mobs:register_mob("animalworld:moose", { stepheight = 1, type = "animal", passive = false, attack_type = "dogfight", group_attack = true, owner_loyal = true, attack_npcs = false, reach = 2, damage = 7, hp_min = 25, hp_max = 60, armor = 100, collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6}, visual = "mesh", mesh = "Moose.b3d", textures = { {"texturemoose.png"}, }, makes_footstep_sound = true, sounds = { random = "animalworld_moose", attack = "animalworld_moose", }, walk_velocity = 1, run_velocity = 3, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor"}, jump = false, jump_height = 3, pushable = true, follow = {"default:apple", "farming:potato", "farming:melon_slice", "farming:cucumber", "farming:cabbage", "farming:lettuce", "farming:bread"}, view_range = 10, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, {name = "mobs:leather", chance = 1, min = 0, max = 2}, }, water_damage = 0, lava_damage = 5, light_damage = 0, fear_height = 2, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_start = 200, punch_end = 300, die_start = 1, -- we dont have a specific death animation so we will die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and die_speed = 1, -- have mob rotate when dying. die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end end, }) local spawn_on = {"default:dirt_with_grass", "default:coniferous_litter"} if minetest.get_mapgen_setting("mg_name") ~= "v6" then spawn_on = {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"} end if minetest.get_modpath("ethereal") then spawn_on = {"ethereal:grass_grove", "default:dirt_with_grass", "default:dirt_with_coniferous_litter"} end if not mobs.custom_spawn_animal then mobs:spawn({ name = "animalworld:moose", nodes = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter"}, neighbors = spawn_by, min_light = 0, interval = 60, chance = 8000, -- 15000 min_height = 0, max_height = 120, day_toggle = true, }) end mobs:register_egg("animalworld:moose", ("Moose"), "amoose.png") mobs:alias_mob("animalworld:moose", "animalworld:moose") -- compatibility