animalworld/frog.lua

83 lines
2.5 KiB
Lua

mobs:register_mob("animalworld:frog", {
stepheight = 3,
type = "animal",
passive = true,
reach = 1,
attack_npcs = false,
damage = 1,
hp_min = 5,
hp_max = 25,
armor = 100,
collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268},
visual = "mesh",
mesh = "Frog.b3d",
drawtype = "front",
textures = {
{"texturefrog.png"},
},
sounds = {
random = "animalworld_frog",},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player"},
jump = true,
jump_height = 6,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 100,
stand_start = 1,
stand_end = 100,
walk_start = 100,
walk_end = 200,
fly_start = 250, -- swim animation
fly_end = 350,
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
floats = 0,
follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
view_range = 6,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = "default:sand"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:prairie_dirt", "default:dirt_with_grass", "ethereal:green_dirt"
end
if not mobs.custom_spawn_animalworld then
mobs:spawn({
name = "animalworld:frog",
nodes = {"default:dirt_with_grass"}, {"default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = -10,
max_height = 2,
})
end
mobs:register_egg("animalworld:frog", ("Frog"), "afrog.png", 0)
mobs:alias_mob("animalworld:frog", "animalworld:frog") -- compatibility