat", "default:junglegrass", "farming:seed_oat", "default:kelp", "seaweed", "xocean:kelp",
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"default:grass", "farming:cucumber", "farming:cabbage", "xocean:seagrass", "farming:lettuce", "default:junglegrass"},
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view_range = 5,
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drops = {
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{name = "animalworld:snail", chance = 3, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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animation = {
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speed_normal = 25,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_animalworld then
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mobs:spawn({
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name = "animalworld:snail",
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nodes = {"default:dirt_with_grass"},
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neighbors = {"farming:cucumber", "farming:cabbage_6", "farming:lettuce_5", "farming:beetroot_5", "flowers:dandelion_yellow"},
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min_light = 0,
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interval = 30,
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chance = 1, -- 15000
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active_object_count = 3,
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min_height = 6,
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max_height = 40,
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})
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end
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mobs:register_egg("animalworld:snail", ("Snail"), "asnail.png")
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mobs:alias_mob("animalworld:snail", "animalworld:snail") -- compatibility
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minetest.register_craftitem(":animalworld:escargots", {
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description = ("Escargots"),
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inventory_image = "animalworld_escargots.png",
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on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, flammable = 2},
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})
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minetest.register_craft({
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output = "animalworld:escargots",
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type = "shapeless",
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recipe =
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{"animalworld:snail", "farming:garlic_clove", "animalworld:butter", "farming:bread"}
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})
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