animalworld/moose.lua

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Lua
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mobs:register_mob("animalworld:moose", {
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stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
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damage = 7,
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hp_min = 25,
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hp_max = 60,
armor = 100,
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collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Moose.b3d",
textures = {
{"texturemoose.png"},
},
makes_footstep_sound = true,
sounds = {
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random = "animalworld_moose",
attack = "animalworld_moose",
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},
walk_velocity = 1,
run_velocity = 3,
runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor"},
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jump = false,
jump_height = 3,
pushable = true,
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follow = {"default:apple", "farming:potato", "farming:melon_slice", "farming:cucumber", "farming:cabbage", "farming:lettuce", "farming:bread"},
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view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:leather", chance = 1, min = 0, max = 2},
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},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:dirt_with_grass", "default:coniferous_litter"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"}
end
if minetest.get_modpath("ethereal") then
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spawn_on = {"ethereal:grass_grove", "default:dirt_with_grass", "default:dirt_with_coniferous_litter"}
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end
if not mobs.custom_spawn_animal then
mobs:spawn({
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name = "animalworld:moose",
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nodes = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter"},
neighbors = spawn_by,
min_light = 0,
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interval = 60,
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chance = 8000, -- 15000
min_height = 0,
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max_height = 120,
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day_toggle = true,
})
end
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mobs:register_egg("animalworld:moose", ("Moose"), "amoose.png")
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mobs:alias_mob("animalworld:moose", "animalworld:moose") -- compatibility
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